A Lakota Free Colonist Fights for Sovereignty

Richmont Gan, mechanical illustrator for both Mobile Frame Zero 001: Rapid Attack and 002: Intercept Orbit sent me these pictures the other day, of a Lakota-themed Free Colonies commander and his Hi-Leg mobile frame. He declined a licensing fee, so I’m donating his usual fee to Standing Rock (you should too! Link is in the upper right) and, because Richmont never charges me enough, I’m matching his donation.

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Mobile Frame Zero Success

The Mobile Frame Zero Kickstarter was a huge success! Thanks to the thousands of backers, enormous creativity of my co-creators, and big ups from Tycho and Kotaku, the game is under full-steam production!

You can expect me to be a little quiet — it’s a huge project — so if you’re curious about what’s going on, please follow me! I’m also on Facebook and G+, though I don’t really have time to interact there very often.

You might want to keep an eye on everything in the Community sidebar on MobileFrameZero.com, especially the Mobile Frame Hangar. There’s amazing creativity going on over there, from creation of mobile frame companies to fan art and t shirt designs.

I’ve got a whole ton of work to do. Hope I get to build some robots soon!

Mobile Frame Zero: Rapid Attack Kickstarter is live!

And we’re off!

Mobile Frame Zero Kickstarter on March 5!

Next Monday, March 5, the Mobile Frame Zero: Rapid Attack Kickstarter will fire up! I’ll announce when that happens, of course, but in the meantime you can check out the new MFZ page!

Dreamation 2012

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I’m really excited about Dreamation this year. I’ll be running a couple of games of Mobile Frame Zero: Rapid Attack, some Shock:Human Contact, and in general playing with and enjoying the company of people I like and people I don’t yet know that I like.

Captain Estar Likes Colony Drop

See if this sounds familiar:

When I was a teenager, I spent a lot of time hanging out with the guys (not all actual scrotum-toters) from the comic shop. We had a great time, on the whole, though we got into the stuff you get into when you spend a lot of time with the same people, but, unlike with actual family, there’s sexual tension.

The lot of us got together to play roleplaying games more or less weekly from when I was 15 until I was 19 and the store was starting to falter. When we got together for parties, though, for birthdays or whatever, we did other stuff. Sometimes we fought with boffers (I scoff at what you think a boffer is — ours were made of rattan, weighed a good pound or two, and we fought to submission), or, on rare and exciting occasions, got to watch smuggled anime brought by our transitory Navy friends who would bring bootlegs. Mostly they were untranslated, multigenerational messes that really seemed to threaten the health and safety of the VCR. I remember The Samurai in particular was full of baffling features, like geyserish nosebleeds.

But it was fun! It was worth it! We were seeing amazing imagery that far exceeded even that of Heavy Metal, until then the Platonic ideal of a cartoon where you could see nipples. We signed petitions to bring Akira to a nearby theater (Boston being the closest we could get to a Rhode Island showing). We gobbled up Appleseed (BAD MOVE STICK TO MANGA), Black Magic M66, and Bubblegum Crisis.

For some reason, probably the fashion dictates of the day, we never got into giant robot stuff. For me, that was still the stuff of legend that I had to travel to New York, making a pilgrimage to the big, old Forbidden Planet full of imported Japanese goodies. There, I first saw the triple eye and domed head of the Scopedog and first experienced the mysteries of a robot bear that turns into an egg. While I purchased the bear/robot/egg for further study, there were no Scopedogs for sale in any price range I could approach, so it remained a mystery until a few years ago when I was rummaging around MAHQ and came across it looking for ideas to make Lego robots. Then, thanks to the rest of the Internet, I was able to finally watch the series. It’s very grim and very good. Like a lot of series, I feel like the ending is a partial violation of the spirit of the series, but I now have the context to really appreciate it.

And, as my work with Mobile Frame Zero: Rapid Attack (née Mechaton) has progressed, I’ve looked more and more at this stuff. I’ve watched a lot of Patlabor, Dougram and Gundam as well as the complete series of VOTOMS. And I’ve been reading Colony Drop. What’s neat about it to me is that they have the same relationship to it that I do: this is stuff they love because it has a particular place in their hearts, and they, as fans of that age, helped it to become a thing here. But in becoming the thing it now is, it’s lost some of the stuff they (and I) loved about it then. To be sure, I think there a) was a lot of irredeemable crap then, and, b) there’s very good stuff now (see Gundam 00), and history tends to edit. But I don’t see anyone doing now what Masamune Shirow was doing then (least of all Masamune Shirow). I suspect the money’s too big for the fanzine scale at which he started; or perhaps the fanzine scale is so vast now, thanks to Teh Intarents, that I just don’t know where to look.

But Colony Drop lets me know that, irrespective of Damn Kidsism, other people love what I love, too. They’re independently publishing a zine right now, and you can guess how I feel about that. It talks about the evolution of Anime not as a piece of marketing material, but as a scene and an artform, as fans. And, unlike a lot of zines, the drawings are quite good. It’s ten bucks. They’re good graphic designers, too. You should get yourself a copy if you enjoy this stuff as much as I do.

Mobile Frame Zero: Rapid Attack

So, the cat’s out of the bag. For the tenth (!) anniversary of Vincent Baker’s Mechaton, I’m working on Mobile Frame Zero: Rapid Attack. I’m working with Vincent, his son Sebastian, and Lego superstar Soren Roberts on a few new rules, a bunch of instructions, a setting, and a bunch of advice for both construction and play. Like all things LEGO™, it will be fun to make what’s on the front of the box, plus we’re making certain that it’s fun to repurpose the parts to make your own robots, factions, and even rules hacks.

I got a chance to try the new basic rules at Metatopia this last weekend, playing couple of games with Dave Leciston, Mark Andrews, Michele Mishko (who subbed for Bill Refsland when he had to attend to con duties), Mike Miller, and Rich Flynn. Here are some highlights. Many robots died for this playtest.

All told, the con was really interesting, if event-packed. There was little time for socializing, which suits the intentions of the con, but I really wish I’d had the time to hang with some of those folks some more.

More photos available on Flickr!

If you’ve got Mechaton already and would like a PDF of the Metatopia experimental rules, please give mee your email address in the comments!