{"id":985,"date":"2009-09-08T19:11:52","date_gmt":"2009-09-08T23:11:52","guid":{"rendered":"http:\/\/glyphpress.com\/talk\/?p=985"},"modified":"2009-09-08T19:11:52","modified_gmt":"2009-09-08T23:11:52","slug":"oo-lets-make-a-game-episode-3-human-evolution","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2009\/oo-lets-make-a-game-episode-3-human-evolution","title":{"rendered":"Oo! Let&#8217;s Make a Game! Episode 3: Human Evolution!"},"content":{"rendered":"<p><a href=\"http:\/\/joshuanewmandesign.com\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/uncannyPhil.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/joshuanewmandesign.com\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/uncannyPhil.jpg\" alt=\"Philip K. Dick lives in the Uncanny Valley.\" title=\"Philip K. Dick lives in the Uncanny Valley.\" width=\"600\" height=\"208\" class=\"aligncenter size-full wp-image-987\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/uncannyPhil.jpg 600w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/uncannyPhil-300x104.jpg 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/a><br \/>\n58:55 long &#038; 56.6 MB big<\/p>\n<p>In this <a href=\"http:\/\/media.libsyn.com\/media\/olmag\/olmag-003.mp3\">episode<\/a>, Robert Bohl (designer of <i><a href=\"http:\/\/misspentyouthgame.com\/\">Misspent Youth<\/a><\/i>) and Joshua A. C. Newman (designer of <i><a href=\"http:\/\/glyphpress.com\/shock\/\">shock: social science fiction<\/a><\/i>), discuss what character creation should be like in the transhumanist science fiction game they&#8217;re designing\u2014before your very ears! What are the characters going to do? What are the meta-fictional mechanics going to be like? What will the system potentially care about? We get a lot of substantive design work done here and come up with a nascent mechanic that I know Joshua and I are both very excited about.<\/p>\n<p>&#8211; We start with listener feedback: Simon C and Nathan Wilson<br \/>\n&#8211; Talking about <a href=\"http:\/\/en.wikipedia.org\/wiki\/Eschatology\">eschatology<\/a><br \/>\n&#8211; <a href=\"http:\/\/docs.google.com\/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfNDRwcTJmcmc1&#038;revision=_latest\">Rob&#8217;s<\/a> and <a href=\"http:\/\/docs.google.com\/View?id=dc5jrcn4_0gkh6tkd9\">Joshua&#8217;s<\/a> homework from last episode<br \/>\n&#8211; <a href=\"http:\/\/www.burningwheel.org\/wiki\/index.php?title=User:Thor_Olavsrud\">Thor Olavsrud<\/a> and Terry Hope Romero got <i>shock:<\/i> to do some interesting things at <a href=\"http:\/\/jiffycon.com\/\">JiffyCon<\/a><br \/>\n&#8211; We talk about a possible initializing phase of the game (character creation, only not)<br \/>\n&#8211; Joshua&#8217;s blog post about <a href=\"http:\/\/glyphpress.com\/talk\/2009\/in-future-science-could-erase-traumatic-memories\/\">memory erasure<\/a><br \/>\n&#8211; What can you use technology to change in the game?<br \/>\n&#8211; A Radio Lab episode called (and about) <a href=\"http:\/\/www.wnyc.org\/shows\/radiolab\/episodes\/2007\/06\/08\">Memory and Forgetting<\/a><br \/>\n&#8211; We don&#8217;t want the world to crush characters like it does in <i>shock:<\/i><br \/>\n&#8211; <a href=\"http:\/\/en.wikipedia.org\/wiki\/Linus_Torvalds\">Linus Torvolds<\/a><br \/>\n&#8211; Charles Stross&#8217;s <i><a href=\"http:\/\/en.wikipedia.org\/wiki\/Singularity_Sky\">Singularity Sky<\/a><\/i> and <i><a href=\"http:\/\/en.wikipedia.org\/wiki\/Accelerando_%28novel%29\">Accelerando<\/a><\/i><br \/>\n&#8211; We talk about whether the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Technological_singularity\">technological singularity<\/a> will necessarily be a part of the game<br \/>\n&#8211; <a href=\"http:\/\/en.wikipedia.org\/wiki\/Lyndon_LaRouche\">Lyndon LaRouche<\/a><br \/>\n&#8211; Waffling on <a href=\"http:\/\/en.wikipedia.org\/wiki\/Libertarian_transhumanism\">libertarian transhumanism<\/a><br \/>\n&#8211; The tv show <i><a href=\"http:\/\/en.wikipedia.org\/wiki\/Connections_%28TV_series%29\">Connecti ons<\/a><\/i><br \/>\n&#8211; Jared Sorensen, of <a href=\"http:\/\/www.memento-mori.com\/\">Memento Mori Theatricks<\/a>, was the first person to suggest to Joshua the idea of non-person-based relationship maps<br \/>\n&#8211; The technology web mechanic<br \/>\n&#8211; <a href=\"http:\/\/lumpley.com\/\">Vincent Baker<\/a> and his idea about capping things<br \/>\n&#8211; Our homework: describe what a session of play would be like<br \/>\n&#8211; Listener homework: Tell us about protagonists undergoing change in transhumanist fiction; what are your favorite examples or trends?<\/p>\n<p>Rob&#8217;s during-the-show notes from <a href=\"http:\/\/docs.google.com\/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfNWd0emZybmRm&#038;revision=_latest\">episode two<\/a> and <a href=\"http:\/\/docs.google.com\/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfNmM1Nmg2M2Zw&#038;revision=_latest\">this one<\/a>. Also, <a href=\"http:\/\/docs.google.com\/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfN2ZiNzJxNGM3&#038;revision=_latest\">initializing-phase 2.0<\/a> (aka character creation but not).<\/p>\n<p>You can subscribe to the show by plugging the <a href=\"http:\/\/glyphpress.com\/talk\/feed\/olmag\/\">RSS feed URL<\/a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: <\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=329337514\"><img decoding=\"async\" src=\"http:\/\/joshuanewmandesign.com\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/itunes.gif\" border=\"0\"\/><\/a><\/p>\n<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href=\"http:\/\/www.myspace.com\/boristhesprinkler\">Boris the Sprinkler<\/a>, from the album Mega Anal. For outgoing, rather than music this time, we have a talk by Joshua&#8217;s old professor, <a href=\"http:\/\/www.uarts.edu\/faculty\/smilekic\/\">Slavko Milekic<\/a>, on the important role touch plays in human nature.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>58:55 long &#038; 56.6 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what character creation should be like in the transhumanist science fiction game they&#8217;re designing\u2014before your very ears! What are the characters going to do? What are the meta-fictional &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2009\/oo-lets-make-a-game-episode-3-human-evolution\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Oo! Let&#8217;s Make a Game! Episode 3: Human Evolution!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,5,15],"tags":[],"class_list":["post-985","post","type-post","status-publish","format-standard","hentry","category-community","category-game-design","category-olmag"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/985","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=985"}],"version-history":[{"count":0,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/985\/revisions"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=985"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=985"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=985"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}