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Choose Your Adventure! [Oo! Let's Make a Game!]

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Admin

Robert Bohl

posts 61

12:44 pm December 28, 2009

SUPERCOMPUTER

51:04 long & 49 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.

We took some during-the-show notes. If you have Google Wave you might be able to take a look at the Wave we created while recording. For those of you without, you can check out the Google Docs transcription

- The Weird Jews Livejournal group that Joshua joined
- The Tenth Amendment to the US Constitution
- The Alas, A Blog entry about the New York Times piece on England and Jewishness
- Kat & Michael Miller's Serial Homicide Unit
- The Starship Troopers and Robocop films
- Feedback from Doc Holaday, Luke Crane (sorta), Vincent Baker, Jj
- cat and man!
- We know who the game will always be about now!
- Larry Ellison
- Rutgers and Yale Universities
- Blackwater Worldwide
- Postmodernism
- On Mighty Thews, by Simon Carryer
- Frank Frazetta
- The Draconis Montreal convention

You can subscribe to the show by plugging the RSS feed URL into your preferred podcatcher. You can also use the one-click iTunes button thingie:

The intro music is "Gotta Whizz" by Boris the Sprinkler, from the album Mega Anal. The outgoing music is "Taffy Lewis' Night Club" by Vangelis.


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My endeavors:
Misspent Youth: Teenage rebellion in a fucked-up future.
The Independent Insurgency

Member

lumpley

posts 40

4:10 pm December 28, 2009

Post edited 9:10 pm – December 28, 2009 by lumpley


My dear friends! Please, for the love of all that is good and worthwhile in the world, not to mention my own patience, endurance and sanity, please, before you record another episode, please come to a consensus and shared vision about what are the players' jobs in the game.

Designing a game means giving its players jobs, responsibilities, and then giving them the appropriate tools to fulfill them. The only use for spurs, constraints, authority, and other tools – very much including the characters' powers – is to get the players to make good on the responsibilities you've given them.

Until you have and share a clear vision of the players' jobs, every moment you spend designing tools is a moment you're throwing in the crapper.

Guest

Dave (aka Nev)

10:34 pm January 5, 2010

Good episode, even if you never got to the CYOA part, really.

Bizarrely, about halfway through, I realized you guys were describing a character of mine from almost 20 years ago- a hunter/assassin "bioroid" (biological android) that could change personality and gender at will (in this case, drawing from DNA/psych profiles of anyone s/he'd 'sampled'). S/he had the designation "void \\varepsilon" (that's epsilon), which I just thought sounded cool at the time, but a bit of research now reveals to be particularly apt.*

I'm sure there's plenty that's different, too; but I thought it was cool since I hadn't remembered that character in probably ten years and suddenly I was like "this sounds SO familiar!"

Anyway, keep 'em comin' and we'll keep listenin'. Except for those who don't.

* from wikipedia's list of things the epsilon symbol is used for: In automata theory, a transition that involves no shifting of an input symbol… Automata theory is the study of abstract machines and problems which they are able to solve.


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