{"id":4574,"date":"2017-01-17T21:06:58","date_gmt":"2017-01-18T02:06:58","guid":{"rendered":"https:\/\/glyphpress.com\/talk\/?p=4574"},"modified":"2017-01-18T12:17:25","modified_gmt":"2017-01-18T17:17:25","slug":"reaching-for-aphelion-an-interview-with-gloria-reynolds","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2017\/reaching-for-aphelion-an-interview-with-gloria-reynolds","title":{"rendered":"Reaching for Aphelion: an Interview with Gloria Reynolds"},"content":{"rendered":"<p class=\"p1\">Gloria Reynolds is an aerospace engineer and comic artist living in the Pacific Northwest. Her posthuman science fiction comic <a href=\"http:\/\/turbofanatic.deviantart.com\/\"><strong>Aphelion<\/strong><\/a> is something I&#8217;ve been longing for for years: a comic that stretches the imagination and shows images that are uncomfortably unfamiliar, but with rigorous, naturalistic thought applied to the setting and events. I put it on a very narrow shelf with PLANETES and, frankly, not much else.<\/p>\n<p class=\"p1\">Gloria sat down for a couple of\u00a0hours with me on Skype and we chatted about engineering, science fiction, and creative process.<\/p>\n<p class=\"p1\"><!--more--><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I&#8217;d like to start by saying that Aphelion is an incredible breath of fresh air, but I can see why there&#8217;s not more like it: it&#8217;s really dense, training wheel-free, super-hard SF. You don&#8217;t get there without a huge commitment. What got you there?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<figure id=\"attachment_4585\" aria-describedby=\"caption-attachment-4585\" style=\"width: 200px\" class=\"wp-caption alignright\"><a href=\"http:\/\/turbofanatic.com\/hosting\/comics\/fisheye1.pdf\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4585\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Aphelion0.1Cover-200x300.jpg\" alt=\"\" width=\"200\" height=\"300\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Aphelion0.1Cover-200x300.jpg 200w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Aphelion0.1Cover-100x150.jpg 100w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Aphelion0.1Cover.jpg 504w\" sizes=\"auto, (max-width: 200px) 85vw, 200px\" \/><\/a><figcaption id=\"caption-attachment-4585\" class=\"wp-caption-text\">This guy&#8217;s inscrutable af. But he seems nice.<\/figcaption><\/figure>\n<p class=\"p2\"><span class=\"s2\">Thank you! Aphelion definitely couldn&#8217;t exist as anything other than a passion project. It&#8217;s made too slowly and is too confusing to be profitable. It exists because I wanted something like it to exist and I couldn&#8217;t expect anyone else to do it.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I think that&#8217;s where the best art comes from. Which seems to be a bug in our form of economy.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">It is incredibly freeing to have only myself to answer to. And it is pretty sad that it could only exist as a hobby.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">It is! What do you to to keep yourself answerable? You took a break for a while, and then came back, which is pretty unusual for passion projects.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Weirdly, the most important thing for me is to never tell anyone it will be done. Maybe I won&#8217;t finish Aphelion. That could happen. But for me, knowing that it&#8217;s optional is important. The minute I tell myself I must work on it, it&#8217;s over, that&#8217;ll be the end of it. Aside from that I try to make sure that a lot of the story is still in development. The concept work is the most fun for me, so I make sure there&#8217;s plenty left to do.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\"><a href=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-4586\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators-195x300.jpg\" alt=\"\" width=\"195\" height=\"300\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators-195x300.jpg 195w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators-98x150.jpg 98w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators-768x1180.jpg 768w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators-666x1024.jpg 666w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Generators.jpg 976w\" sizes=\"auto, (max-width: 195px) 85vw, 195px\" \/><\/a>Yes! I&#8217;ve discovered the power of Never Promise, as well! The concept art is great stuff. You answer these questions (&#8220;What are those big fins sticking out of the ground?&#8221;) with these really detailed answers (&#8220;Power generators that oscillate.&#8221;) that produce more questions (&#8220;What&#8217;s the network that makes these things work? Is this like mycorrhizae?&#8221;), giving everything a sense of complexity that lets us trust that everything, even things we don&#8217;t see right now, makes sense.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">How much does your concept drawing affect the practical details of the setting? Or do you plan it, then draw it out?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Usually there&#8217;s an idea or a mental image first, biological wind turbines in this case, and then there&#8217;s a lot of artwork trying to make it look clear, plausible, and interesting. There&#8217;s a lot of refinement that goes on in the drawing stage. Sometimes what I think will look good doesn\u2019t. And usually it&#8217;s the design work that the setting is built around. The D-fect story wouldn&#8217;t exist without the flutter trees.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Mm, yeah. And that comes from thinking about the broad-ranging effects of the engineering aspects of the technology\/ecosystem?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Absolutely! If I want the sort of setting that will give me fields of noisy fluttering trees for my characters to walk through, I need to know why they exist. So maybe they produce power, but if they&#8217;re biological, then how do they transmit that power? Via a bloodlike fluid perhaps? So then there&#8217;s a network of arteries and veins. And that requires something biological to pump it, so then there&#8217;s block sized hearts and etc.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Yeah, right on. The reasoning feels really well-supported to me as an enthusiastic non-engineer.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">What&#8217;s the process that led to Earth being in this condition? Is it all just a byproduct of Singularity?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">In Aphelion, the singularity doesn&#8217;t play out like most people theorize. If you could even call what happens in Aphelion a singularity. What happens is that hyperintelligent and hyperempathetic hiveminds are created. And they save the world. At first anyways. People still try for more selfish versions of AI and it backfires. Badly.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Yeah, you&#8217;re doing a neat thing here, where the Hive Mind is influenced more by our experience of Google and Twitter than with our fears of the USSR.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">It seems like, if it makes sense to model hive minds as a larger version of the human dual-hemispheres then it makes sense to have a diverse range of members with different capabilities, since the left and right hemispheres don&#8217;t do the same things.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Sure. A sort of, &#8220;Let&#8217;s ask #e5ffa732. She knows what to do in this kind of situation, and we&#8217;ve only got 13 milliseconds to act.&#8221;<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Of course, I also like the idea of how embarrassing it must be for most characters to live around something that is so much smarter than you and also wants what is best for you. Having the hives be nice is probably optimistic but that was something fun to explore.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Sure. It leaves us with the same questions that the Minds do in Iain M. Banks&#8217; Culture series: &#8220;Why do they put up with slow, petty, high-entropy, 4D-bound humans?&#8221;<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Yeah! We&#8217;re like both pets and potential future components to them!<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">On the other hand, why not? People who own the least, give the most. When some of those beings have the perspective to know just how little they have in the scope of the universe, they might, indeed, consider helping to be simply the most fun, moral, satisfying thing to do.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Sometimes its nice to help worms off the sidewalk after the rain when you have a lot of free time and energy.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Yeah: the cost of expressing empathy is low. But I think the fact that people with less give more, proportionately. It has to come from a place of understanding need.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">That&#8217;s also true<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I&#8217;m interested in your art and science influences. I see some of Giger&#8217;s Biomechanics, and some of Barlowe&#8217;s naturalism, with his love of veins and folded flesh in your work, and the ideas are obviously in response to Vinge&#8217;s (probably na\u00efve) vision of Singularity. So what are you synthesizing, and what are you building from whole cloth? At the heart of Aphelion, what do you consider its core themes, and how are you building toward them?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Thematically, Aphelion is at least partly about dealing with too little or too much information<\/span><\/p>\n<figure id=\"attachment_4587\" aria-describedby=\"caption-attachment-4587\" style=\"width: 201px\" class=\"wp-caption alignleft\"><a href=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/p10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-4587 size-medium\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/p10-e1484702338868-201x300.jpg\" width=\"201\" height=\"300\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/p10-e1484702338868-201x300.jpg 201w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/p10-e1484702338868-100x150.jpg 100w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/p10-e1484702338868.jpg 506w\" sizes=\"auto, (max-width: 201px) 85vw, 201px\" \/><\/a><figcaption id=\"caption-attachment-4587\" class=\"wp-caption-text\">We have the same experience of information overload that the characters do. The superintelligent, hive mind characters.<\/figcaption><\/figure>\n<p class=\"p2\"><span class=\"s2\">The aesthetics themselves are kind of an overload, and while you can glean much of the backstory from what&#8217;s happening in the background, it takes real work to do that. The plot basically happens when hyperintelligent hives and AIs made mistakes because they couldn&#8217;t get all the information they needed. So the reader is kind of in the same situation<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Oh, that&#8217;s really interesting. It&#8217;s one of my favorite themes in high-stakes stories: drastic action taken because of human error. But fallibility is even more terrifying when you ascribe it to entities an order of magnitude (with new orders of magnitude coming at regular intervals) greater than humans at information processing.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Yeah! I fully expect super smart entities could do some impressive stuff, but I think that improved processing power is somewhat overrated<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I imagine that&#8217;s related to your skepticism about Singularitarianism in general.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Pretty much, the issue with simulations of reality is that in order to improve their accuracy, the power and complexity of the simulation must increase exponentially. One can predict the lift of an airfoil by hand using thin airfoil theory. Going beyond that into stuff like CFD requires much more work for a small increase in accuracy.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">So the length of time between exponential increases is increasing?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Or rather, it&#8217;s like <a href=\"https:\/\/en.wikipedia.org\/wiki\/Pareto_principle\">the 80\/20 rule<\/a>, but worse. You can make a good guess of the outcome of something with only a little intelligence, getting a better guess takes more and more, and perfect simulation is impossible.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">That&#8217;s a lot of entropy. I suppose that&#8217;s the benefit of the &#8220;gut reaction&#8221;: you stop simulating and take a guess that&#8217;s worked well for your ancestors. With all that biotech, I&#8217;d expect your AIs to be really into microflora chemical processing for otherwise-shrugworthy situations.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Haha, I think they do rely on intuition a lot, they work hard to be rational but they&#8217;re very in tune with their &#8220;gut&#8221;<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">Somewhat related, the F-15 eagle was created about the same time after the F4U corsair (a great WWII plane), as the F-22 was after it. And in some ways the F-22 is inferior to the F-15, despite having fancy computers involved in its design.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I&#8217;ve always chalked that up to the Corsair being designed to the specs of practical need and experience, while the F-22 was designed to the specification of maximizing the expenditure. And the F-35 is designed to the specification of continuing to produce F-22-like conditions. The simulation (who the hell are these weapons to fight?) outweighed the practically-infinite processing power of the real world.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Even other countries are hitting this issue, and its prevalent in rocketry too. Humans figure out the easy parts in a field like aerospace quickly, then must work harder to get further. <\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Sure. And we experience that horrible fluctuation as artists, too, right? Your ability to create and your ability to accurately critique your own work are 180\u00b0 out of phase.<\/span><\/p>\n<figure id=\"attachment_4588\" aria-describedby=\"caption-attachment-4588\" style=\"width: 300px\" class=\"wp-caption aligncenter\"><a href=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/improvement2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4588\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/improvement2-300x188.jpg\" alt=\"\" width=\"300\" height=\"188\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/improvement2-300x188.jpg 300w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/improvement2-150x94.jpg 150w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/improvement2.jpg 600w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-4588\" class=\"wp-caption-text\">Ira Glass points out that you start creating because you have great taste, but little skill. When you start, your abilities are miniscule, but your taste is good AND GETTING BETTER. That makes it really hard to continue.<br \/>This graph shows how creators are doomed to repeat that cycle forever.<\/figcaption><\/figure>\n<p class=\"p2\"><span class=\"s2\">So sometimes you get to the hard part (maximally and painfully correct critique, stagnant skill), and you lose hope. Or, in the case of economies and societies, you starve.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Aha! I like that chart. Pushing past that is difficult. It is true that once you have a breakthrough (in say thermodynamics or figuring out how to draw anatomy) its very easy to capitalize on it, but the rate of improvement diminishes with time, at least until another breakthrough comes along.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">And the progress toward that breakthrough seems to be invisible, because what you&#8217;re learning, you don&#8217;t yet know; it shows itself as introspection at best, criticism and pessimism at worst.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">You&#8217;re an engineer, right?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Yep! I&#8217;m an aerospace engineer<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<figure id=\"attachment_4589\" aria-describedby=\"caption-attachment-4589\" style=\"width: 300px\" class=\"wp-caption alignright\"><a href=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4589\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0-300x187.jpg\" alt=\"\" width=\"300\" height=\"187\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0-300x187.jpg 300w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0-150x94.jpg 150w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0-768x480.jpg 768w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0-1038x648.jpg 1038w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/PennyBees_0.jpg 1198w\" sizes=\"auto, (max-width: 300px) 85vw, 300px\" \/><\/a><figcaption id=\"caption-attachment-4589\" class=\"wp-caption-text\">In aerodynamics, the problems of being slow, small, high alititude, and flying on Mars are all the same problem.<br \/>Credit: <a href=\"http:\/\/www.popsci.com\/article\/technology\/rise-insect-drones\">Kevin Ma and Pakpong Chirarattananon, Harvard Microbotics Lab<\/a>.<\/figcaption><\/figure>\n<p class=\"p3\"><span class=\"s2\">Right on. So, what we&#8217;ve learned about low-R aerodynamics in the last decade is incredible. But, like, how do we express that to someone who&#8217;s used to jetliners and wants a better flying experience?<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">How how do we say, &#8220;We don&#8217;t know the benefit yet, but we can, I mean, in theory, make flying machines like insects or fabricate ornithopters\u00a0that could fly on Mars, don&#8217;t you realize how amazing that is?&#8221; when they were promised a Concorde in every terminal and a flying car in every garage.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Well, asking them to think about how bad it would be to give every idiot driver their own airplane might help \ud83d\ude09<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Well, at least current models don&#8217;t propose to do that.<\/span><\/p>\n<p class=\"p3\"><span class=\"s2\">The <a href=\"https:\/\/www.youtube.com\/watch?v=1iyCgy1juHc\">Ehang taxi drone<\/a> seems the most likely route, should the solution ever find the problem it solves.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Yep! Though it&#8217;ll be a long time before I trust one enough to get in! Things never seem to turn out like their predictions. Which is something I wanted in Aphelion, not sure if I got there but it was fun! But yeah, passenger drones would have to deal with control issues far beyond driverless cars, plus noise issues, plus less efficiency, etc&#8230;<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Weirdly, the response seems to be, &#8220;But what if the automation fucks up?&#8221; To which I respond with a Twitter search of &#8220;<a href=\"https:\/\/twitter.com\/search?q=drone%20tree&amp;src=typd\">drone tree<\/a>&#8220;. It&#8217;s not the computation making that happen.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Ahahaha, that&#8217;s a good search!<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I do it annually on the day after Christmas.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">I think most people are actually aiming for driveable aircraft now instead of flyable cars<\/span><\/p>\n<p class=\"p3\"><span class=\"s2\">Its not so much a change in technology but a change in thinking about it. Making the customer a certified pilot solves most of the dummyproofing issues<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">They&#8217;re aimed for pilots that can&#8217;t or don&#8217;t want to leave the plane at the airport, and building it as a decent plane and a bad but workable car<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I suppose that&#8217;s a market. But the interesting thing to me is that the passenger drone obsolesces the entire mental framework of &#8220;the jetpack&#8221; or &#8220;the flying car\u201d. Because what&#8217;s going on is that we understand aerodynamics enough to define the form, just like now we understand computers enough to carry them around with us all the time and get our news from them. Or, perhaps, we understand computers enough that fulfilling all of the promises of AI no longer seems like AI.<\/span><\/p>\n<h3 class=\"p1\"><\/h3>\n<h3 class=\"p1\"><\/h3>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Well if you had driverless cars presumably you&#8217;d remove most reasons for a jam.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Precisely. Herd movements.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Murmurations of drones&#8230;<\/span><\/p>\n<h3 class=\"p3\"><span class=\"s2\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">A Murder of Drones.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">So how do you get from this Systems Thinking, engineer stuff to comic artist? Or the other way?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I think, in my mind, they&#8217;re not that different. When I was young I designed a lot of silly spaceships and such, and I had to draw them, so I practiced that a lot. The art and science divide always seemed somewhat artificial<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Definitely. Artists are always developing, adopting, and interpreting technologies toward their art, and engineers are, to a large extent, in the business of implementing their imagination.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">Did you study art formally?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">I went to a few summer classes, in grade school but that was about it.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">At the end of the day both art and engineering is all about, \u201cI want this thing to exist how do I make this thing exist?\u201d<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Definitely.<\/span><\/p>\n<p class=\"p3\"><span class=\"s2\">90% of art is just trying again, and art classes (and school) are a place to generate so much work that the 10% is enough of a body to have an impact.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">How much drawing do you do on a day-to-day basis?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I doodle almost every day, and try to work a little on a project each day<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">I really appreciate that &#8220;always make a little&#8221; work ethic. It&#8217;s really distinct from the &#8220;art as product&#8221; model that we&#8217;re used to in our economy. I suspect it&#8217;s part of why Aphelion is so dense, too: you&#8217;re putting so much thought into every drawing that it&#8217;s worth it for the reader to read it closely.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Honestly I&#8217;m not sure I&#8217;d have the stamina to work all day on art. I like to take a lot of time to consider things, which is fine for engineering but not so good for getting a product out the door.<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">I&#8217;m prone to analysis paralysis, but I&#8217;ve made my peace with that<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p2\"><span class=\"s2\">Well, how much of Aphelion could be in your descriptive concept art? You imply so much story when talking about supersonic birdbots. Is that analysis paralysis, or is it a close zoom to show, rather than tell?<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<figure id=\"attachment_4590\" aria-describedby=\"caption-attachment-4590\" style=\"width: 198px\" class=\"wp-caption alignright\"><a href=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Hellflowers.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-4590\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Hellflowers-198x300.jpg\" alt=\"\" width=\"198\" height=\"300\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Hellflowers-198x300.jpg 198w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Hellflowers-99x150.jpg 99w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2017\/01\/Hellflowers.jpg 660w\" sizes=\"auto, (max-width: 198px) 85vw, 198px\" \/><\/a><figcaption id=\"caption-attachment-4590\" class=\"wp-caption-text\">Hellflowers are an amazing invention: supersonic bird-shaped drones carrying nanoscale fibers that they can inject and make squirm around by radio.<br \/>Their camouflage is designed to make their opponents waste processing power by making their exact facing hard to read.<\/figcaption><\/figure>\n<p class=\"p2\"><span class=\"s2\">I think the sort of thought style that gets these close zooms (which I love!) is prone to analysis paralysis as a side effect, which is why I&#8217;m okay with that. It\u2019s a very acceptable mental hiccup for the sort of thing I want to do.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Joshua:\u00a0<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Your happiness with it generates a pretty good product!<\/span><\/p>\n<p class=\"p2\"><span class=\"s2\">Thanks a ton. I love your work and look forward to seeing what you make in the future, at whatever rate you can make it.<\/span><\/p>\n<h3 class=\"p1\"><span class=\"s1\">Gloria:<\/span><\/h3>\n<p class=\"p3\"><span class=\"s2\">Thank you!<\/span><\/p>\n<h3 class=\"p3\">You\u00a0can find more of Gloria&#8217;s work at her Tumblr, <a href=\"http:\/\/turbofanatic.tumblr.com\/\">Turbofanatic<\/a>.<\/h3>\n<p>This article\u00a0is part of a series of interviews with concept artists and other vivid imaginers of possible places and times. I&#8217;m hoping to\u00a0continue them in the future, but if you want more before I do, you might want to read <a href=\"https:\/\/glyphpress.com\/talk\/2016\/escaping-the-habitats-of-our-own-making-an-interview-with-simon-roy\">my interview with comic artist Simon Roy<\/a> of <em>Prophet<\/em> and <em>Habitat<\/em>, as well.<\/p>\n<p>If you want me to keep going with this, or other, elements of\u00a0<em>xenoglyph<\/em>, please <a href=\"http:\/\/patreon.com\/joshua\">subscribe to my Patreon<\/a> to get all sorts of goodies, like art collections, complete roleplaying games, and special deals on physical copies and T shirts!<\/p>\n<p><a href=\"http:\/\/thefifthworld.com\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3360\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image.png\" alt=\"The only Solarpunk RPG I've ever seen.\" width=\"1080\" height=\"209\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image.png 1080w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image-300x58.png 300w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image-768x149.png 768w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image-1024x198.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gloria Reynolds is an aerospace engineer and comic artist living in the Pacific Northwest. Her posthuman science fiction comic Aphelion is something I&#8217;ve been longing for for years: a comic that stretches the imagination and shows images that are uncomfortably unfamiliar, but with rigorous, naturalistic thought applied to the setting and events. I put it &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2017\/reaching-for-aphelion-an-interview-with-gloria-reynolds\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Reaching for Aphelion: an Interview with Gloria Reynolds&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":4584,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[18],"tags":[109,96],"class_list":["post-4574","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-science","tag-interview","tag-process"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/4574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=4574"}],"version-history":[{"count":6,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/4574\/revisions"}],"predecessor-version":[{"id":4595,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/4574\/revisions\/4595"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media\/4584"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=4574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=4574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=4574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}