{"id":197,"date":"2007-04-05T14:01:29","date_gmt":"2007-04-05T17:01:29","guid":{"rendered":"http:\/\/glyphpress.com\/talk\/index.php\/2007\/04\/05\/all-the-excitement\/"},"modified":"2007-04-05T14:01:29","modified_gmt":"2007-04-05T17:01:29","slug":"all-the-excitement","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2007\/all-the-excitement","title":{"rendered":"All the Excitement!"},"content":{"rendered":"<p align=\"center\"><img decoding=\"async\" src=\"http:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2007\/04\/formula.jpg\" alt=\"Ngheeeeeerrr!\" \/><\/p>\n<p> I&#8217;ve been playing Formula D\u00e9 Mini since last Chanukah and I really like it. I love how the game&#8217;s all about modulating risk, and the game is won by hovering on the knife edge between falling behind and blowing up your car.<\/p>\n<p><a href=\"http:\/\/boardgamegeek.com\/game\/173\" title=\"I love this site.\" target=\"_blank\">The full version<\/a> (Formula D\u00e9 Maxi, we&#8217;ll call it. Or Formula D\u00e9 Biggie.) retains that element, but you have some other interesting choices to make. Most of the time, these choices come down to, &#8220;Should I brake going into this corner, costing me a space and brake wear, but saving some tires, or should I blast through to get in the rhythm again?&#8221; It&#8217;s a fun decision to make. It adds to the tension. Downshifting dramatically also costs you more, the more you over-rev. So you have to consider the effects of speed at a given corner.There are a couple of random events that I&#8217;m not that pleased with, however:<\/p>\n<ul>\n<li>The &#8220;You might have a shitty start or a great start!&#8221; roll is still in place. In Super Mario Cart, this is a matter of skill. You learn to synchronize your thumb with the sounds and lights to get a great start. But in FD\u00e9, there&#8217;s just a 5% chance you&#8217;ll stall the car, a 5% chance you&#8217;ll take off at a fast clip, and a 90% chance that the dice will work normally. It doesn&#8217;t do anything to break up the pack (because the person in pole position is as likely to stall as anyone else), it doesn&#8217;t add tension (because there&#8217;s nothing you can do to affect the outcome). It&#8217;s just sort of an &#8220;Oh, great, I get to move 4 on the first turn.&#8221; We play without the rule because it doesn&#8217;t plug into any other rule; it sits alone, giving a player a random advantage every so often, or screwing someone over.<\/li>\n<li>Collisions are less likely in Maxi, occurring on a 1 on the Black Die. That&#8217;s a 5% chance. Despite being next to each other for half the race, my brother and I never once actually collided. It makes the roll a little silly. I don&#8217;t like mechanics where the outcome of the roll is probably nothing, but maybe something a little bad. It doesn&#8217;t seem really worth it. To be fair, we only played 1-lap races, so maybe it happens more in longer races.<\/li>\n<\/ul>\n<p>There are car design rules that I&#8217;m really excited to try out, and they&#8217;re pleasantly abstract. I&#8217;m a real sucker for that stuff. One of the optional rules is &#8220;Suspension&#8221;, which has implicitly within it &#8220;deforming damage&#8221;. That is, when I blow through a corner or knock into somebody and take a point of damage, I leave a piece behind where it happened. Damage from hitting that stuff is taken on Suspension by those behind you. &#8230; I wonder if Suspension damage leaves behind bits, too? In any event, that&#8217;s damage that leads to damage. If you&#8217;re in the lead, it might be worth it to damage your car so the cars behind you wind up taking multiple hits.<\/p>\n<p>All told, I enjoyed the game quite a bit and look forward to exploring its rules further (though I think the rules for weather might have an obvious solution if I&#8217;m reading them right). Greenfieldies, I&#8217;d love to play this with you guys. It can take up to 10 players, but I think that might make for a very long game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been playing Formula D\u00e9 Mini since last Chanukah and I really like it. I love how the game&#8217;s all about modulating risk, and the game is won by hovering on the knife edge between falling behind and blowing up your car. The full version (Formula D\u00e9 Maxi, we&#8217;ll call it. Or Formula D\u00e9 Biggie.) &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2007\/all-the-excitement\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;All the Excitement!&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2],"tags":[],"class_list":["post-197","post","type-post","status-publish","format-standard","hentry","category-art"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/197","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=197"}],"version-history":[{"count":0,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/197\/revisions"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=197"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=197"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=197"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}