Category Archives: publishing

Kickstart Update: Human Contact is funded in its first day!

At 11:57 last night, the Human Contact Kickstart was fully funded at $2400! That’s 15 hours, and it’s still going strong! I woke up this morning to find a larger list of Kodrek boards to make and several more copies of the book to send out. But I also discovered something else: you’ve put Human [...]

Make Human Contact!

The Human Contact Kickstart is live! For the next 30 days, you can donate to the project to make it happen. If you help me reach my goal of $2400, it means I’ll be able to print the game book with the high production values that allow me to realize my vision for the book, [...]

Shock: Your Co-Workers

Do you want reasons to talk about roleplaying games with your co-workers, but can’t get them to ask you about it? They’ll definitely ask you about this shirt. Inspired by a railway worker’s safety shirt, it’s 100% cotton and made domestically by American Apparel, so be forewarned that sizes run a little gay. It comes [...]

Geek Nights Love Shock:

At Recess two weekends back, I had a chance to play Shock: with Terry Romero, Max Kushner, and Scott and Rym of Geek Nights. They just did a review and man, they totally get the game. Scott ordered it yesterday and I think they’ll have a really good time with it. Also, they seem to [...]

Shock: Hardcopies Now Shipping

Shock: is finally back in print, in stock, and shipping. Annnd… as of this moment, I’m down to 73 of my print run of 100. I expect another 8 or so to go out the door to retailers this week. Get your copy soon! I obviously have a hard time printing the damn things! If [...]

Friends, Wine, Food, and Games

I’m very excited to be able to announce that Lucca Comics and Games — the foremost Italian games and fantasy imagery show, bigger than Gen Con — and Janus Design — translators and publishers of the Italian editions of Fiasco, Don’t Rest Your Head, Polaris, and many others — have invited me to their big [...]

Shock: on Wikipedia

I came across a mention of Shock: on Wikipedia today. I can’t remember if I put it there. But there was no page for Shock: and I was wondering if you’d help me with that. I started a stub that doesn’t meet minimum requirements, so the page will disappear in a week if no one [...]

Contrition

If you’ve ordered Shock: in the last month or so, you’re probably wondering where the hell your copy is. The answer is, something went wrong in inventory and 17 copies of Shock: unwrote themselves from history. This is likely related in part to the mysterious “sideways printing” matter, but that can’t account for all of [...]

PAX East 2010

(You’ll have to pardon what I can only assume is totally incoherent writing in this post. I’m totally exhausted.) So, this settles it: if you’re an independent RPG publisher, what the fuck were you doing not at PAX East this weekend? It’s better than Gen Con in every dimension. The players are more enthusiastic and [...]

Human Contact:Alone Pre-Order

So, Malcolm, Courtny, Rob, and Soren all got me to thinkin’. What happens when a starship can’t land? The answer is, they do a careful insertion of a small team of emissaries to make it so they can land when they loop back around in seven years. The groundwork they have to lay is social, [...]