version 1.1 (backorder)
$19 plus $5 shipping worldwide.

Shock: Social Science Fiction is a fiction game of culture and future shock. Based on the works of Bruce Sterling, Kim Stanley Robinson, Ursula K. LeGuin, and Philip K. Dick, the game pushes the players to make stories that matter to them — stories about politics, philosophy, love, and death.

Create a World

At the core of the world-creation system is the Grid, a method of world creation that uses social concerns and Shocks, to build a fictional world custom-built for the type of story the players want to experience. It cross-references concerns of the players with Shocks to create characters devised to confront those issues.

The Most Important Character in the Universe

Players are responsible for both Protagonists and Antagonists, principles with motivation and resources: they represent what you care about as a player and act in a way that highlights and questions the things you care about.

The Future is Now

Order your copy now through the buttons at the top and bottom of this page or through Indie Press Revolution. If you want a signed copy, order it through this site and ask in the order form. If you want free (and probably faster) shipping, go to IPR and order a bunch of stuff.

Keep abreast of Shock: news though author Joshua A.C. Newman's weblog Monkey Do, Monkey See and through Xenoglyph, the glyphpress forum.


version 1.1 (backorder)
$19 plus $5 shipping worldwide.

Buzz

actual play

trash in the hopper

hollow bodies

GDMN

reviews

Jono DiCarlo's very perceptive review at RPG.net

Trey Palmer's review at RPG.net

Ed Heil's review at RPG.net

Aaron Stone's review at RPG.net

michael sands' review

alexander williams' review

Resources

the shock/issue grid

protagonist sheet

antagonist sheet

shock: 1.0 errata

Community

xenoglyph
the glyphpress forum

monkey do, monkey see,
a blog about design and observation

the glyphpress forum
on the forge