The Gulabadam sat at the newborn campfire ruminating, his prodigious jaw grinding slowly at the plain, salted barley flatbread that he found so delicious. His tail wrapped around his waist, sitting in his lap like a pet, and his huge, bovine eyes glittered in the firelight and dawn gloaming.Continue reading “Prologue: Healing Scars”
There were many ways this story could have gone. You know one already.Continue reading “Galil and the Gudabadam”
The Earthen Firmament was born from the passionate union of the Sky and the Waters of the Underworld. Their love cries we remember now as the Language of Names.Continue reading “The Age of Giants”
Eshud-Numash is carrying the Last Tusk of Grandmother Thunder, the ancestor of his people’s herd of Lumu, (which we know as stegatetrabelodon). The tusk will be: Old (Grandmother Thunder lived to 180 years. There have been two generations of the Lumu herd since then); Mighty (It’s a tusk. It’s also wielded as a weapon); Known to All (It has been carried by the scion of Eshud for centuries, as their badge of office); and Generous (From the open end of the tusk issues water, if it would save a life).Continue reading “Eshud-Numash, Bearer of the Last Tusk of Grandmother Thunder”
An illustration from my upcoming story, City of the Worm King. Up in the bow, you can see probably the best picture we’ll ever get of the traveler’s face. He doesn’t like for people to remember who he is, and I’ll respect that wish of his.
The Crown of Fingers. I wouldn’t really want to look in there directly. I mean, sure, it’ll make you mighty, but I’m not sure might is all that worth it.
The face of Ashu, worn by Umet, high priestess of the People of the River Ashug in the central temple of the City of Ku.
Want to know what she looks like at her best? You should definitely read Adabi and the Crown of Fingers!
You should also check out The Fifth World, an optimistic, Solarpunk, post-civilization shared world setting with an RPG, fiction, and art!
Adabi laid down the maggoty bread at Bi’s feet. “Please, eat your fill. The earthen-beings behind will not suspect you, and those of air and light ahead will have other concerns.”
Adabi’s feet rested on the saxboard of the river boat, Thirsty for the Sea, as she tied a knot in an end of one of the boat’s lines. In her linen-draped lap lay a worn cedar box, its top the span of a large hand, tied on with simple twine. The boat’s owner, now paddling at the stern of the eye-prowed vessel, watched her with curiosity while his son, a boy of nine named Kaal, watched Adabi’s hands. The boy’s head was shaved where his father’s was close-cropped and black, spattered with grey at the temples. His skin like his father’s: dark as a cloudless desert night sky, and marked with gold stars, as was the tradition of his people when they ventured across land and sea. Kaal watched her nimble fingers with his warm brown eyes as she finished the elaborate knot, then whispered to it. He reached out his hand in curiosity and Adabi let him take it from her calloused fingers.
The Bloody-Handed Name of Bronze is a highly social roleplaying game for creating stories of passions and desire; a little like Conan and a little like The Illiad; a little like Dying Earth and a little like Torah or the Epic of Gilgamesh from the Enuma Elish. You can play it with two, three, or four players. It takes about a half hour per player, so a four person game will be about two hours. You can keep playing, of course! Take your companions on further adventures and see what destiny their lives hold for them!