To Be a Giant

You might have noticed that I’ve been thinking a lot about giants lately and about what they mean to me. It’s time to start assembling the game that I’m playing in my mind when I start describing them. So here are some of the rules I’ve been intuiting, and want to bottle:

  1. Giants are objectively terrifying. They not only made (and casually abuse) the Earthen-Beings — the mortals, like you and me — to do their work, but they also challenge the sleeping Great Names themselves. The idea does not yet exist that any one of them is a “person”, even less so the tiny slaves they birthed to do their brutal work for them.
  2. They have a task — a destiny — for which they were made. To defy it is to act hubristically, with the hope that neither the Great Names nor fate itself will notice. Despite their enormous, sky-upholding, god-consuming, mountain-hurling stature, their only choices are petty. I imagine them like middle schoolers, finding out where they can push a rule while plausibly saying that they were doing as they were told in such a way that they can affect the only change they can: making someone else feel pain.
  3. They are immortal, unless their hubris catches up with them. The thing about being immortal is that it’s only a matter of time until something catches up with you. The game takes place at that moment of realization, and ends when it catches up.
  4. Mortals, whom they have crafted from clay to do their work for them, have free will because their destiny is unclear. But the Earthen-Beings also live in fear of the chthonic Giants. Eventually, Tiamut will teach the tiny, momentary, feeble Earthen-Beings how to write and the difference between lies and the truth, but right now, they are little more than wild animals with pointed sticks who live in fear of starvation and ambush by the Earthen Beings of another. The Giants think this makes them easy to control. They don’t know that humans also are developing compassion that gives them solidarity with each other.

The challenge, you’ll note, is making a game about a lack of free will. I expect I’ll have something, tiny and experimental, but playable sometime this month.

Yes, I’ve been playing The Stanley Parable. In some ways, it overlaps profoundly. But not aesthetically.

Do the people of The Fifth World believe in destiny, or do they believe that humans make moral choices?

Habah, Father of Behabah

Hebah is the father of Behabah, who drank the Lake Pehemeh when challenged by Atam. We also know Hebah as the Shepherd, for he stole herds of Earthen-Beings from Mash and Bu — first to make them jealous, and then because he enjoyed their taste.

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Space Princess 1.0

My nibling seems to carry some of the George Clinton spirit in them. They love talking about space adventures into a voice box, creating planets and casts of alien characters. So I’m building them a digital voice box.

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The Oblique Palette

The Oblique Palette

The Oblique Easel hardware is composed of two types of module: the Easel, containing the computation and touchscreen; and the input/output Palette, containing interfaces to physical controls and other devices. I’m developing them together not so they have a perfect, final shape, but so they are properly designed as a modular system that can be expanded and modified as the ideas evolve.

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The Giant, Ush

The Age of Giants ended generations ago. The Great Names desired to sleep, and so made them to fight on their behalf , crafting them from wind and fire and water .

They drew water from the Waters of Heaven and the Waters of the Underworld and made it the blood of the veins of the Giants. They hewed their skin from stone and copper and wood. The fire of their spirits shone through their eyes and nostrils. Each was different from the others, graven or molded or birthed from Great Names for a purpose.

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plugdata: Drawing Sound

For about six months I’ve been working with the plugdata graphical audio programming project to help develop the language for not only my personal sonic experimentation, but also to come to understand it well enough that I can use it as a tool for all sorts of digital experimentation and exploration.

This video is a … do we call this kind of thing an “instrument”? It has its own opinions about what it should sound like from moment to moment… and yet, you can collaborate with it. It’s not intelligent, but it makes patterns that you can somehow understand.

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A Sonic Adventure

Let’s have some fun adventures with music! These pieces are part of me figuring out how to design an RPG I’m calling Oscillator all about interdimensional experimental musicians.

The question in Oscillator is: what if you got to hang out with your favorite artists, and you’re all as cool las you feel when you’re in creative flow? It’s a question that allows us a lot of freedom to be silly. We’re all feeling a lot of pain and we very seriously need to feel hope, to laugh, and to enjoy things for being beautiful. I want these stories and the game they’re intended to inspire to inspire all those feelings.

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A Big Giraffe

The Sivatherium went extinct sometime in the last couple million years here on Earth, though some paleontologists have interpreted some cave paintings as representing them. But in the World of Names it survived the Flood. Or maybe it won’t survive the Flood, if it hasn’t happened yet.

So, naturally, Earthen-Beings gonna Earthen Be. They strap bundles of cloth and grain to them to carry it long distances so they can trade for glass and fruit.

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Zjamoti Shows Off

I feel a bubbling of Human Contact. Maybe it’s because I feel like I can muster some home for change.

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