Live, from New Jersey

A Nagra.

One of the nice things about Shock: is that it generates these artifacts from play; the MinutiƦ, the Grid, and the *Tags. But those tell the stuff around the story, not the story itself. So I was very excited at Dreamation when Dan Ravipinto offered to record the game we were playing, Cannie Row (from a couple of posts back). He’s posted that recording (watch out! It’s 4 hours long!) along with the other games he played that weekend over at his new funspace, peccable.glyphpress.com. These are bound to be of greatest value to those of us who were actually in the games themselves, but if you want a full fleshout of how World Generation works in Shock: it’s a good way to get it. Dice hit the table at around 00:85 with a grouchy Orion dealing murderously with New Cannies. I haven’t finished listening to it yet, but we’re having a good time.

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