Gloria Reynolds is an aerospace engineer and comic artist living in the Pacific Northwest. Her posthuman science fiction comic Aphelion is something I’ve been longing for for years: a comic that stretches the imagination and shows images that are uncomfortably unfamiliar, but with rigorous, naturalistic thought applied to the setting and events. I put it on a very narrow shelf with PLANETES and, frankly, not much else.
Gloria sat down for a couple of hours with me on Skype and we chatted about engineering, science fiction, and creative process.
What might physiology look like if a creature has no circulatory system or other differentiation with which we’re familiar? How might that affect its methods of reproducing? Its social life? Its evolutionary process, itself? Let’s explore the idea a little with this modular, fractal critter I’m calling the Phia. Or at least some pieces of it.
Richmont Gan, mechanical illustrator for both Mobile Frame Zero 001: Rapid Attack and 002: Intercept Orbit sent me these pictures the other day, of a Lakota-themed Free Colonies commander and his Hi-Leg mobile frame. He declined a licensing fee, so I’m donating his usual fee to Standing Rock (you should too! Link is in the upper right) and, because Richmont never charges me enough, I’m matching his donation.
Simon Roy’s new comic, Habitat, is, in the best way, horrifying. It connects the greatest taboo among most human cultures — cannibalism — with the sort of quotidian oppression that humans have lived with throughout most of our existence.
A Year ago, the village of Pa woke to a site none had ever seen. Arriving with the rising sun was the enormous beast they called Mountain-That-Walks. Clinging to its gold-adorned fur was a stranger coated in white clay who would only call herself Chalk Woman.
Zikru was once a beautiful man, a poet of great skill. So great was his ability with his tongue that he never slept alone, and often with the chiefs of his tribe. But, drunk one night on a subtle wine, he boasted that his knowledge of the Language of Names was greater even than that of Ashlala, the Great Name of the People of the River Uklal.
I’m really proud of The Bloody-Handed Name of Bronze. It’s the best roleplaying game I’ve ever designed and I think that I’ll be able to look back and see its publication as a watershed moment for the playable parts of my creative output. This is where it came from.