{"id":991,"date":"2009-09-15T18:33:27","date_gmt":"2009-09-15T22:33:27","guid":{"rendered":"http:\/\/glyphpress.com\/talk\/?p=991"},"modified":"2009-09-15T18:33:27","modified_gmt":"2009-09-15T22:33:27","slug":"oo-lets-make-a-game-episode-4-social-networks","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2009\/oo-lets-make-a-game-episode-4-social-networks","title":{"rendered":"Oo! Let&#8217;s Make a Game! Episode 4: Social Networks!"},"content":{"rendered":"<p><img decoding=\"async\" src=\"http:\/\/joshuanewmandesign.com\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/socialNetworks.gif\"\/><\/p>\n<p>01:06:30 long &#038; 63.8 MB big<\/p>\n<p>In this <a href=\"http:\/\/media.libsyn.com\/media\/olmag\/olmag-004.mp3\">episode<\/a>, Robert Bohl (designer of <i><a href=\"http:\/\/misspentyouthgame.com\/\">Misspent Youth<\/a><\/i>) and Joshua A. C. Newman (designer of <i><a href=\"http:\/\/glyphpress.com\/shock\/\">shock: social science fiction<\/a><\/i>), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty game design here.<\/p>\n<p><a href=\"http:\/\/docs.google.com\/View?docID=0AWpQIsrsP7gGZGM1anJjbjRfMWYyaGdyZGc3&#038;revision=_latest\">Joshua<\/a>&#8216;s and <a href=\"http:\/\/docs.google.com\/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfOGdoZ3RocmQ2&#038;revision=_latest\">Rob<\/a>&#8216;s homeworks<\/p>\n<p>&#8211; Listener feedback: Paul Beakley, Nathan Wilson, Simon C, Doc Holaday<br \/>\n&#8211; The book <i>Starfish<\/i> by <a href=\"http:\/\/en.wikipedia.org\/wiki\/Peter_Watts\">Peter Watts<\/a><br \/>\n&#8211; Discussion of how many players the game should service<br \/>\n&#8211; Initialization, a word to be used a lot in the game<br \/>\n&#8211; Drop initialization phase created NPC?<br \/>\n&#8211; <i><a href=\"http:\/\/www.dog-eared-designs.com\/games.html\">Primetime Adventures<\/a><\/i><br \/>\n&#8211; Spotlight characters, scene order, and whether scenes are about players or characters<br \/>\n&#8211; Are there too many scenes? Can you run out of interesting stuff before you run out of time?<br \/>\n&#8211; The roles that PCs play in spotlight characters&#8217; scenes when they&#8217;re not spotlight<br \/>\n&#8211; <i><a href=\"http:\/\/en.wikipedia.org\/wiki\/The_wire\">The Wire<\/a><\/i><br \/>\n&#8211; Introducing new NPCs and new tech, tying Currents to them<br \/>\n&#8211; Talking about the tech web<br \/>\n&#8211; Separate relationship maps on each character sheet to reflect different visions of relationships<br \/>\n&#8211; What am mechanics?<br \/>\n&#8211; Joshua = power, Rob = meaningfulness<br \/>\n&#8211; Joshua promises a diagram<br \/>\n&#8211; Mind control!<br \/>\n&#8211; Personality Anchors, and we argue over it<br \/>\n&#8211; Richard K. Morgan&#8217;s <a href=\"http:\/\/en.wikipedia.org\/wiki\/Takeshi_Kovacs\">Takeshi Kovacs<\/a> novels<br \/>\n&#8211; Rob keeps talking about &#8220;spotlight scene&#8221; when he means &#8220;spotlight episode&#8221;<br \/>\n&#8211; Anchors and immunity<br \/>\n&#8211; Vincent Baker&#8217;s <a href=\"http:\/\/glyphpress.com\/talk\/forum\/game-design-studio\/apocalypse-world-page-design\">thread<\/a> where he&#8217;s asking for critique on <i>Apocalypse World<\/i><br \/>\n&#8211; What to call the co-GMs?<br \/>\n&#8211; Homework: write up what a scene might feel like, which we&#8217;re probably going to do on the forum<br \/>\n&#8211; No listener homework<\/p>\n<p>Rob&#8217;s during-the-show <a href=\"http:\/\/docs.google.com\/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfOWhyd3Z0cmhy&#038;revision=_latest\">notes<\/a><\/p>\n<p>You can subscribe to the show by plugging the <a href=\"http:\/\/glyphpress.com\/talk\/feed\/olmag\/\">RSS feed URL<\/a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: <\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=329337514\"><img decoding=\"async\" src=\"http:\/\/joshuanewmandesign.com\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/itunes.gif\" border=\"0\"\/><\/a><\/p>\n<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href=\"http:\/\/www.myspace.com\/boristhesprinkler\">Boris the Sprinkler<\/a>, from the album Mega Anal. The outgoing music is <i><a href=\"http:\/\/www.playerie.com\/artists\/angry_red_planet\/index.html\">I Wish I Was a Boy<\/a><\/i> by Angry Red Planet, provided by <a href=\"http:\/\/www.musicalley.com\/\">Podshow&#8217;s Podsafe Music Network<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>01:06:30 long &#038; 63.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2009\/oo-lets-make-a-game-episode-4-social-networks\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Oo! Let&#8217;s Make a Game! Episode 4: Social Networks!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,5,11,15,17],"tags":[],"class_list":["post-991","post","type-post","status-publish","format-standard","hentry","category-community","category-game-design","category-making-stuff","category-olmag","category-publishing"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/991","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=991"}],"version-history":[{"count":0,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/991\/revisions"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=991"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=991"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=991"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}