Geek Nights Love Shock:

At Recess two weekends back, I had a chance to play Shock: with Terry Romero, Max Kushner, and Scott and Rym of Geek Nights. They just did a review and man, they totally get the game. Scott ordered it yesterday and I think they’ll have a really good time with it. Also, they seem to have a hard time telling Ben Lehman and me apart. It’s because we look so similar.

You can listen to it right here, but you should also go to their site and figure out if any of the rest of their four shows a week (!) twiddle your fancy.

Friends, Wine, Food, and Games

I’m very excited to be able to announce that Lucca Comics and Games — the foremost Italian games and fantasy imagery show, bigger than Gen Con — and Janus Design — translators and publishers of the Italian editions of Fiasco, Don’t Rest Your Head, Polaris, and many others — have invited me to their big October convention to promote the Italian edition of Shock:!

Jason Morningstar and I will be presenting a conference together called, “Come fare un gioco di ruolo”, “Ways to make a roleplaying game”. Jason and I will have opposing teams. My team is orange.

I’m super fucking psyched. Not only do I get to finally meet the deeply excellent Janus Designs folks, but I get to go back to Lucca, where I used to go with my family when we lived there. And eat. I plan to eat many lunches.

Game Design Studio: Crit #3

Hey, folks, because there are a couple of people clamoring for help, I’m opening up the doors to the Game Design Studio abruptly this time. You’ll have a little extra time to get your stuff together, but do it so you can come over and participate. I’m adding an experiment this time: if you just have an idea, we’ll help you get it together into your first text. It’s a bit of a dicey experiment, since your first audience is the crit group, and if you can’t get us interested, we won’t be able to help. But we’re gonna try anyway!

I’ll see you when you’ve got your smocks on.

Choose Your Adventure! [Oo! Let’s Make a Game!]

SUPERCOMPUTER

51:04 long & 49 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.

We took some during-the-show notes. If you have Google Wave you might be able to take a look at the Wave we created while recording. For those of you without, you can check out the Google Docs transcription

– The Weird Jews Livejournal group that Joshua joined
– The Tenth Amendment to the US Constitution
– The Alas, A Blog entry about the New York Times piece on England and Jewishness
– Kat & Michael Miller’s Serial Homicide Unit
– The Starship Troopers and Robocop films
– Feedback from Doc Holaday, Luke Crane (sorta), Vincent Baker, Jj
– cat and man!
– We know who the game will always be about now!
Larry Ellison
Rutgers and Yale Universities
Blackwater Worldwide
Postmodernism
On Mighty Thews, by Simon Carryer
Frank Frazetta
– The Draconis Montreal convention

You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Taffy Lewis’ Night Club” by Vangelis.

Oo! Let’s Make a Game! Episode 9: Secret Powerz!

ooh-lets-300

57:39 long & 52.8 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the game have.

Notes taken by Joshua and I before and during the episode, with lots of detail on what we came up with.

– Joshua tells a story about badasses and kukris
– Listener feedback from Renato Raimonda, Dave Michalak, and Noah Trammell (02:54 – 10:00)
– Archetype / Dramatic role as a class / race combination
– Vincent Baker’s Apocalypse World
– Ibrahim Dahlstrom-Hakki’s (aka “Slash”) board game, Salah Ad-Din: Rise of a Leader
– We tried to use Google Wave, and there’s a public Wave to look at from our planning session (you need a Wave account)
– The James Herbert novel The Fog, which Joshua conflates with the Stephen King novella, The Mist
– The German boardgame Keep Cool (you may be able to buy this if you speak German), and Vincent Baker’s Mechaton
– The Steven Spielberg sci-fi film Minority Report
The limbic system (for those of you perplexed by Joshua’s “limbically”)
– The unlinkable but cool Chris Moore game, Psi Run (it was an Ashcan Front game
– Return of singularitarianism
– Return of the tech web!
– Brennan Taylor’s Mortal Coil
DARPANET

Listener homeworks (2 of them):

1) Give us a name for the cloudkill
2) Give us a name for the little quanta of information the cloudkill gets on you

You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Games Without Frontiers” by Peter Gabriel.

The Game Design Studio Opens Its Garage Doors Again

bauhaus

Fellow students of game publishing, the Game Design Studio is open once again. If you have rules that you’ve playtested, layout you want help with, concepts you want to clarify, come and enlist the aid of others while offering your help in return!

As last time, the doors will be open for a finite time. When useful critique has ended, we’ll shut down so everyone can head back to their home studios to work on their stuff some more.

Before you do anything, read the rules for presentation, please.

[Oo! Let’s Make a Game!] Episode 8: Building People!

identities

54:46 long & 50.2 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they’re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change away from baseline humanity

Rob’s during-the-show notes, the document containing the complete write-up of the relationship map, and Joshua’s ideas on the cloudkill technology.

– Rob does a staged reading of the lyrics to “Prevenge” by They Might Be Giants
– We reflect on how much podcasting is like The King of Comedy
– Obligatory references to Vincent Baker, Radio Lab, and Paul Beakley (we also talk about Ben Lehman)
COINTELPRO
– The film Jarhead
The Wire, Generation Kill, and Battlestar Galactica
John Dillinger
Toxoplasmosis, Brilliant Gameologists podcast, and Peeps by Scott Westerfeld
Hampshire College, the college Joshua graduated from
Crank, which has a sub-standard sequel
Mortal Coil
My Life with Master
Cloudkill
A Scanner Darkly
JiffyCon
– There are mysterious goings-on on the Facebook page for shock:

You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Prevenge” by They Might Be Giants from the album The Spine.

Oo! Let’s Make a Game! Episode 7: Life During Wartime

ethnicRhinoplasty

58:34 long & 56.2 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) try out a new way of designing and recording. The show will be going biweekly and Joshua & Rob are going to start doing some design before recording, then discuss it. A great deal of headway is made making up the starting characters and mapping out some of their relationships.

Joshua & Rob’s pre-show work and formal/structured notes written during the episode.

– Joshua & Rob discuss fucking robots and the uncanny valley
– Jenn from Trapcast is happy to “see” us back
– The setup of the protagonists in a pentagram
– Each iteration of the game will have one of the five characters as protagonist
– Matt Wilson’s Primetime Adventures has rules for saying who’s the protagonist on a per-episode basis, and shock: does it on a per-scene basis; Rob presumes that The Buffy the Vampire Slayer Role-playing Game has something to handle a main protagonist with back-ups
– Seth Ben Ezra’s Dirty Secrets also has one main protagonist
Vincent Baker‘s game Synthia
– Emily Care Boss has a game in playtest that adapts Eero Tuovinen’s Zombie Cinema (there’s a Story Games thread post that discusses it very briefly
– Stealing the qualitative fictional rule-setting from Brennan Taylor’s Mortal Coil
– Joshua is reading Not of Woman Born on recommendation from Meguey Baker of Night Sky Games
– Joshua and Rob argue over whether police are just another gang
– A discussion including the film L.A. Confidential and the TV show The Wire
– I spoil the 1991 remake of Cape Fear to make a point

You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Life During Wartime” by The Talking Heads.

Incidentally, you can find more information about the header image for the blog post at this article about ethnic cosmetic surgery.

OLMAG Episode 6: How to Start a War!

Check out that kid's face.

(EDIT: I’ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn’t the real image. That was for a completely… different project.)

52:24 long & 50.3 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), we talk about a few possible initial scenarios, and decide which one we want to explore first. There’s some good progress here from the absolute slaughter and misery we inflicted on each other in the prior episode.

Joshua’s homework and Rob’s notes during the show

– Joshua tries to let Rob off the hook for being lazy
Vincent Baker gave us extremely helpful feedback on the forum
– We get more status by talking about Vincent’s input than we do from discussing Paul Beakley’s
– Joshua talks about a whispered Story Games thread between he and Alexandre (board name Kobayashi), who was a soldier in the Yugoslav Wars
– Joshua’s scenario idea is the refugee one
– In LIFELESS, you play…. (around 10:30)
– Simon C’s feedback, which brings up discussion of Vincent’s fiction-first posts
– Bruce Sterling’s Schismatrix and Crystal Express
– Requisite references to Dollhouse and Richard K. Morgan’s Takeshi Kovacs novels
– We settle on the refugee thing, as at least the first “module”
– A mention of (and spoiler for) the film Silent Running
– Emily Care Boss’s Sign in Stranger
– We want to have the game to come with the scenario all set to go, like John Harper’s Lady Blackbird
– Our homework: each of us writes: a setup for the war, 6 characters, a relationship map, and the initiating technology that made it terrible
– No listener homework
– Working title: “Lifeless”
– We mention the comic book/game store we were about to head to in Northampton, MA: Modern Myths

You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is from the same band and the same album. The song is called Sheena’s Got a Microwave Now, and I chose it because it’s the harrowing story of a love denied and interfered with by an insurmountable gap in technology.