Over at the new Shock:Human Contact forum, Malcolm Craig asks,
Are the Academy always overt when they arrive at a planet?
The answer is, “It’s hard not to be, but there are ways, when the circumstances are right.” Join the conversation and help form the Academic Contact Best Practices document!
February 24, 2010 – 6:09 pm
I’ve got just a handful of copies of the Shock:Human Contact Dreamation 2010 Preview left. I’d love to see them in the hands of some fans of Ian Banks’ Culture, Ursula LeGuin’s Ekumen, and Asimov’s Foundation.
If you’re one who lives in the US, paypal me $9 + $4 s&h.
If you’re one who lives elsewhere on [...]
February 16, 2010 – 5:46 pm
For 800 years the Academy has been slowly bringing the humans of Earth back from the brink of extinction to enlightenment. For the last 300, it has looked in wonder at the faint signals from the stars, knowing that humans had fled their home deep in its terrible past and may now be struggling without [...]
February 10, 2010 – 10:28 am
I’m excited about running Shock:Human Contact at Dreamation 2010 (The Year We Make Contact) with folks! I’m getting the edition put together right now and I’m really happy with the way it’s shaping up. I’ll have copies of this edition for all players of the game, and depending on the cost of production, might have [...]
February 5, 2010 – 9:21 pm
Human Contact is a version of the Shock: system, focused for a far-future, spacefaring setting. Its science is as hard as I can make it while still having fairy dust things like “interstellar travel” work, while at its core, the setting is about culture clash and the moral challenges of being an explorer and being [...]
December 31, 2009 – 10:11 pm
Matthew J. Neagley wrote a nice review of Shock: over at Gnome Stew a couple of weeks back. People say nice things in the comments, too!
November 29, 2009 – 9:11 pm
Peter Watts comes up with a super-punchy Shock material. In this one, he notes that placebos are getting stronger over time. And that the logical conclusion is the prohibition of modes of thought that heal one’s body. Hot stuff.
November 24, 2009 – 12:58 pm
Captain Estar Goes to Heaven is an intense science fiction comic series, done over seven years. It feels like an 80s or 90s indie comic like Fringe, Grendel, or God’s Hammer. It’s about depression and trying to make the world as bad as you feel. Gnarly, Shock: style ending, too.
November 10, 2009 – 2:18 pm
A very nice gentleman named Jeremy just set up a page for Shock: fans on Facebook. To be honest, I’m not sure what capabilities that gives anyone, but I’ll certainly become a fan of my own game. Meet me there!
August 29, 2009 – 11:15 pm
Shock: Social Science Fiction is now available in PDF! It’s only $10 when you purchase the bundle, $13 by itself, and the hardcopy alone remains the same.
Hardcopy — $21 + $5 s&h
PDF — $13
Hardcopy/PDF bundle — $26 + $5 s&h (PDF is only $10 this way!)
I hope this encourages new people to burn down their [...]