{"id":240,"date":"2007-07-09T03:01:21","date_gmt":"2007-07-09T06:01:21","guid":{"rendered":"http:\/\/glyphpress.com\/talk\/index.php\/2007\/07\/09\/someone-else-shocks-the-monkey\/"},"modified":"2007-07-09T03:01:21","modified_gmt":"2007-07-09T06:01:21","slug":"someone-else-shocks-the-monkey","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2007\/someone-else-shocks-the-monkey","title":{"rendered":"Someone Else Shocks the Monkey"},"content":{"rendered":"<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2007\/07\/jono.jpg\" alt=\"Jono DiCarlo, playing Shock:\" \/><\/p>\n<p>Jono DiCarlo, the owner of one of <a href=\"http:\/\/www.evilbrainjono.net\/cgi-bin\/blog\/showblog.cgi?permalink=378\" title=\"Computing about people\" target=\"_blank\">the most interesting jobs in the world<\/a> just wrote a review of Shock: for RPG.net&#8217;s Sci-Fi week and <a href=\"http:\/\/www.evilbrainjono.net\/cgi-bin\/blog\/showblog.cgi?permalink=378\" title=\"Shock the Monkey! Shock the Monkey!\" target=\"_blank\">reposted it<\/a> over on his blog.<\/p>\n<p>Synopsis: he loves it. From the review:<\/p>\n<blockquote><p>My closing thought is this: because a game of <strong>Shock<\/strong> is built around real-world issues that you care about, your game is going to be a little deeper than just entertainment &#8212; it&#8217;s going to be a story that&#8217;s <em>about<\/em> something&#8230; In <strong>Shock<\/strong>, I think we might finally have an RPG that does what the best written SF does &#8212; help us learn to cope with the rapid social and technological changes occurring in the modern world.<\/p><\/blockquote>\n<p>He mentions the confusing text in his review, of course. Another reviewer said that he wished that he&#8217;d seen the <a href=\"http:\/\/www.indie-rpgs.com\/forum\/index.php?topic=23236.0\" title=\"Clarification of rules and tip for Shock: Social Science Fiction\" target=\"_blank\">Compilation of Tips, Clarifications, and Explanations<\/a> put up by intrepid Shocker Mattijs Holter, so I offer it here for anyone who may need it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jono DiCarlo, the owner of one of the most interesting jobs in the world just wrote a review of Shock: for RPG.net&#8217;s Sci-Fi week and reposted it over on his blog. Synopsis: he loves it. From the review: My closing thought is this: because a game of Shock is built around real-world issues that you &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2007\/someone-else-shocks-the-monkey\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Someone Else Shocks the Monkey&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,17,19],"tags":[],"class_list":["post-240","post","type-post","status-publish","format-standard","hentry","category-community","category-publishing","category-shock"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/240","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=240"}],"version-history":[{"count":0,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/240\/revisions"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=240"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=240"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=240"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}