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Apocalypse World cover design

Post
Member

lumpley

posts 40

3:51 pm April 22, 2010

Hello!

Here's my first sketch for Apocalypse World's cover:

Apocalypse World cover sketch 1

Help me make it better! Text placement?

Admin

joshua

posts 217

5:20 pm April 22, 2010

Weird!

I think you've got edge-flirtation over there on the left. Did you try wrapper the character's back to the spine or moving her to the right to leave space over there?

You might get some nice effects by scaling her up and down, too. Does the picture go all the way to her feet?

Joshua A.C. Newman

Member

Simon C

posts 90

5:40 pm April 22, 2010

Hi!

I guess I'm always gonna feel a bit weird about women on covers being all sexified. It's apropos to the game's theme and all, but I suppose I just wish that we didn't have this whole "sexy=young skinny woman" thing going on, such that if you want to communicate that this is a game where characters have sex with each other, your range of visual symbols for that is limited to a very narrow band of images.

I guess the question is how much do you want to be a revolutionary and how much do you want to communicate the game's themes using a shared visual language. Because those things are in conflict.

That gasmask, btw, is German army issue from the 80's or 90's, I think. I have one just like it but grey. I was googling to check and I found this awesome thing.

I like the composition of the image. Have you tried it using some of those photo techniques you used on the interior? Photographs and RPGs always seem like an odd mix to me. There's something I find jarring about it, but I couldn't tell you what that is exactly. I think maybe for me photographs colonize my imagination far more agressively. A drawing I can imagine as an interpretation of what is represented, but the actual thing remains in my imagination. There's a step between the representation and what is represented that my imagination fills with colour and movement and smells and context. A photograph is a more exact depiction of the thing depicted, and leaves less room for my own reinterpretation.

Maybe that's my own thing though, and makes no sense to anyone else?

But yeah, my impression of it as an image is that it's arresting, slightly grotesque, "sexy" (for certain conventional values of sexy), and stark. I think that's the impression you want, so in that respect it's quite successful. Maybe the "A" of apocalypse digs into her hip a bit much?

Admin

joshua

posts 217

11:37 pm April 22, 2010

Post edited 3:38 am – April 23, 2010 by joshua
Post edited 3:39 am – April 23, 2010 by joshua


I guess I'm always gonna feel a bit weird about women on covers being all sexified. It's apropos to the game's theme and all, but I suppose I just wish that we didn't have this whole “sexy=young skinny woman” thing going on, such that if you want to communicate that this is a game where characters have sex with each other, your range of visual symbols for that is limited to a very narrow band of images.

I think that the issue is broader; that, conversely, we can't represent sexiness in men without making them dominating.

That said, this doesn't come across as sexy to me. It comes across as creepy, in part because the character's so skinny. Combined with the gas mask, it's a real boner-melter.

I like the composition of the image.

Moderator moment: "I like" isn't helpful. Please say what you notice and the effect it has on you. Now, back to being a regular person on the crit.

 Photographs and RPGs always seem like an odd mix to me. There's something I find jarring about it, but I couldn't tell you what that is exactly. I think maybe for me photographs colonize my imagination far more agressively. A drawing I can imagine as an interpretation of what is represented, but the actual thing remains in my imagination. There's a step between the representation and what is represented that my imagination fills with colour and movement and smells and context. A photograph is a more exact depiction of the thing depicted, and leaves less room for my own reinterpretation.

Scott McCloud talks about exactly this in Understanding Comics. Lemme see if I can find what he says…

Um, it turns out the “quote” I want is the entirety of Chapter Two. So I guess the summary is, “Go to the library or comic shop and getcherself a copy of Understanding Comics.”

Understanding Comics: realism vs. symbolism

Joshua A.C. Newman

Member

lumpley

posts 40

9:25 pm April 25, 2010

Hard to know about edge-flirtation, since it's not-quite-an-edge. If I nudge her backward, so her own spine wraps over onto the book's, will it look like a misfold? It seems likely to me. I'll try nudging her forward so that it's clear-cut.

The picture doesn't go all the way to her feet, alas, it ends just there. I'm pretty sure that zooming out won't be fruitful. I might try zooming in and cropping her off even tighter.

Oh I just thought of a thing I want to try.

Member

lumpley

posts 40

11:46 pm April 25, 2010

The thing I want to try is red, is all.

Apocalypse World cover sketch 2

Member

Simon C

posts 90

1:07 am April 26, 2010

The new version seems to have less contrast. The feeling I get from it is more brooding, maybe menacing, while the previous version was more punchy and active.

Admin

joshua

posts 217

11:15 am April 26, 2010

OK, I was wrong. That tension on the left gets dissipated into a safe, static composition if it's not rubbing spine to spine.

The other thing to try is to make her spine wrap the edge, then have it interact with the spine text. It won't look like a misfold (I don't think) because the rest of the spine will contextualize it.

… and speaking of which, have you thought about the spine yet? It's gotta be at least as distinct as the front. I like to have elements continue from the front to the spine to the back so it looks like the same book all the way around. There's usually not room for actual pictures or anything, but there can be iconic colors or textures.

I'm of two minds about the red title copy. On the one hand, I see it bursting out of her, which is horrible and weird, which is great. On the other hand, no one is going to see it from a distance and say, "Oo! It's Apocalypse World!" at a con, just because the contrast is too low. In order to make that happen with the red text, people are going to need to be able to recognize the image. You can probably make that happen, but I don't think you want to go that route.

Joshua A.C. Newman


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