Category Archives: community

Mobile Frame Zero: Rapid Attack

So, the cat’s out of the bag. For the tenth (!) anniversary of Vincent Baker’s Mechaton, I’m working on Mobile Frame Zero: Rapid Attack. I’m working with Vincent, his son Sebastian, and Lego superstar Soren Roberts on a few new rules, a bunch of instructions, a setting, and a bunch of advice for both construction [...]

Kodrek: Now in a Volume Near You

I’m very pleased to say that all Kodrek sets have now been sent! Some folks may have already gotten them. I’m really looking forward to hearing about peoples’ games — video some and show me! — and how they house rule the game. It’s designed with some deliberate flexibility and commentary on what taking advantage [...]

Kodrek rules, version 1.0

The 1.0 rules of Kodrek are complete! I’ll be sending boards out to all the Kodrek-level Kickstarter backers just as soon as printing is complete. The timing means that I’ll also be entering the game in the 1000 Year Game Challenge. It’s got some stiff competition! Kodrek is a game with a funny background. It comes [...]

Readercon is how I wish all conventions were

Readercon is fucking rad. It’s a four-day literary science fiction convention in Burlington, MA (I didn’t know there was a Burlington in Massachusetts, either!), up route 128 where Autodesk and Adobe live. It’s the sun of the solar system of events that take place in Corey Doctrow’s Eastern Standard Tribe. It’s a miserable land of [...]

Connecticon is great fun.

I just spent the last weekend at Connecticon with Emily Care Boss, Robert Bohl, Epidiah Ravachol, and a ton of really awesome people. Thousands of them, in fact. We played some games, sat on a couple of panels, and sold some games. Connecticon’s got a real concentration on making stuff. The costumes are ubiquitous, handmade, [...]

The Contactor Spooky Motion At A Distance

Want to see something neat? This is Scott Dunphy’s Contactor, Spooky Motion At A Distance. The game’s got some really neat features! The expedition has already failed once — they got to their intended colony, only to find it dead, with evidence that its inhabitants came from somewhere else! Does that mean that a Rectifier [...]

Jennisodes!

Hey, I like to talk a lot! Want to hear me talk about Shock:Human Contact? Listen to the first of the two parts! Want to talk listen to me talk about Kickstarter? Listen to part two!

Post-PAX

[This post was sitting here, unpublished, because I was so tired when I got back from PAX that I got taken out by a cold for a week.] PAX was wonderful. Got to rock some good science fiction at the table, ran into a guy from my college RPG, sold more than I’ve ever sold [...]

PAX East: Where I’ll Be

Are you going to be at PAX East? I am! I’ll be doing  a bunch of things, in fact. 1: I’ll be holding down a booth with Vincent Baker, Meg Baker, Emily Care Boss, and Epidiah Ravachol. We’ll be selling, off the top of my head: Dogs in the Vineyard Mechaton, if we’re smart Apocalypse [...]

The RPG Crossroads

Troy Costisick’s started a really neat thing over at the RPG Crossroads. In addition to hosting designer forums the way the Forge did for years (now closed), we’re also looking to start up a really focused forum to plant garlic as the Forge enters its Winter phase. I’m curious to see what will happen when [...]