Category Archives: visual design

Want to see how to play Kodrek?

Hurricane Irene really set me back on finishing up Kodrek. But I managed to get a video of play up in time to get it into the Thousand Year game Challenge! Also excitingly, I’ll be printing up booklets and sending out games in the coming week!

Copying Is Not Theft

The Game Design Studio Opens Its Garage Doors

Let’s try a little thing! I just put up the game design studio here at xenoglyph. It’s a forum specifically for real, grown-up critique. I will be applying the standards of studio group critique in order to support the creation of better games and better artifacts according to the publication objectives of their creators. The [...]

Distinction

Indie Press Revolution, purveyor of fine, independently-published games and books, has a mailing list for said publishers. In it, a particular publisher said, I know the owner of Dragon’s Lair somewhat, and have shown him [My game] in the past. His comment (which probably applies to many of my IPR brethren), was something like, “The [...]

Science Fiction Globes

  Thanks to not one, but two awesome blogs, I now know of Planetocopia, the works of artist Chris Wayan. Many of them are future Earths, or alternates, where poles have shifted or some other catastrophe has taken place. Terraformed Mars and Venus are there, as well as a bunch of purely fictional ones. It’s [...]