Tag Archives: Human Contact

Human Contact:Alone Pre-Order

So, Malcolm, Courtny, Rob, and Soren all got me to thinkin’. What happens when a starship can’t land? The answer is, they do a careful insertion of a small team of emissaries to make it so they can land when they loop back around in seven years.
The groundwork they have to lay is social, but [...]

Academic Stealth Operations

Over at the new Shock:Human Contact forum, Malcolm Craig asks,
Are the Academy always overt when they arrive at a planet?
The answer is, “It’s hard not to be, but there are ways, when the circumstances are right.” Join the conversation and help form the Academic Contact Best Practices document!

Shock:Human Contact limited edition almost gone

I’ve got just a handful of copies of the Shock:Human Contact Dreamation 2010 Preview left. I’d love to see them in the hands of some fans of Ian Banks’ Culture, Ursula LeGuin’s Ekumen, and Asimov’s Foundation.
If you’re one who lives in the US, paypal me $9 + $4 s&h.
If you’re one who lives elsewhere on [...]

Shock:Human Contact Is At the Printer

For 800 years the Academy has been slowly bringing the humans of Earth back from the brink of extinction to enlightenment. For the last 300, it has looked in wonder at the faint signals from the stars, knowing that humans had fled their home deep in its terrible past and may now be struggling without [...]

Human Contact Dreamation Preview Edition Front Cover

I’m excited about running Shock:Human Contact at Dreamation 2010 (The Year We Make Contact) with folks! I’m getting the edition put together right now and I’m really happy with the way it’s shaping up. I’ll have copies of this edition for all players of the game, and depending on the cost of production, might have [...]

Human Contact

Human Contact is a version of the Shock: system, focused for a far-future, spacefaring setting. Its science is as hard as I can make it while still having fairy dust things like “interstellar travel” work, while at its core, the setting is about culture clash and the moral challenges of being an explorer and being [...]

Ayizé

From our game Human Contact, this is Ayizé, a character of mine. She’s an anthropologist with a (scandalously) tight team. She was working to put herself in a position of political power in the station, but as she sees the Robusts as more and more human and interesting, she’s starting to feel like her political [...]

Human Contact

I’m in a regular game right now called Human Contact, also with Rob Bohl, and with Meg and Vincent Baker. We’re using the resolution rules from the imminent Apocalypse World, combined with the Owe List and Oracles from the Anthology Engine (as used in In a Wicked Age… and Beowulf). We’re making up Oracle elements [...]