Some Fine Gentlemen Play A Friendly Game

Alex Drummond just sent me this sketch of some fine, respectable gentlemen playing a friendly game of Kodrek. He also sent me some earlier roughs:

Gotta say, I’m pretty excited.

I’m doing preliminary flows of the text of the game into an InDesign file right now. I sure wish style importing was more smarter.

Good Morning Cyboys and Cybergirls!

Augmented reality promises to become the greatest, and perhaps most intellectually perilous, information technology ever.

Human Contact draft 2 is Done

I’m excited to say that Human Contact Draft 2 is now up for download on the playtester’s forum!

If you’ve playtested Human Contact before or backed the project at Kickstarter, I’d love to have you in the playtester group! I’ll be looking for feedback on the readability and playability of the text by January 1st, and if you can put together a group — especially a group that can play multiple chapters — before then, I’ll be very, very happy.

Gioconomicon interviews me through Giullina at Lucca

From the beginning of the article:

Joshua A.C. Newman is a real character, committed to the strangest and most diverse things (what relationship do you see between sculpture, the construction of aerial drones, and ancient poetry, to name a few?)

You can read the English translation of the summary article here.

Thanks to Giullina for translating for me. She’s an amazing interpreter, and I had an amazing time at Lucca Comics and Games. I hope I get to go back someday.

Wave of Reason

Fighting Trousers

I’m always so happy to see one of my people* doing what we do best.

(Courtesy Judd.)

* According to my wife, the following people are “my people”: Jews, Geeks, Lesbians (?), Punks.

One Day Left to Support Human Contact!

The Human Contact Kickstarter has just one day left. Thanks to you 200+ funders (and special thanks to the first hundred, to whom I really owe a debt of gratitude for getting the ball so dramatically rolling), it’s over 300% funded. Human Contact will now go into submarine mode, taking onboard only the project’s backers. I’ve got a whole lot of writing to do and will only be posting abstractly and distractedly as I generate drafts and get sketches from Alex.

If you want to keep up with the project, donate at any of the listed levels and you’ll get project updates as they come, including playable drafts, early sketches, and probably a few extras. I’ll be putting out a call for playtests to backers and, if you want to collide some cultures before March of next year, this is the way to do it.

I also have to get on making those Kodrek boards. I was expecting to have to make two. Instead, I have to make 14. That interest has made me start to think about publishing it as its own thing in the future. Boardgame publishing is hard, but I’ve seen some real successes among my indie peers and I think I can make it happen.

Back from Lucca

I can’t express the deeply wonderful time I had at Lucca with The Morningstar and the folks from Janus. Thank you so much, everyone.

Hi, io9!

You might want to follow me on Twitter @JoshuaACNewman. You’ll see all sorts of news about Human Contact as it goes up there!

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