A video called Scale by Brad Goodspeed gives us another view of the scale of our cosmic neighbors in a different way than Human Contact does.
PAX East: Where I’ll Be

Are you going to be at PAX East? I am! I’ll be doing a bunch of things, in fact.
1: I’ll be holding down a booth with Vincent Baker, Meg Baker, Emily Care Boss, and Epidiah Ravachol. We’ll be selling, off the top of my head:
- Dogs in the Vineyard
- Mechaton, if we’re smart
- Apocalypse World
- Sign In Stranger
- Three Short Games About the Human Heart
- Dread House
- Maybe Dread?
- Shock:Social Science Fiction
- Shock:Human Contact
- Under the Bed
2: I’ll be part of a panel moderated by Kickstarter human Cindy Au, along with Andrew Plotkin and Evan Balster about getting your Kickstarter project to fruition. I’ll be talking about my experiences with Shock:Human Contact, of course, Andrew will be talking about Hadean Lands (Interactive fiction, a medium and community for and in which he’s quite well known), and Evan will be talking about Infinite Blank.
3: I’ll be part of another panel with Jack Graham and Luke Crane, called How To Get What You Want Out Of Your GM. I’m foreseeing some rasslin’.
We are obligated — OBLIGATED — to play games with people, too! Come find us and play with us!
The Most Important Advance in Robots of the 21st Century
(I was sending what might be the final text of Human Contact to Thor at the moment this came in from Jeff Hobbs. But even publishing deadlines must wait for news as important as this.)
The RPG Crossroads

Troy Costisick’s started a really neat thing over at the RPG Crossroads. In addition to hosting designer forums the way the Forge did for years (now closed), we’re also looking to start up a really focused forum to plant garlic as the Forge enters its Winter phase. I’m curious to see what will happen when Spring comes. I hope you’ll join me there.
Some Fine Gentlemen Play A Friendly Game
Alex Drummond just sent me this sketch of some fine, respectable gentlemen playing a friendly game of Kodrek. He also sent me some earlier roughs:
Gotta say, I’m pretty excited.
I’m doing preliminary flows of the text of the game into an InDesign file right now. I sure wish style importing was more smarter.
Good Morning Cyboys and Cybergirls!
Augmented reality promises to become the greatest, and perhaps most intellectually perilous, information technology ever.
Human Contact draft 2 is Done

I’m excited to say that Human Contact Draft 2 is now up for download on the playtester’s forum!
If you’ve playtested Human Contact before or backed the project at Kickstarter, I’d love to have you in the playtester group! I’ll be looking for feedback on the readability and playability of the text by January 1st, and if you can put together a group — especially a group that can play multiple chapters — before then, I’ll be very, very happy.
Gioconomicon interviews me through Giullina at Lucca
From the beginning of the article:
Joshua A.C. Newman is a real character, committed to the strangest and most diverse things (what relationship do you see between sculpture, the construction of aerial drones, and ancient poetry, to name a few?)
You can read the English translation of the summary article here.
Thanks to Giullina for translating for me. She’s an amazing interpreter, and I had an amazing time at Lucca Comics and Games. I hope I get to go back someday.



