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[Steamdance] Rules Critique

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Member

Suna

Padova – Italy

posts 6

6:45 pm September 24, 2009

Post edited 10:46 pm – September 24, 2009 by Suna


Hello everyone.

Here is the game I am currently developing. I hope you'll be able to understand my terrible English. I've been playtesting it twice so far, correcting and adjusting, even with major changes. I have a clear idea of what I want the game to do, but I'm really terrible at mathematics… I'd like to know how you sirs think about the system.

My intent is to create a strongly gamist rpg, with a player vs. player strong element and emphasis put on the style and coolness of narration. Maybe you'll see the many influences behind it.

And if there are any questions, I'd really love to have a chance answering and interacting with you.

Here is the file: http://www.megaupload.com/?d=57UTB8LK

Cheers

Tazio

PS: since I don't have a webspace, I uploaded it on megaupload. I can't say I love that site, but I hope that won't be a problem…

Tazio Bettin

Member

Simon C

posts 90

8:40 pm September 24, 2009

Hi Tazio,

I'll look over the file when I get a chance. Is it your intention to publish in Italian or English?

I'd be happy to host the file on my Google Site if you like, since it's a pain to download from that other site.

Cheers,

Simon

Member

Suna

Padova – Italy

posts 6

6:48 am September 25, 2009

Post edited 10:50 am – September 25, 2009 by Suna
Post edited 11:22 am – September 25, 2009 by Suna


Hi, Simon

Thank you for your kind offer. I'm not an internet expert so I asked a friend of mine for a better place where to upload files. This one should be way better (or at least avoid the nuisance of having to wait 40 seconds just to open a PDF…)

http://www.mediafire.com/file/…..mdance.pdf

Please ignore the previous link…

As per the publishing part, I'm planning to publish it in English first, because the market for indie rpgs in Italy is very limited. I'd publish it in Italian only after a while. Probably through a print on demand site like Lulu and of course in PDF (although I'm not very fond of PDFs, I like the physical feeling of books).

Peace

Tazio

Tazio Bettin

Member

Simon C

posts 90

4:06 am October 9, 2009

Hi,

Sorry, I've been slack about giving you feedback, and I'm afraid I can't offer more than a few perfunctory questions.

Is the aesthetics of it worth the trouble and expense of using a glove for each player? Do people actually use this rule when you play?

Is the "rule of the glove" fun to play? Does it get used? How do you feel if you get challenged?

This part: "The winner, in case of a player, wins a number of permanent Progress token equal to the highest number of failure rolls (1,2,3) in any one pool that was
involved in the conflict" in the "Conflict" section is unclear to me.

What is narration for in your game?

This bit: "If you know Monkey Punch’s Lupin the 3rd anime series, just consider this: does Lupin ever kill detective Zenigata?"  Why not use an example more people might know? Are these characters similar to the ones in your game?

Are all the players always men?

Again, sorry to take so long to give feedback, and I hope these questions spur you to move forward with your game.

Cheers,

Simon

Member

Suna

Padova – Italy

posts 6

8:08 am October 11, 2009

Hi Simon, and thank you for reading the manuscript!

Let me reply to your questions:

Is the aesthetics of it worth the trouble and expense of using a glove for each player? Do people actually use this rule when you play?

Well, yes, considering that a pair of simple linen gloves cost as much as 1€, and yes, we've been using it a couple of times so far.

Is the “rule of the glove” fun to play? Does it get used? How do you feel if you get challenged?

When I was part of the playtesting groups, we used it and players did like it, even when they were the ones challenged.

This part: “The winner, in case of a player, wins a number of permanent Progress token equal to the highest number of failure rolls (1,2,3) in any one pool that was
involved in the conflict” in the “Conflict” section is unclear to me.

I'm the GM and you're the player. I roll 4,4,1,2,3,2; you roll 4,5,5,2,2. You win. You rolled three successes and two failures. I rolled two successes and four failures. You win four permanent Progress tokens.

What is narration for in your game?

I'm not sure I understand the question. Could you please explain? As I understand the question now, I'd be only able to reply with "what is narration for in any roleplaying game?"

This bit: “If you know Monkey Punch’s Lupin the 3rd anime series, just consider this: does Lupin ever kill detective Zenigata?”  Why not use an example more people might know? Are these characters similar to the ones in your game?

Ah, tricky cultural issues. What could be an example americans would easily understand? I'm Italian, and this one is easily understood by any italian player, as all of us used to watch Lupin the Third when we were kids.

Are all the players always men?

Yeah, I don't know about any gamist female players (in general, I see girls more prone to aim at GWEP -gut wrenching emo porn- rather than competition).

Tazio Bettin

Member

Simon C

posts 90

2:24 pm October 11, 2009

Don't defend your game to me.  Ask yourself whether the game answers the questions I asked on its own.

I can explain this bit further though:

What is narration for in your game?

In Story Now play, you narrate so that you can make a thematic statement about the premise (that's paraphrasing, and it's more complicated than that, but it will do).  In Right to Dream play, you narrate to describe things that are "just right" for the setting (kind of, again it's pretty complicated).  In Step on Up play, you narrate to help you win. 

How does narration help you win in your game?

Admin

joshua

posts 217

3:32 pm October 19, 2009

Tazio, you ignore and disparage segments of your potential audience at the peril of the success of your publication.

Joshua A.C. Newman


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