Category Archives: publishing

Geek Nights Love Shock:

At Recess two weekends back, I had a chance to play Shock: with Terry Romero, Max Kushner, and Scott and Rym of Geek Nights. They just did a review and man, they totally get the game. Scott ordered it yesterday and I think they’ll have a really good time with it. Also, they seem to [...]

Shock: Hardcopies Now Shipping

Shock: is finally back in print, in stock, and shipping. Annnd… as of this moment, I’m down to 73 of my print run of 100. I expect another 8 or so to go out the door to retailers this week. Get your copy soon! I obviously have a hard time printing the damn things!
If you [...]

Friends, Wine, Food, and Games

I’m very excited to be able to announce that Lucca Comics and Games — the foremost Italian games and fantasy imagery show, bigger than Gen Con — and Janus Design — translators and publishers of the Italian editions of Fiasco, Don’t Rest Your Head, Polaris, and many others — have invited me to their big [...]

Shock: on Wikipedia

I came across a mention of Shock: on Wikipedia today. I can’t remember if I put it there. But there was no page for Shock: and I was wondering if you’d help me with that. I started a stub that doesn’t meet minimum requirements, so the page will disappear in a week if no one [...]

Contrition

If you’ve ordered Shock: in the last month or so, you’re probably wondering where the hell your copy is. The answer is, something went wrong in inventory and 17 copies of Shock: unwrote themselves from history. This is likely related in part to the mysterious “sideways printing” matter, but that can’t account for all of [...]

PAX East 2010

(You’ll have to pardon what I can only assume is totally incoherent writing in this post. I’m totally exhausted.)
So, this settles it: if you’re an independent RPG publisher, what the fuck were you doing not at PAX East this weekend?
It’s better than Gen Con in every dimension. The players are more enthusiastic and interested in [...]

Human Contact:Alone Pre-Order

So, Malcolm, Courtny, Rob, and Soren all got me to thinkin’. What happens when a starship can’t land? The answer is, they do a careful insertion of a small team of emissaries to make it so they can land when they loop back around in seven years.
The groundwork they have to lay is social, but [...]

Shock:Human Contact limited edition almost gone

I’ve got just a handful of copies of the Shock:Human Contact Dreamation 2010 Preview left. I’d love to see them in the hands of some fans of Ian Banks’ Culture, Ursula LeGuin’s Ekumen, and Asimov’s Foundation.
If you’re one who lives in the US, paypal me $9 + $4 s&h.
If you’re one who lives elsewhere on [...]

Episode 11: THE END OF THE WORLD!

40:30 long & 37.1 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) end it all. Just in time for your Dreamation 2010 drive/flight!
- You can’t cut a piece off something living unless it wants you to, like one of those happy cow-like [...]

Shock:Human Contact Is At the Printer

For 800 years the Academy has been slowly bringing the humans of Earth back from the brink of extinction to enlightenment. For the last 300, it has looked in wonder at the faint signals from the stars, knowing that humans had fled their home deep in its terrible past and may now be struggling without [...]