Category Archives: shock:

Last Chance to Order a Shock:Shirt

Thanks to everyone who’s ordered a Shock:Shirt so far! The shirt will go to press on Thursday, so if you’ve been thinking about getting one for yourself or someone else you think will want to alarm their co-workers, order quick like a robot bunny! Size (remember that they’re a little tight) S $20.00 M $20.00 [...]

Robert Bohl and I Talk About Science Fiction on the Jank Cast

Todd at the Jank Cast interviewed Rob and me a week ago, talking about science fiction. It’s a fun discussion! We talk about politics and how they’re expressed both in larger SF and our games, we talk about sociology, and we talk abut Punk music. Give it a listen!

Shock: Your Co-Workers

Do you want reasons to talk about roleplaying games with your co-workers, but can’t get them to ask you about it? They’ll definitely ask you about this shirt. Inspired by a railway worker’s safety shirt, it’s 100% cotton and made domestically by American Apparel, so be forewarned that sizes run a little gay. It comes [...]

Shock:Retroactive Bundle with Human Contact

I don’t know why it didn’t occur to me to do this before: if you own Shock:, send an email to humancontactbundle@glyphpress.com and I’ll send you freed PDFs of the two Human Contact preview editions, both the January one I made for Dreamation and the March one I made for PAX East! Human Contact is [...]

The Jank Casters get Shock:ed

The Jank Cast crew played Shock: and really dug it. Their game was Human Cloning vs. Aging and Reproduction. It got good and gnarly. After Granther torturing Granther torturing Granther, I kinda needed a shower. —Todd Brilliant scene there, guys. I’m glad you enjoyed it.

Automaton

Penny Arcade just started a really neat Automaton story. As before, it’s largely about Carl, an automaton living in 1927 America, with the Issue of racial segregation. It’s got a lot of shout-outs to Caves of Steel, which is a good move, but says a lot more about the ugliness of humanity than Asimov could [...]

Self-Folding Origami

A little more Academic technology from the real world. If you were to put a 1200 dpi reflective/transmissive display on each of those planes, then increase the resolution to the point of imperceptibility, then pack it full of sensors and computation, you’d get their smart Paper.

Geek Nights Love Shock:

At Recess two weekends back, I had a chance to play Shock: with Terry Romero, Max Kushner, and Scott and Rym of Geek Nights. They just did a review and man, they totally get the game. Scott ordered it yesterday and I think they’ll have a really good time with it. Also, they seem to [...]

Science Fiction Language

Over at io9, there’s an article about languages in science fiction, using as an example how much ours has changed since Shakespeare’s time. It’s neat, and timely, as I’m working on the language section of Shock:Human Contact next. If I do another Preview Edition, it’ll be about language and war. I’m also drawing on The [...]

Shock: Hardcopies Now Shipping

Shock: is finally back in print, in stock, and shipping. Annnd… as of this moment, I’m down to 73 of my print run of 100. I expect another 8 or so to go out the door to retailers this week. Get your copy soon! I obviously have a hard time printing the damn things! If [...]