So, Malcolm, Courtny, Rob, and Soren all got me to thinkin’. What happens when a starship can’t land? The answer is, they do a careful insertion of a small team of emissaries to make it so they can land when they loop back around in seven years. The groundwork they have to lay is social, [...]
Tag Archives: Human Contact
Academic Stealth Operations
Over at the new Shock:Human Contact forum, Malcolm Craig asks, Are the Academy always overt when they arrive at a planet? The answer is, “It’s hard not to be, but there are ways, when the circumstances are right.” Join the conversation and help form the Academic Contact Best Practices document!
Shock:Human Contact limited edition almost gone
I’ve got just a handful of copies of the Shock:Human Contact Dreamation 2010 Preview left. I’d love to see them in the hands of some fans of Ian Banks’ Culture, Ursula LeGuin’s Ekumen, and Asimov’s Foundation. If you’re one who lives in the US, paypal me $9 + $4 s&h. If you’re one who lives [...]
Human Contact Dreamation Preview Edition Front Cover
I’m excited about running Shock:Human Contact at Dreamation 2010 (The Year We Make Contact) with folks! I’m getting the edition put together right now and I’m really happy with the way it’s shaping up. I’ll have copies of this edition for all players of the game, and depending on the cost of production, might have [...]
Human Contact
Human Contact is a version of the Shock: system, focused for a far-future, spacefaring setting. Its science is as hard as I can make it while still having fairy dust things like “interstellar travel” work, while at its core, the setting is about culture clash and the moral challenges of being an explorer and being [...]


