Category Archives: publishing

Oo! Let’s Make a Game! Episode 9: Secret Powerz!

57:39 long & 52.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in [...]

The Game Design Studio Opens Its Garage Doors Again

Fellow students of game publishing, the Game Design Studio is open once again. If you have rules that you’ve playtested, layout you want help with, concepts you want to clarify, come and enlist the aid of others while offering your help in return! As last time, the doors will be open for a finite time. [...]

Shock: Fans on Facebook

A very nice gentleman named Jeremy just set up a page for Shock: fans on Facebook. To be honest, I’m not sure what capabilities that gives anyone, but I’ll certainly become a fan of my own game. Meet me there!

OLMAG Episode 6: How to Start a War!

(EDIT: I’ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn’t the real image. That was for a completely… different project.) 52:24 long & 50.3 MB big In this episode, Robert [...]

Oo! Let’s Make a Game! No Episode!

55 seconds long, I don’t care how big In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don’t have an episode this week. Suck it. Join the forum discussion on this post

Oo! Let’s Make a Game! Episode 4: Social Networks!

01:06:30 long & 63.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty [...]

Shock: PDF!

Shock: Social Science Fiction is now available in PDF! It’s only $10 when you purchase the bundle, $13 by itself, and the hardcopy alone remains the same. Hardcopy — $21 + $5 s&h PDF — $13 Hardcopy/PDF bundle — $26 + $5 s&h (PDF is only $10 this way!) I hope this encourages new people [...]

The Game Design Studio Opens Its Garage Doors

Let’s try a little thing! I just put up the game design studio here at xenoglyph. It’s a forum specifically for real, grown-up critique. I will be applying the standards of studio group critique in order to support the creation of better games and better artifacts according to the publication objectives of their creators. The [...]

Approve!

This afternoon, Malcolm Craig of Contested Ground (Designer of Cold City and Hot War) sat with me on my floor and helped me fill out customs forms. He approved priapistically to the book! Expect your copies of Beowulf (and outstanding orders of Shock:) at your doorstep presently! For the record, I also approve.

To Press!

Beowulf is off to press! Hooray! There’s a discussion going on about it over at Story Games right now, too.