version 1.2
Also, check out Shock:Human Contact
Far future, transhumanist hard SF about humans.

Shock: Social Science Fiction is a fiction game of culture and future shock. Based on the works of Bruce Sterling, Kim Stanley Robinson, Ursula K. LeGuin, and Philip K. Dick, the game pushes the players to make stories that matter to them — stories about politics, philosophy, love, and death.

Create a World

At the core of the world-creation system is the Grid, a method of world creation that uses social concerns and Shocks, to build a fictional world custom-built for the type of story the players want to experience. It cross-references concerns of the players with Shocks to create characters devised to confront those issues.

The Most Important Character in the Universe

Players are responsible for both Protagonists and Antagonists, principles with motivation and resources: they represent what you care about as a player and act in a way that highlights and questions the things you care about.

The Future is Now

Order your copy now through the buttons at the top and bottom of this page. You might want to see it in its spot over at the Indie RPG Un-Store, too, and see what else you might want!

Keep abreast of Shock: news though author Joshua A.C. Newman's weblog xenoglyph and through the forum, the glyphpress forum.

version 1.2


actual play

trash in the hopper

hollow bodies



Matthew J. Neagley's review at Gnome Stew

Malcolm Craig's review of v.1.1

Jono DiCarlo's very perceptive review of v.1.0

michael sands' review of 1.0


outline of play

the shock/issue grid

protagonist sheet

antagonist sheet

shock: 1.0 errata


xenoglyph forum

xenoglyph blog,
a blog about design and observation

the glyphpress forum
on the forge