{"id":10614,"date":"2022-06-23T17:25:11","date_gmt":"2022-06-23T21:25:11","guid":{"rendered":"https:\/\/glyphpress.com\/talk\/?p=10614"},"modified":"2022-06-23T17:26:51","modified_gmt":"2022-06-23T21:26:51","slug":"types-of-hazardous-terrain-in-mobile-frame-zero","status":"publish","type":"post","link":"https:\/\/glyphpress.com\/talk\/2022\/types-of-hazardous-terrain-in-mobile-frame-zero","title":{"rendered":"Types of Hazardous Terrain in Mobile Frame Zero"},"content":{"rendered":"\n<p>As currently written, the MF\u00d8 rules for exotic and hazardous terrain effectively penalizes all players except the defender, who sets up camp where they\u2019re safest and can roll their full complement of dice. The best move for the defender is to set up in such a way that their frames don\u2019t require a specialized system, and set up outside the effect of the hazardous terrain, which then requires the other players to have specialized systems that takes up one of their system slots whether they wind up setting up in hazardous terrain or not.<\/p>\n\n\n\n<p>By the time they get to trying to seize the defender\u2019s stations \u2014 a defender&nbsp;who, you\u2019ll recall, has four systems per frame to the attackers\u2019 three, and is only one good\/bad roll away from being better off than the second place player \u2014&nbsp;the attackers have been chewed up and are starting to look at each other\u2019s now-underdefended stations where the specialized systems still count for something.<\/p>\n\n\n\n<p>The entire time, the odds that the defender is going to step out into hazardous areas and take the penalty of a white die are very slim. The primary attacker\u2019s best target is the secondary attacker, who has less materi\u00e9l with which to return fire and is almost certainly closer. And knows that their only legit target is the defender, who they can\u2019t defeat alone.<\/p>\n\n\n\n<p><strong>A Second Edition Kind of Hazard<\/strong><\/p>\n\n\n\n<p>So let\u2019s try a new way of running hazards. In this test there are three characteristics terrain can have: <em>Rough<\/em>, <em>Harmful<\/em>, and <em>Revealing<\/em>. They can have more than one at a time, and movement systems can allow you to cross over them, though they still have their effects if you start or end your turn there.<\/p>\n\n\n\n<!--more-->\n\n\n\n<p><strong>Rough terrain<\/strong> \u2014 swamps, tangled wreckage, creeks \u2014&nbsp;is terrain that a frame may enter or leave normally, but not both in the same turn.<\/p>\n\n\n\n<p><strong>Harmful terrain<\/strong> \u2014&nbsp;lava, crushing water depth, minefields \u2014&nbsp;is terrain that automatically rolls a damage die on the frame when the frame enters the terrain, doing damage on a 5 or 6.<\/p>\n\n\n\n<p>Some terrain can be more dangerous than others, and so might roll two dice against the frame, instead.<\/p>\n\n\n\n<p><strong>Revealing terrain<\/strong> \u2014&nbsp;under streetlights, the ridge of a sand dune, standing in front of a broadcasting antenna \u2014 is terrain that makes a frame particular vulnerable by rolling a yellow die against it. Like other yellow dice, it will replace a lower one.<\/p>\n\n\n\n<p><strong>Laying out the table<\/strong><\/p>\n\n\n\n<p>Before play, the winner of the previous game gets to say what hazardous terrain will be like, since they\u2019re getting to set the parameters of the next battle.<\/p>\n\n\n\n<p>They will say the types of hazard and what its characteristics are. \u201cThere will be a creek, which is rough terrain, and a bridge over it, so when you\u2019re up on it, it\u2019s revealing.\u201d Or \u201cThere are tanks of toxic sludge. When you destroy them, they turn into a big pool that\u2019s harmful, one die. There\u2019s a big open tank of molecular acid in the middle of the table that does two dice.\u201d Or \u201cThis is going to be a beach assault. The shallows are rough terrain and the mines on the beach are hazardous.\u201d<\/p>\n\n\n\n<p>Terrain only really matters to play if:<\/p>\n\n\n\n<p>\u2022 You have to avoid it, reducing your speed toward your objective<\/p>\n\n\n\n<p>\u2022 You have to cross it, accepting the dice it places on your frame.<\/p>\n\n\n\n<p>That means that it\u2019s probably a good idea to put your stations inside or across terrain that you have systems for and your opponents don\u2019t. Of course, that\u2019s a guess you have to make while configuring your frames and your friends are trying to outplan you.<\/p>\n\n\n\n<p><strong>Frame Design<\/strong><\/p>\n\n\n\n<figure class=\"wp-block-image\"><img decoding=\"async\" src=\"https:\/\/www.ausani.com.au\/wp-content\/uploads\/2019\/12\/000023714_0.jpg\" alt=\"\"\/><figcaption>The Dougram mecha <em>Mackerel<\/em>, also known as the Robotech Defender model kit <em>Aqualo<\/em>. <br>It was surprisingly hard to find an image of this guy. OK, not that surprising.<\/figcaption><\/figure>\n\n\n\n<p>The question right now is if it\u2019s ever worth it to have a specialized system when you don\u2019t know enough about the layout of the table in planning to make an informed strategic decision.<\/p>\n\n\n\n<p><strong>So let\u2019s add another element to test:<\/strong><\/p>\n\n\n\n<p>When you\u2019re communicating with your friends, either by consensus or by the previous winner\u2019s whim, say what 2 to 3 kinds of terrain exist: \u201cThere\u2019s a runway that\u2019s revealing and the breakwater is rough.\u201d \u201cThe river is rough and its rapids are additionally harmful, and the bridge is revealing.\u201d<\/p>\n\n\n\n<p>Then you put an additional system on any frames you want to specialize for one of those environments. You can\u2019t lose it; it\u2019s just marking which frames can enter which kind of terrain without suffering its effects. Little air tank for underwater, a metal detector for mines, carbon panels for exposed road, snowshoes for lava.<\/p>\n\n\n\n<p><strong>Return your results!<\/strong><\/p>\n\n\n\n<p>Join us at the Mobile Frame University Discord channel and report your results! Take pictures in play and tell us all how it went down!<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1080\" height=\"209\" src=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image.png\" alt=\"\" class=\"wp-image-3360\" srcset=\"https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image.png 1080w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image-300x58.png 300w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image-768x149.png 768w, https:\/\/glyphpress.com\/talk\/wp-content\/uploads\/2016\/08\/image-1024x198.png 1024w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><figcaption class=\"wp-element-caption\">Modular systems are a function of industrial society. But do people of The Fifth World still know how to agree to standards? With their acute interest in efficiency, I think they might have carried that lesson forward!<\/figcaption><\/figure>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>As currently written, the MF\u00d8 rules for exotic and hazardous terrain effectively penalizes all players except the defender, who sets up camp where they\u2019re safest and can roll their full complement of dice. The best move for the defender is to set up in such a way that their frames don\u2019t require a specialized system, &hellip; <a href=\"https:\/\/glyphpress.com\/talk\/2022\/types-of-hazardous-terrain-in-mobile-frame-zero\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Types of Hazardous Terrain in Mobile Frame Zero&#8221;<\/span><\/a><\/p>\n","protected":false},"author":35,"featured_media":10616,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-10614","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-set-of-all-sets-that-do-not-include-themselves"],"_links":{"self":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/10614","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/users\/35"}],"replies":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/comments?post=10614"}],"version-history":[{"count":4,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/10614\/revisions"}],"predecessor-version":[{"id":10619,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/posts\/10614\/revisions\/10619"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media\/10616"}],"wp:attachment":[{"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/media?parent=10614"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/categories?post=10614"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/glyphpress.com\/talk\/wp-json\/wp\/v2\/tags?post=10614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}