Oo! Let’s Make a Game! Episode 001: What Now?

01:05:25 long & 59.9 MB big

This episode is the first in a new endeavor by Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), wherein they create a new roleplaying game before your very ears! Over the course of the next howevermany weeks, for one hour each week, Joshua and Rob are going to design, develop, test, and publish a brand new roleplaying game from start to finish.

In this first episode, we talk about what the show’s about, and decide what game we’re going to design. Linkworthy stuff we mention:

– Joshua’s earlier game, which makes you cry, Under the Bed
Kurt Vonnegut
Primetime Adventures
R.U.R. (Rossum’s Universal Robots)
– The Penny Arcade series Automata
– Luke Crane’s Burning Sands: Jihad
– John Wick’s Houses of the Blooded
– HBO’s Deadwood and Rome TV series
– The Mob Justice RPG
– Emily Care Boss of Black and Green Games
– George Carlin on “servicing the account
The Shockwave Rider
Guns, Germs, and Steel
Sons of Liberty
Neill Blomkamp
Dogs in the Vineyard
– The Project Orion engine
– Fritz Lang’s Metropolis
Eclipse Phase
– Charles Stross’s Accelerando and Singularity Sky
– Richard K. Morgan’s Altered Carbon
– The Joss Whedon TV series Dollhouse
– The Cyberpunk RPG
– The question of whether squids have brains, revealed
– The game may take place over the course of the technological singularity
Bruce Sterling
– An episode of my other podcast where I talk to Ron Edwards about finding who the protagonist is in play
– Ron’s game Spione
– The Blomkamp film District 9
– The Big Three game design question
– Gardner Dozois edited Supermen: Tales of the Posthuman Future
GURPS Transhuman Space

The intro and closing music for this episode is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal.

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13 thoughts on “Oo! Let’s Make a Game! Episode 001: What Now?”

  1. You’re building a game out of bike frames, cardboard boxes and pots? I can’t wait.

    In all seriousness, though, I’m very excited by this project.


  2. You guys need to read Decades of Darkness. It does a lot of what you guys want to do with history and achieving a historical level of complexity.

    One of the things I’m looking into for my world is ways to generate, or at least imagine, societies that have a pretty solid level of verisimilitude. I will keep you posted.

  3. “It’s like if you make the sausage and document it. But that’s never done.”

    But it is… There was a tradition in Sweden that the royal family made sausage together in front of a film team, than the result was shown as a half an hour or so show on state TV. (But then the royal small ones grew up and got to old for the format.)

  4. Joshua is a dip – a dip with an agenda who doesn’t understand what “collaborate” means. Anyone else and they would have had a topic in 5 minutes.

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