On the xenophilia Discord (where my Patreonfolk hang out), I had to give an example, and spontaneously mentioned
an idol of Temu, with her hair of reeds and four horns, made from clay from the river. Carrying a seed pod in one hand and a strangled ibis in the other. You know the story.
…and then I could exactly see her, and had to start drawing right away.
Continue reading “Temu Decides”
Moiu think running is the sexiest thing. And here, Ajeteuuiaj is trying really hard to concentrate on what their human friend is saying. But can you see Belliem? So swift and graceful!
Continue reading “Oheeeyliens”
As currently written, the MFØ rules for exotic and hazardous terrain effectively penalizes all players except the defender, who sets up camp where they’re safest and can roll their full complement of dice. The best move for the defender is to set up in such a way that their frames don’t require a specialized system, and set up outside the effect of the hazardous terrain, which then requires the other players to have specialized systems that takes up one of their system slots whether they wind up setting up in hazardous terrain or not.
By the time they get to trying to seize the defender’s stations — a defender who, you’ll recall, has four systems per frame to the attackers’ three, and is only one good/bad roll away from being better off than the second place player — the attackers have been chewed up and are starting to look at each other’s now-underdefended stations where the specialized systems still count for something.
The entire time, the odds that the defender is going to step out into hazardous areas and take the penalty of a white die are very slim. The primary attacker’s best target is the secondary attacker, who has less materiél with which to return fire and is almost certainly closer. And knows that their only legit target is the defender, who they can’t defeat alone.
A Second Edition Kind of Hazard
So let’s try a new way of running hazards. In this test there are three characteristics terrain can have: Rough, Harmful, and Revealing. They can have more than one at a time, and movement systems can allow you to cross over them, though they still have their effects if you start or end your turn there.
Continue reading “Types of Hazardous Terrain in Mobile Frame Zero”
In the story I’m currently running, our heroes Gribus, Ghiarren, and Taiuum have found themselves in the company of many other space travelers at a convocation called the Conjoiner, finding that their bizarre circumstances are not unique.
They greeted by two humans and their towering Moiu companion. When they’re not at the Conjoiner, their ship, Rushieb, is their home.
Continue reading “Rushieb”
In our ongoing Eyes Wide to the Stars playstorm, the culminating event you experience in your character exposition (what my games are using these days instead of “character creation”) is the opening of your character’s third eye.
Continue reading “Made of Stained Glass”
The Moiu are a people who live in one direction as one flees the Human-dominated Southern Arm Confederacy. Like most sophonts, they’re born with an ability to perceive the realm of others’ minds that we call “hyperspace” — a perceptual ability humans can just barely, sometimes attain.
Continue reading “Moiu”
There are a couple of rules about robots in Eyes Wide to the Stars. FrIEND, who exists in our current Eyes Wide game, is a good illustration of them!
Continue reading “FrIEND”
In our Eyes Wide to the Stars playtest last week, our grey market explorer-traders came across this sapient spacecraft that had buried itself a billion years in the past in an apparently-successful attempt to outrun a yet-unnamed pursuer — a pursuer we certainly hope isn’t still on a prowl in the age we live in.
Continue reading “Elemenshuantalenianjuaat”
The xenophilia Discord, (full of my Patreon krewe, talking about science, science fiction, archaeology, roleplaying games, model building, archictecture, and pretty much everything else that’s cool) recently hosted an early playtest of Eyes Wide to the Stars, which is just barely starting to take shape.
Continue reading “Gribus and Ghiarren Awaken Something”
This is the middle of the story. You probably want to start at the beginning!
Gribus’ voice broke the silent search. “I see it, inside that sinkhole!”
Indeed, now they all could. The lake ahead of them held no water at all. Instead, the hole plunged deep into the surface of the planet — how deep, they could not know. The craft brought itself to a hover over the center of the hole. “Shall we?” Came the voice of Taiuuai.
Continue reading “To Be a Mote in God’s Eye”