Shock: illustrations, hot off the drawing board!

The following are the two extant illustrations for Shock: They’re both from Who Art in Heaven, the game fiction written by Ben Lehman.
A vacuumorph, laid out for dissection by company trainees.
The Revolution starts and blood is spilled.
In process is a drawing of the town in a nameless game played with Vincent and Carrie. The town is a company town, based around a space elevator on an alien planet. I’ll probably do another from Trash in the Hopper, played with Judd Karlman, Shawn DeArment, and Stephan Edelson. Most likely the scene where Judd’s character’s body is craving intimacy.

The place to find shocking things under the bed.

I’m finally getting this weblog running. It’s a weblog about design for the most part, and because many of my friends will care, it is sometimes about my life.

The design I’m talking about is largely game design, but also graphic design and sometimes probably even industrial design. Everything you see that someone made? Someone designed that. Every brick, every book cover, car handle. Every word was placed by someone in that book, every rule was considered. That’s what I want to talk about.
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