Category Archives: game design

Episode 11: THE END OF THE WORLD!

40:30 long & 37.1 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) end it all. Just in time for your Dreamation 2010 drive/flight!
- You can’t cut a piece off something living unless it wants you to, like one of those happy cow-like [...]

Human Contact

Human Contact is a version of the Shock: system, focused for a far-future, spacefaring setting. Its science is as hard as I can make it while still having fairy dust things like “interstellar travel” work, while at its core, the setting is about culture clash and the moral challenges of being an explorer and being [...]

Choose Your Adventure! [Oo! Let's Make a Game!]

51:04 long & 49 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.
We took some during-the-show notes. If you have [...]

Oo! Let’s Make a Game! Episode 9: Secret Powerz!

57:39 long & 52.8 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the [...]

[Oo! Let's Make a Game!] Episode 8: Building People!

54:46 long & 50.2 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they’re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change [...]

Oo! Let’s Make a Game! Episode 7: Life During Wartime

58:34 long & 56.2 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) try out a new way of designing and recording. The show will be going biweekly and Joshua & Rob are going to start doing some design before recording, then discuss [...]

Feelings in Role Playing

There’s an experiment going on at #rpgtweory about RPG rules about feelings. I have feelings about them. But Ben and I were having a hard time expressing ourselves 140 characters at a time.
My original assertion, with subtleties edited out for brevity, was this:
Never write rules about feelings. Write rules about material needs and the consequences [...]

OLMAG Episode 6: How to Start a War!

(EDIT: I’ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn’t the real image. That was for a completely… different project.)
52:24 long & 50.3 MB big
In this episode, Robert Bohl (designer [...]

Oo! Let’s Make a Game! No Episode!

55 seconds long, I don’t care how big
In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don’t have an episode this week. Suck it.
Join the forum discussion on this post – (1) Posts

Oo! Let’s Make a Game! Episode 5: Sticky Situations!

01:54:51 long & 110.3 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss how to pre-bake-in a situation for the game they’re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this arduously [...]