Sculpture of a Humanoid

Humanoid sculpture, right hand with a walking stick

I’ve been back down in the basement, working with the Sculpey. It’s more fun than is really reasonable.

I decided to try something with anatomy that could be rationally interrogated this time. So I’m doing a dude. I don’t know what his story is yet. Sooner or later, he’s going to have clothes, jewelry, and that stick will gain some character, but I don’t know what the stuff is yet.

There’s more detail visible over in the little guy’s thread at Concept Art. I’m going to post over there with more detail, just posting highlights on the blog here.

As usual, click these images to see a larger slideshow.

Human Contact

Academy Starship

A starship of the Academy, crewed by tens of researchers. When it arrives, its crew will spend years studying and learning from the hominins at its destination who have been separated by thousands, or even tens of thousands, of years from the rest of Homininity. While they do that, the engine module will be on a months-long mission to the Oort Cloud of the solar system to refuel reaction mass. Upon launch, 90% of the mass of the ship is the massive sphere of "smart ice" you see here. Thrown down the vectoring needle with fantastic force, it can maintain an acceleration of .1G for months on end, taking as little as 100 days to get to a wormhole from a planet in the Goldilocks Zone of a solar system.

Human Contact is a version of the Shock: system, focused for a far-future, spacefaring setting. Its science is as hard as I can make it while still having fairy dust things like “interstellar travel” work, while at its core, the setting is about culture clash and the moral challenges of being an explorer and being explored.

There’s an interesting tweak to the system that has to do with interpersonal relationships, and I’m curious to see how it works. It’s untested but in theory doesn’t break anything. It should mostly tell you who should be in future episodes of the game, a bit like the Owe List in In a Wicked Age, but it also gives a little oomph to interpersonal challenges that I often find lacking in games of Shock:

I’m running it a couple of times at Dreamation. Sign up if you want to be a researcher on a starship! I promise the locals will be friendly and grateful for the civilization you’ll bring*.

I’ll have a handful of copies of the preview edition of the game and its alternate rules at the con for players at the table. Sign up! Shock: always overbooks (usually by a dozen or so people!), and I won’t be able to run multiple tables at once this year because of this experiment.

*Promises will not be kept.
Because you know who’s going to be playing the locals: You are. And I know how you are.

Ashlesan Warrior of the Southern Heart, complete

One of the four mouths of the Warrior

One of the four mouths of the Warrior.

The little guy’s complete!

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Ashlesan Warrior Sculpture, Painted

Ashlesan warrior, about to stomp you. Gills are visible between the halves of the shell and the eating orifice is visible under the raised foot.

Painting is nearly done! You can see a spot I missed completely on the right knee, and there are a couple of spots that still need work, but the body’s just about done. Next come the banners, which will brighten the monochrome substantially. More pics under the cut!

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Ashlesan Warrior sculpture

I’ve been working on this guy quite a bit. Materials have been about $25. No special tools, but I made some sculpting tools out of music wire and dowels. More pics below the cut!

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Biosphere2 in the 21st century

In 1992, you may recall the bold experiment of Biosphere2 — to make an enclosed ecosystem like that we would require on interplanetary trips — that failed almost instantly among normal, predictable (but ignored) human sexual politics and demagoguery. There were engineering problems (who knew concrete absorbed the CO2 that the plants needed to breathe to make oxygen so the humans could breate?), jealousies, and all of the other things you’d expect from such an experiment (in fact, were the very subject of the experiment), but were somehow unanticipated by the founders.

Biosphere2 is still there. A series of photos by Noah Sheldon documents its current state — some of it is surprisingly vibrant.

Warrior of the Southern Heart Sculpture

I haven’t made any sculpture in years, and I’ve never used Sculpey to do anything but make little beads. So we’ll see how this goes. I’ve gotten a lot of help from the extraordinarily kind and knowledgeable artists over at the Concept Art fora.

Lots of pictures of this Warrior of the Southern Heart of Ashlesa 5.2, so look after the break. As with all art on the site from now on, you can click images to get a belargened slide show.

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Neil Blomkamp, Will You Marry Me?

I’m not sure why I avoid reading io9. I think it’s because I’m so frequently disappointed by science fiction media properties. But I keep winding up there anyway, in no small part because Judd Karlman sends me a link to the site daily, and it’s always something interesting.

Well, he didn’t send me this interview with Neill Blomkamp, the director of District 9 and several really excellent SF shorts. So there, Judd.

In it, Neill talks about the double-edged sword of large budgets.

In a recent interview with the L.A. Times, Blomkamp made it quite clear that he wants nothing to do with $100 million budgets and major studio releases. The reason for this, he explains, is that he wants to be able to tell his own stories in his own way, and that just isn’t possible when such massive amounts of money are involved.

But that’s just the beginning of the good stuff.

If you look at the most meaningful science fiction, it didn’t come from watching other films. We seem to be in a place now where filmmakers make films based on other films because that’s where the stimuli and influence comes from. But go back and look at something like [Joe Haldeman's 1974 novel] “The Forever War” – that is very much rooted in his experience in Vietnam, that’s where the stimulation comes from.

He even addresses my problems with District 9.

Neill Blomkamp, will you make me Mrs. Blomkamp?

Shock: review at Gnome Stew

Matthew J. Neagley wrote a nice review of Shock: over at Gnome Stew a couple of weeks back. People say nice things in the comments, too!

Carrie

Carrie(note that this and subsequent pictures can be clicked to see a lovely embiggening process.)