Shock:2.0.1: Gaffer Tape

It’s time to start playtesting the basic ideas behind Shock:2. I have several specifications that I want to meet, most having to do with conflict resolution. Because Shock:Social Science Fiction is a 13 year old game and, while it’s had a surprising number of descendants, no one has taken from it what it does best. I want to give designers the opportunity to steal those ideas instead of just the obvious ones.

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