Category Archives: publishing

Merchant Warehouse is a Terrible Company.

Many people who read this blog are small publishers like I am. You often find yourselves at conventions needing to take credit cards. I’d like to give you a piece of advice: Don’t Use Merchant’s Warehouse. I got stuck in a contract with them almost two years ago for our booth at Gen Con. They [...]

Human Contact Dreamation Preview Edition Front Cover

I’m excited about running Shock:Human Contact at Dreamation 2010 (The Year We Make Contact) with folks! I’m getting the edition put together right now and I’m really happy with the way it’s shaping up. I’ll have copies of this edition for all players of the game, and depending on the cost of production, might have [...]

Human Contact

Human Contact is a version of the Shock: system, focused for a far-future, spacefaring setting. Its science is as hard as I can make it while still having fairy dust things like “interstellar travel” work, while at its core, the setting is about culture clash and the moral challenges of being an explorer and being [...]

Shock: review at Gnome Stew

Matthew J. Neagley wrote a nice review of Shock: over at Gnome Stew a couple of weeks back. People say nice things in the comments, too!

Choose Your Adventure! [Oo! Let's Make a Game!]

51:04 long & 49 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.
We took some during-the-show notes. If you have [...]

Oo! Let’s Make a Game! Episode 9: Secret Powerz!

57:39 long & 52.8 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the [...]

The Game Design Studio Opens Its Garage Doors Again

Fellow students of game publishing, the Game Design Studio is open once again. If you have rules that you’ve playtested, layout you want help with, concepts you want to clarify, come and enlist the aid of others while offering your help in return!
As last time, the doors will be open for a finite time. When [...]

Shock: Fans on Facebook

A very nice gentleman named Jeremy just set up a page for Shock: fans on Facebook. To be honest, I’m not sure what capabilities that gives anyone, but I’ll certainly become a fan of my own game. Meet me there!

OLMAG Episode 6: How to Start a War!

(EDIT: I’ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn’t the real image. That was for a completely… different project.)
52:24 long & 50.3 MB big
In this episode, Robert Bohl (designer [...]

Oo! Let’s Make a Game! No Episode!

55 seconds long, I don’t care how big
In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don’t have an episode this week. Suck it.
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