Category Archives: playing games

My Misspent Youth

I’ve been playing Misspent Youth every week for the last couple of months with Evan Torner, Kat Jones, and the designer, Rob Bohl. It’s his first publication and it’s in ashcan form. I believe it’s sold out now (EDIT: It’s not! But there aren’t many left. Check the comments to get a copy!), but the [...]

Eyes in the Night, Delivered To Your Doorstep

Beowulf is off to press on the morrow! I’m doing a very limited run, Ashcan-style, so if you want to read the poem, consider the exegesis, play the game, and give me feedback, this is your chance! I’m selling it for $14+$5 S&H, or just regular $14 at Gen Con. Since the run is limited, [...]

Shangri-La: The Eightfold Path of Submission

In memory of a Shock: game at Dreamation last, I offer this, the flag of Shangri-La, a totalitarian state based on government-controlled reincarnation. (I can’t for the life of me find my notes. If you could let me know that you were in that game, it would be great. I gotta give credit for the [...]

5-1=Three

I’ve just spent the last two weeks exploring the Mid-Atantic states, spending time with friends and family in Richmond, VA, Washington, DC, and Durham, NC. Thank you all for hosting me. I had a spectacular time. I am blessed with wonderful people. Thank you for your support, your indulgence, and your senses of humor. A [...]

JiffyCon Boston

Back at the end of April, Emily once again got together a bunch of great people to play games and rock out together. This time, it was in Boston at Pandemonium Books in their new digs in Central Square. We had a blast, but the point is, Em’s got some of the pics up and [...]

End

This last weekend, I went to Triangle, VA to go to Camp Nerdly, a gathering for self-deprecating awesome people. I played a bunch of games and all were good. But I’m looking for something when I go to Nerdly or a convention: I’m looking for a real experience, where I learn about myself and the [...]

Spacecraft from Mechaton

  A few weeks back, Emily, Vincent and I got together to battle in the space over Tarkut. At issue was a communications satellite held by Emily’s Rasili Empire. Through it, any one of us could command the communications of the entire planet for propaganda purposes. Vincent made a big threat early on: “I’m gonna [...]

Live, from New Jersey

One of the nice things about Shock: is that it generates these artifacts from play; the Minutiæ, the Grid, and the *Tags. But those tell the stuff around the story, not the story itself. So I was very excited at Dreamation when Dan Ravipinto offered to record the game we were playing, Cannie Row (from [...]

How to Make A Character You Care About: a case study.

A couple of my fellow fiction game players have commented that I make characters who I get really into. I want to share my technique because it’s really satisfying to me. This is strictly for Narrativist play by the Forge definition; without rules to support this kind of play, I think you could really wind [...]

Canny Row

At Dreamation, I got to run two games of Shock: Social Science Fiction. In the first, the Shock was “Post-Scarcity”. It was a good game, but overbooked. I wound up sitting out and trying out an improvised “audience” role. It worked just fine. I wish there’d been four Protags instead of five with someone else [...]