Science Fiction Globes

Platetocopia

 

Thanks to not one, but two awesome blogs, I now know of Planetocopia, the works of artist Chris Wayan. Many of them are future Earths, or alternates, where poles have shifted or some other catastrophe has taken place. Terraformed Mars and Venus are there, as well as a bunch of purely fictional ones.

It’s brilliant. It’s science fiction sculpture.

It Turns Out Shock: Fans Are Wrong.

Solaris

Over at his blog, a guy named Eric Raymond has posted an article about why Hard Science Fiction is inherently Libertarian and why Left-Wing political agendas in science fiction are irrelevant. From what I’ve seen, he’s really wrong.

First off, he discounts Bruce Sterling and, by implication, Kim Stanley Robinson, two tremendously influential SF writers. Both of them have decidedly complex but Left-sympathetic political leanings (at least insofar as I’ve derived from their writing — I don’t know either, though I’ve met and corresponded a bit with Chairman Bruce).

Secondly, he discounts the relevance of dystopian and apocalyptic science fiction which was the core subgenre in 70s SF cinema. Those movies had a decidedly Hippie perspective, from Planet of the Apes’ warnings about theocracy and unquestioned authority to Silent Running’s indictment of the failure of government to properly protect the environment. To be sure, there are Libertarian themes as well; they tend toward the anti-authoritarian from every direction, but Eric’s kind of ignoring that.

But the biggest evidence that I’ve seen is the extraordinary Lefty leanings of the Shock: games I’ve played. Social class is extremely common as an Issue and economic inequality almost always factors into the various other issues in some way; sometimes it’s proles selling advertising space in their own brains to feed their kids, or sometimes it’s the wealthy buying their way out of responsibility. It’s not that Shock: can’t be used to tell stories about Libertarianism and the Rugged Individual; it’s that the players I’ve played with — often strangers at conventions — tend to frown on its myths more than they frown on the myths of Socialism.

I wish Chairman Bruce would comment on it more than he has, though. Particularly by writing some SF that contradicts what he’s said. I have no doubt he can do it and do it well. I could do with some good Pinko, Cooperation-Makes-Us-Great SF.

Live, from New Jersey

A Nagra.

One of the nice things about Shock: is that it generates these artifacts from play; the Minutiæ, the Grid, and the *Tags. But those tell the stuff around the story, not the story itself. So I was very excited at Dreamation when Dan Ravipinto offered to record the game we were playing, Cannie Row (from a couple of posts back). He’s posted that recording (watch out! It’s 4 hours long!) along with the other games he played that weekend over at his new funspace, peccable.glyphpress.com. These are bound to be of greatest value to those of us who were actually in the games themselves, but if you want a full fleshout of how World Generation works in Shock: it’s a good way to get it. Dice hit the table at around 00:85 with a grouchy Orion dealing murderously with New Cannies. I haven’t finished listening to it yet, but we’re having a good time.

How to Make A Character You Care About: a case study.

A US Soldier in Viet Nam.

A couple of my fellow fiction game players have commented that I make characters who I get really into. I want to share my technique because it’s really satisfying to me. This is strictly for Narrativist play by the Forge definition; without rules to support this kind of play, I think you could really wind up making yourself unhappy.

First, some nondefinitive definitions:

  • Protagonist: An active character in a moral conundrum sufficiently similar to our own experience that we understand why that character behaves the way they do.
  • Antagonist: A character taking the opposite moral stance from, and acting against the interest of, the Protagonist.
  • Situation: The circumstances over which the *Tagonists conflict.

So, let’s take a look at my character, “Jesus” (pronounced the English way, not the Spanish way) from last weekend’s game of carry, a game about war. The following is kind of explicit, so I’ll put it behind a cut so you won’t accidentally read it if you’re not up to hearing a story about soldiers losing their shit during the Viet Nam War. Continue reading “How to Make A Character You Care About: a case study.”

Canny Row

Europa

At Dreamation, I got to run two games of Shock: Social Science Fiction. In the first, the Shock was “Post-Scarcity”. It was a good game, but overbooked. I wound up sitting out and trying out an improvised “audience” role. It worked just fine. I wish there’d been four Protags instead of five with someone else playing the audience, but live and learn. In any event, it was enjoyable, but eclipsed by the second game on Saturday night, Canny Row.

But that was far from all. Here are the bands I got to play with:

Friday

  1. Mechaton with Ben Lehman. He’d finally gotten his mecha after they’d been lost in the mail on their way to him in China for months. He won. I made a bad strategic decision followed by a bad tactical decision and he didn’t make any bad decisions. That’s how that game works.
  2. Shock: with Matt, Jeff (a Son of Kryos), Luke Crane, Shane, and Phredd. Post-Scarcity highlighted issues of Unemployment, Deception, Duty, and Love. It featured rival economists (one of whom was an AI modeled on Yogi Bear), a nanobiologist trying to cure a disease brought about by the ubiquitous nanotech in the wold, and a universal personal integrity rating system being hacked for social currency by a broker and a rogue nanobiologist. The integrity network wound up playing heavily in the story, with the irony being that the highest integrity seemed to be gained by those with the least scruples, and the earnest losing their integrity as they fought it.
  3. carry, a game about war. This was played by me, Nathan Paoletta, Dave Cleaver, and Adam Dray. I’ll write more up about this later. The game’s about soldiers in Viet Nam and was pretty explicit.

Saturday

  1. Burning Wheel with a pile of people, plus several other peoples’ worth of Luke Crane. This game sure does what it does. I’m pretty certain that this game’s not for me. If you want a traditional-looking fantasy game with lots of gnarly character stuff, where tactical thinking and dramatic conflict are both significant, though, this is one rockin’ game. It featured lots of lying characters and bigotry. Good stuff.
  2. Shock: Canny Row. See below.
  3. Verge. This was a very productive playtest with designer Adam Dray, Ben Lehman, Dave Cleaver, John (sorry, man, I don’t remember your last name), and me. The game uses a focused brainstorming process, the product of which is a game board on which you play the story. Weight is given to players whose ideas are best liked, which is important for a Science Fiction game. By the end, we’d eliminated the need for a GM, realizing that Adam was playing a part like anyone else. I eagerly anticipate its completion. I’ll be very happy to play this with my friends. This game started while Dave, Ben and I were coming down from Canny Row and we very excitedly leapt into another SF story. We stopped play around 4 AM. Ben and I talked about it until 5. Then we passed out cold.

Preview of Shock: Canny Row

Issues:

  • Immigration
  • Xenophobia
  • 2nd Class Citizenship

Shock:

  • Planetary colonization

The players were, from my left:

  • Dan Ravipinto (Who was nice enough to record the session)
  • Dave Cleaver (for whom I ran a Shock: demo via chat over at Story Games a few months ago and also played Carry with me a few hours before)
  • Ben Lehman (who wrote Who Art in Heaven, the fiction in Shock:)
  • Me (who wrote the game and was kind of sleepy)

I’ll have a full Actual Play up as soon as I can. That report will sell games. It was such a good time. We made a really good story about ethnic divisions on Europa and just how poorly people can get along. Plus, sex!

Dan recorded the whole thing. I look forward to listening soon! Dan, if you’re reading this, please contact me. You’ve got my card.At the end, we started speculating about a sequel. I think that’s how I’m going to consider “campaign” games from now on: distinct stories in series. We really wanted to check in a century later, around 24oo CE. If we’re together again, I’d really like to tell that story. Maybe we can arrange things that way?

The whole con was great for the indies. We were tremendously overbooked (I had twice the signups that I had space for. It’s a good thing people were sleepy by Saturday night and only three people showed for my three slots). Vinnie, one of the organizers of the con, said that we were the majority draw for RPGs this year as a group. He encouraged us strongly to spread the passion over to Dexcon, in July. We’ll have to see if we can do that.

100 Minutiæ Per Gallon

Efficient and sexy!
Hey, here are a bunch of people who build cowlings onto motorcycles and scooters to enhance their efficiency. They get quite a bit of energy back from the process. There’s a car that gets 7MPG — that’s more than 20% — better than its original version. Plus, they look bitchin’.
There’s a guy named Josh whose shop is downstairs from my dojo. His place is called Runabout Cycles. According to him, the experimental cowling that he made of aluminum sheet increased his efficiency by 50%. There seems to really be something to this.
So imagine Shock: The End of Oil.
Runabout Cycles
You know, most of the Minutiæ I’ve posted have been vehicles. I think vehicles are neat. But let’s try something else. Any suggestions for the bits and pieces of the future you want to see?

The Beauty of Tools

New knife magnet with my favorite kitchen tools.
Carrie and I just set up a knife magnet in our kitchen. I put all my knives up there and it was just really beautiful. Each of these knives has a little story.
From left to right:
  • A Bunmei tako-hiki, a wedding present.
  • On of my grandfather’s Sabatiers, which he gave to my dad. I’ve got another one that needs work that’s not here.
  • A $10 Chinese cleaver. This one didn’t have a story until I started making dinner tonight. See below.
  • My Mac Superior santoku. This was a housewarming present from my friend Jeff, who’d damaged a knife of mine in college, like 9 years ago. It was really touching. Also, it’s a bitchin’ knife. It’s great for making many teeny tiny slices of garlic or mushrooms.
  • The other of my grandfather’s Sabatiers. Note the nicks in the spine. That’s because my grampa used to whang it through mutton bones with a hammer. They know how to make a knife over at Sabatier.
So, the picture below. I was making cannelini con polpetti (“little octopuses”. We usually make this with squid and call it “squiddybeans” but with octopus, we were calling it “pussybeans”) tonight and I didn’t want to use all of them. So I decided to chop off a hunk to defrost for dinner. See how there are two cuts? The first one, the blade kind of twisted in my hand. I also noticed that it wasn’t where I expected the strike to be. Then I remembered that sensei often tells me that I turn my hips too far. I lined myself up like he’s always telling me to, and…
Kiai!