{"id":953,"date":"2009-09-01T19:53:22","date_gmt":"2009-09-01T23:53:22","guid":{"rendered":"http:\/\/glyphpress.com\/talk\/?p=953"},"modified":"2009-09-01T19:53:22","modified_gmt":"2009-09-01T23:53:22","slug":"oo-lets-make-a-game-episode-2-whats-it-all-about","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2009\/oo-lets-make-a-game-episode-2-whats-it-all-about","title":{"rendered":"[Oo! Let&#8217;s Make a Game!] Episode 2: What&#8217;s It All About?"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-958\" title=\"A meeting of transhumans on Oo! Let's Make a Game!\" src=\"http:\/\/joshuanewmandesign.com\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/transhumans.jpg\" alt=\"A meeting of transhumans on Oo! Let's Make a Game!\" width=\"600\" height=\"283\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/transhumans.jpg 600w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2009\/09\/transhumans-300x142.jpg 300w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 984px) 61vw, (max-width: 1362px) 45vw, 600px\" \/><\/p>\n<p>01:00:59 long &amp; 55.9 MB big<\/p>\n<p>In this <a href=\"http:\/\/media.libsyn.com\/media\/olmag\/olmag-002.mp3\">episode<\/a>, Robert Bohl (designer of <em><a href=\"http:\/\/misspentyouthgame.com\/\">Misspent Youth<\/a><\/em>) and Joshua A. C. Newman (designer of <em><a href=\"http:\/\/glyphpress.com\/shock\/\">shock: social science fiction<\/a><\/em>), discuss what the transhumanist science fiction game they&#8217;re designing\u2014before your very ears!\u2014should be about. What is transhumanism about? Where does the design want to focus?<\/p>\n<p>&#8211; We start with listener feedback: Simon C, Paul B, and Sven Holmstr\u00f6m<br \/>\n&#8211; <em><a href=\"http:\/\/suffadv.wikidot.com\/\">Sufficiently Advanced<\/a><\/em><br \/>\n&#8211; <em><a href=\"http:\/\/www.eclipsephase.com\/\">Eclipse Phase<\/a><\/em><br \/>\n&#8211; <em><a href=\"http:\/\/www.amazon.com\/Cyborg-Handbook-Chris-Gray\/dp\/0415908493\">The Cyborg Handbook<\/a><\/em><br \/>\n&#8211; The <a href=\"http:\/\/en.wikipedia.org\/wiki\/Transhumanism\">Wikipedia article<\/a> on transhumanism<br \/>\n&#8211; Squids <em>do<\/em> have brains<br \/>\n&#8211; 12:00: Aboutness in game design<br \/>\n&#8211; I misquote Jared Sorensen&#8217;s <a href=\"http:\/\/memento-mori.livejournal.com\/288677.html\">big three<\/a> game design questions, reading instead from <a href=\"http:\/\/hamsterprophet.wordpress.com\/2006\/11\/02\/rpg-design-handbook-chapter-2-part-1\/\">Nathan Paoletta&#8217;s blog<\/a><br \/>\n&#8211; <a href=\"http:\/\/en.wikipedia.org\/wiki\/Dualism_%28philosophy_of_mind%29\">Dualism<\/a><br \/>\n&#8211; The Radio Lab episode we&#8217;re talking about is either <a href=\"http:\/\/www.wnyc.org\/shows\/radiolab\/episodes\/2008\/11\/14\">Choice<\/a> or <a href=\"http:\/\/www.wnyc.org\/shows\/radiolab\/episodes\/2006\/01\/15\">Who Am I?<\/a> (or maybe both (I think))<br \/>\n&#8211; Richard K. Morgan&#8217;s <a href=\"http:\/\/en.wikipedia.org\/wiki\/Takeshi_Kovacs\">Takeshi Kovacs<\/a> novels<br \/>\n&#8211; The game is (possibly) about &#8220;identity, change, and human nature.&#8221;<br \/>\n&#8211; 25:00: What we know is in the game so far: a transhumanist game that supports narrativist play that involves character generation during play, wherein you see how your characters survive the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Technological_singularity\">technological singularity<\/a><br \/>\n&#8211; Charles Stross&#8217;s <em><a href=\"http:\/\/en.wikipedia.org\/wiki\/Accelerando_%28book%29\">Accelerando<\/a><\/em><br \/>\n&#8211; Possibly stealing <em><a href=\"http:\/\/www.ganakagok.com\/\">Ganakagok<\/a><\/em>&#8216;s tarot-like situation generation<br \/>\n&#8211; Vincent Baker&#8217;s game <em><a href=\"http:\/\/www.lumpley.com\/comment.php?entry=462\">Rock of Tahamaat, Space Tyrant<\/a><\/em><br \/>\n&#8211; Cards vs. dice and various systems that work differently for different things<br \/>\n&#8211; Connections between the characters<br \/>\n&#8211; Ben Lehman&#8217;s <em><a href=\"http:\/\/www.tao-games.com\/index.php?page_id=243\">Polaris<\/a><\/em><br \/>\n&#8211; Currents in transhumanist thought from the Wikipedia article<br \/>\n&#8211; The Jeepform <em><a href=\"http:\/\/jeepen.org\/games\/upgrade\/\">The Upgrade<\/a><\/em> by Olle Jonsson, Thorbi\u00f6rn Fritzon, and Tobias Wrigstad<br \/>\n&#8211; Homework: Aboutness, and a pass at character creation<br \/>\n&#8211; Talk about the show, do reviews<br \/>\n&#8211; The <a href=\"http:\/\/www.trapcast.com\/forums\/viewtopic.php?f=26&amp;t=363\">Trapcast forum thread<\/a> I was talking about<br \/>\n&#8211; Listener homework: Give us your &#8220;aboutness&#8221; answer<\/p>\n<p>You can subscribe to the show by plugging the <a href=\"http:\/\/glyphpress.com\/talk\/feed\/olmag\/\">RSS feed URL<\/a> into your preferred podcatcher.<\/p>\n<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href=\"http:\/\/www.myspace.com\/boristhesprinkler\">Boris the Sprinkler<\/a>, from the album Mega Anal. The outgoing music is &#8220;Screamin&#8217; Demon Martians Ridin&#8217; Go-Karts in My Head&#8221; from the album Saucer to Saturn.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>01:00:59 long &amp; 55.9 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what the transhumanist science fiction game they&#8217;re designing\u2014before your very ears!\u2014should be about. What is transhumanism about? Where does the design want to focus? &#8211; We start with &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2009\/oo-lets-make-a-game-episode-2-whats-it-all-about\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;[Oo! Let&#8217;s Make a Game!] Episode 2: What&#8217;s It All About?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,5,15],"tags":[],"class_list":["post-953","post","type-post","status-publish","format-standard","hentry","category-community","category-game-design","category-olmag"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/953","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=953"}],"version-history":[{"count":0,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/953\/revisions"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=953"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=953"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=953"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}