<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
>

<channel>
	<title>xenoglyph &#187; playing games</title>
	<atom:link href="http://glyphpress.com/talk/category/playing-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://glyphpress.com/talk</link>
	<description>the alien writing of designer joshua a.c. newman</description>
	<lastBuildDate>Mon, 06 Sep 2010 06:57:14 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<!-- podcast_generator="Blubrry PowerPress/0.9.5" mode="advanced" entry="normal" -->
	<itunes:summary>the alien writing of designer joshua a.c. newman</itunes:summary>
	<itunes:author>xenoglyph</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://glyphpress.com/talk/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>the alien writing of designer joshua a.c. newman</itunes:subtitle>
	<itunes:keywords>Indie game design, RPG, science fiction, SF, sci fi, story, transhumanist</itunes:keywords>
	<image>
		<title>xenoglyph &#187; playing games</title>
		<url>http://glyphpress.com/talk/wp-content/plugins/powerpress/rss_default.jpg</url>
		<link>http://glyphpress.com/talk/category/playing-games/</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
		<item>
		<title>The Jank Casters get Shock:ed</title>
		<link>http://glyphpress.com/talk/2010/the-jank-casters-get-shocked/</link>
		<comments>http://glyphpress.com/talk/2010/the-jank-casters-get-shocked/#comments</comments>
		<pubDate>Wed, 04 Aug 2010 01:42:11 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[playing games]]></category>
		<category><![CDATA[shock:]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1734</guid>
		<description><![CDATA[
The Jank Cast crew played Shock: and really dug it. Their game was Human Cloning vs. Aging and Reproduction. It got good and gnarly.
After Granther torturing Granther torturing Granther, I kinda needed a shower.
—Todd
Brilliant scene there, guys. I&#8217;m glad you enjoyed it.
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1735" title="clones" src="http://glyphpress.com/talk/wp-content/uploads/clones.png" alt="No, wait. The worst thing is that someone owns me." width="600" height="511" /></p>
<p>The <a href="http://jankcast.com/archives/865" target="_blank">Jank Cast</a> crew played <a href="http://glyphpress.com/shock/" target="_blank">Shock:</a> and really dug it. Their game was Human Cloning vs. Aging and Reproduction. It got good and gnarly.</p>
<blockquote><p>After Granther torturing Granther torturing Granther, I kinda needed a shower.</p>
<p>—Todd</p></blockquote>
<p>Brilliant scene there, guys. I&#8217;m glad you enjoyed it.</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2010/the-jank-casters-get-shocked/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shock:Human Contact Is At the Printer</title>
		<link>http://glyphpress.com/talk/2010/shockhuman-contact-is-at-the-printer/</link>
		<comments>http://glyphpress.com/talk/2010/shockhuman-contact-is-at-the-printer/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 21:46:28 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[Human Contact]]></category>
		<category><![CDATA[playing games]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[science/fiction]]></category>
		<category><![CDATA[shock:]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1349</guid>
		<description><![CDATA[
For 800 years the Academy has been slowly bringing the humans of Earth back from the brink of extinction to enlightenment. For the last 300, it has looked in wonder at the faint signals from the stars, knowing that humans had fled their home deep in its terrible past and may now be struggling without [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-1350" style="margin-bottom: 9em; margin-top: 6em;" title="Human Contact" src="http://glyphpress.com/talk/wp-content/uploads/Human-Contact-logotype.png" alt="Human Contact" width="600" height="129" /></p>
<blockquote><p><strong>For 800 years</strong> the Academy has been slowly bringing the humans of Earth back from the brink of extinction to enlightenment. For the last 300, it has looked in wonder at the faint <strong>signals from the stars</strong>, knowing that humans had fled their home deep in its terrible past and may now be struggling without aid. Only now, with its <strong>powerful wormhole technology</strong>, can the Academy bring its light to the rest of the galaxy.</p>
<p>This special Dreamation 2010 preview includes material about the Academy and limited rules specific to its mission of exploration.</p>
<p>You need a copy of Shock: to play.</p></blockquote>
<p>The Dreamation 2010 Preview of Human Contact is at the printer as we speak. I&#8217;m running two official sessions of it on Friday and Saturday night and anyone who goes will get one.</p>
<p>I&#8217;ve got a <strong>bunch of extras </strong>printed that are helping me pay my way at the con, too. <strong>I&#8217;ll be running games off the schedule</strong>, too, so pick up a copy and corner me if you weren&#8217;t able to get a slot! We&#8217;ll sit down with your and your friend for a couple of hours and see what happens where the Academy goes next!</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2010/shockhuman-contact-is-at-the-printer/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Xenon: Now a Shitty Webpage!</title>
		<link>http://glyphpress.com/talk/2009/xenon-now-a-shitty-webpage/</link>
		<comments>http://glyphpress.com/talk/2009/xenon-now-a-shitty-webpage/#comments</comments>
		<pubDate>Tue, 16 Jun 2009 07:37:46 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[Xenon:]]></category>
		<category><![CDATA[playing games]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=873</guid>
		<description><![CDATA[
Xenon: is entering real playtesting tomorrow night. I&#8217;m very excited. Dare I say Gen Con 2010?
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-865" title="Xenon: Alien Science Fiction" src="http://glyphpress.com/talk/wp-content/uploads/xenonpageheader.gif" alt="Xenon: Alien Science Fiction" width="600" height="164" /></p>
<p><a href="http://glyphpress.com/xenon">Xenon:</a> is entering real playtesting tomorrow night. I&#8217;m very excited. Dare I say Gen Con 2010?</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2009/xenon-now-a-shitty-webpage/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Sisterhood of Taw</title>
		<link>http://glyphpress.com/talk/2009/the-sisterhood-of-taw/</link>
		<comments>http://glyphpress.com/talk/2009/the-sisterhood-of-taw/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 21:47:45 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[playing games]]></category>
		<category><![CDATA[mechaton]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=618</guid>
		<description><![CDATA[
Over at Anyway, we&#8217;re talking about our factions for Mechaton. Here are some of the forces of the Sisterhod of Taw:
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://glyphpress.com/talk/wp-content/uploads/dagger.jpg" rel="lightbox[618]"><img class="size-full wp-image-621 aligncenter" title="Sister's Thighs" src="http://glyphpress.com/talk/wp-content/uploads/dagger.jpg" alt="Sister's Thighs" width="600" height="129" /></a></p>
<p>Over at Anyway, we&#8217;re talking about our factions for Mechaton. Here are some of the forces of the Sisterhod of Taw:</p>
<div id="attachment_619" class="wp-caption aligncenter" style="width: 394px"><a href="http://glyphpress.com/talk/wp-content/uploads/sympath.jpg" rel="lightbox[618]"><img class="size-full wp-image-619" title="Sisterhood of Taw Sympaths" src="http://glyphpress.com/talk/wp-content/uploads/sympath.jpg" alt="Sisterhood of Taw Sympaths" width="384" height="400" /></a><p class="wp-caption-text">Two Sisterhood of Taw Sympaths emerge from Between Space. These ships, among the smaller classes of ships to come from the Udu shipyard, where they are constructed from rote and carefully maintained for centuries. They are solely for the relief of suffering among the foes of the Sisterhood — strictly for boarding actions, they latch onto opposing vessels and cut holes into the side, flooding the interior with the nuns of the Sisterhood.</p></div>
<div id="attachment_620" class="wp-caption aligncenter" style="width: 310px"><a href="http://glyphpress.com/talk/wp-content/uploads/sister.jpg" rel="lightbox[618]"><img class="size-full wp-image-620" title="Sister of Taw" src="http://glyphpress.com/talk/wp-content/uploads/sister.jpg" alt="Sister of Taw" width="300" height="400" /></a><p class="wp-caption-text">A Sister of Taw, armed with the traditional weapons of her kind, the Sister&#39;s Thighs. You can see one such weapon at the top of this post. They are longs daggers made from the thighs of fallen comrades. They fight in tightly coordinated teams.</p></div>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2009/the-sisterhood-of-taw/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Douchebags End the World</title>
		<link>http://glyphpress.com/talk/2008/douchebags-end-the-world/</link>
		<comments>http://glyphpress.com/talk/2008/douchebags-end-the-world/#comments</comments>
		<pubDate>Fri, 26 Dec 2008 02:52:37 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[playing games]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=608</guid>
		<description><![CDATA[
Back in August, I played a game of Hot War at Gen Con with Malcolm Craig, Rob Bohl (designer of Misspent Youth), Matt Machell (designer of Covenant), and Greg Stolze (designer of Unknown Armies). Hot War is the follow-up to Cold City, one of my favorite games and the spiritual descendant of The Mountain Witch, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/bondhotwar.jpg" rel="lightbox[608]"><img class="aligncenter size-full wp-image-612" title="James Bond in: Hot War" src="http://glyphpress.com/talk/wp-content/uploads/bondhotwar.jpg" alt="James Bond in: Hot War" width="600" height="305" /></a></p>
<p>Back in August, I played a game of <a href="http://www.contestedground.co.uk/hotmain.html">Hot War</a> at Gen Con with Malcolm Craig, Rob Bohl (designer of <a title="Setting a punk game in the future is kind of ironic, isn't it?" href="http://misspentyouthgame.com/" target="_blank">Misspent Youth</a>), Matt Machell (designer of <a title="A story game of failing conspiracies" href="http://www.lulu.com/content/372721" target="_blank">Covenant</a>), and <a title="You should hear this man do accents." href="http://www.gregstolze.com/" target="_blank">Greg Stolze</a> (designer of <a title="McHorror" href="http://www.atlas-games.com/unknownarmies/" target="_blank">Unknown Armies</a>). Hot War is the follow-up to <a href="http://www.contestedground.co.uk/coldprev.html">Cold City</a>, one of my favorite games and the spiritual descendant of <a title="No trust falls required." href="http://www.indiepressrevolution.com/xcart/product.php?productid=16224" target="_blank">The Mountain Witch</a>, which makes the following story all that much stranger (sadder?).</p>
<p>You will note that Rob seems to be a recurring character in the drama of my drama. He was much more reasonable than I was.</p>
<p>See, here’s what happened. Malcolm, the designer of the game, was at my house the week before Gen Con. We’d been talking about what we wanted to do in a game of Hot War. I’d said, first jokingly, that I wanted to play James Bond.</p>
<p>Then I realized, <em>no, seriously, I want to play James Bond</em>.</p>
<p>See, the first game, Cold City, takes place in 1950. WWII is over and the old powers of Europe — and the emerging Superpowers of the US and USSR — all want some of that occult Nazi technology that the <a title="Historically, shunned by the Nazis. Fictionally, they ARE the Nazis." href="http://en.wikipedia.org/wiki/Thule_society" target="_blank">Thule Society</a> was so keen on. So they send secret agents, ostensibly to aid each other, but usually to steal the goodies for their own purposes. These powers, being ganglial conspiracies themselves, often don’t inspire the greatest loyalty in their own agents, who then accept the mission for their own purposes. It’s very grim. The tone is that there’s something horrible writhing under the skin of Berlin, and you’re about to trap and release these horrors for purposes national or personal — but whatever the outcome, they’re horrors.</p>
<p>On the other hand, in Hot War, the writhing ugliness under the skin of society has frothed into the open. It posits that, in 1962, the Cuban Missile Crisis became more than a mere crisis and not only were nuclear weapons unleashed, but also the mysterious and occult Nazi technologies that had been collected a decade earlier. Clockwork soldiers, ghost guns and medusoid gazes are overt weapons of apocalypse. Despite that, the British government, such as it is, believes it can retain secrets and control. Wanting back its power and finding no one to conquer but its own citizens, it has turned inward. Ration cards are hoarded by those who want their neighbors hungry. Communication about the supernatural horrors you’ve seen is treason. Spam is once again a wartime delicacy. The skies of London are free of pigeons, the last of which were eaten weeks ago. The waters of the Thames, never potable in recent memory, are a clogged and polluted sludge.</p>
<p>Enter Bond. James Bond. Sent to sabotage a Soviet submarine off the coast of Cuba to prevent WWIII, he’s returned to London. But <em>he doesn’t know</em>. When he left Cuba in a British sub, the world was normal, even if there was to be a war on — after all, there was <em>always</em> to be a war on. But with the nukes flew the ghosts in Zyklon B canisters, the diesel-powered and human-brained robots, the things unknown and unknowable, between all powers and all who wished themselves powers. When his sub surfaced in the UK, the whole world had changed. But he was going to save Queen and Country, and he was going to do it with the techniques that worked so well: by sexing up beautiful scientists, by shooting the bad guy, by blowing up a building, and by exposing SPECTRE.</p>
<p>That was months ago. He&#8217;s still in his tuxedo, but he can’t get it cleaned or mended, so it’s a bit of a mess. The only person remaining in M Branch in Moneypenny, who&#8217;s doing her best to shield James from the news and tell him he did a good job. His gadgets are used up or comically unreliable. SPECTRE seems to be wholly a figment of his imagination.</p>
<p>Now, Matt Machell played a cop. A vicious, racist, misogynistic, stupid cop. He was hilarious. He was a vomit fountain of profanity for hours on end. And so here’s the thing. I wouldn&#8217;t have played my silly, fish-out-of-water James Bond if he’d come up with a straight character. Really! I would have come up with something else! But his character was designed to be irredeemably vile and hilarious. Sort of like Cartman with a York accent and a truncheon. And even were it not for Matt&#8217;s character, I still might have gone for something more serious were it not for the choice of starting situation: <em>there are people exploding all over London</em>. I mean, it’s not like it’s the souls of citizens, turned to pure quantum state by nuclear fission, and asking if their children are alright. It’s not like there were the brains of RAF pilots wired into rocket interceptors that were supposed to destroy incoming missiles, wondering if they can go home now. This is <em>exploding Londoners</em>. I just couldn&#8217;t see it seriously.</p>
<p>If I sound a little defensive, it’s because it’s how I feel. Rob’s character, a Jamaican cab driver, was the only reasonable character in the story. He talked to a witness while James was seducing a secondary character and Machell’s cop was shoe-groining some kid. The taxi driver came up with clever solutions and rolled his eyes as James took credit and gave his “sidekick” a pat on the back, completely missing the racial epithets thrown at him. I just hope I didn’t diminish Rob’s fun. There was some gnarly shit about racism that was going on, but I’d committed to a course. The course that led to my scientist paramour exploding in her tattered nightgown when she looked into her microscope.</p>
<p>(Greg seemed to be having a good time. He likes to laugh, and the game was absurd. Adding to the absurdity was Greg&#8217;s astounding impression of a London accent. I wish I could remember his character, but all I recall now is the accent. It was <em>amazing</em>. It was )</p>
<p>Malcolm’s games are gritty by design and use clever devices to make the humanity of the characters apparent. He said it was the only game of Hot War that had ever gone the way it went. I’m hoping that it was a fun way for everyone to go, even if it’s probably best to not go that way again.</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2008/douchebags-end-the-world/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Ayizé</title>
		<link>http://glyphpress.com/talk/2008/ayize/</link>
		<comments>http://glyphpress.com/talk/2008/ayize/#comments</comments>
		<pubDate>Wed, 24 Dec 2008 22:28:46 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[playing games]]></category>
		<category><![CDATA[Human Contact]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=602</guid>
		<description><![CDATA[
From our game Human Contact, this is Ayizé, a character of mine. She&#8217;s an anthropologist with a (scandalously) tight team. She was working to put herself in a position of political power in the station, but as she sees the Robusts as more and more human and interesting, she&#8217;s starting to feel like her political [...]]]></description>
			<content:encoded><![CDATA[<p><img style="position: relative; right: -270px;" class="size-full wp-image-603 aligncenter" title="Ayizé" src="http://glyphpress.com/talk/wp-content/uploads/ayize.jpg" alt="Ayizé" width="300" height="692" /></p>
<p>From our game Human Contact, this is Ayizé, a character of mine. She&#8217;s an anthropologist with a (scandalously) tight team. She was working to put herself in a position of political power in the station, but as she sees the Robusts as more and more human and interesting, she&#8217;s starting to feel like her political responsibilities are a distracting burden. She hasn&#8217;t even assumed her new position yet, and she&#8217;s regretting having achieved it. Well see how that hashes out.</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2008/ayize/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Human Contact</title>
		<link>http://glyphpress.com/talk/2008/human-contact/</link>
		<comments>http://glyphpress.com/talk/2008/human-contact/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 03:32:15 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[playing games]]></category>
		<category><![CDATA[Human Contact]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=592</guid>
		<description><![CDATA[
I’m in a regular game right now called Human Contact, also with Rob Bohl, and with Meg and Vincent Baker. We’re using the resolution rules from the imminent Apocalypse World, combined with the Owe List and Oracles from the Anthology Engine (as used in In a Wicked Age&#8230; and Beowulf). We’re making up Oracle elements [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/evolution.jpg" rel="lightbox[592]"><img class="aligncenter size-full wp-image-555" title="Evolution and Human Contact" src="http://glyphpress.com/talk/wp-content/uploads/evolution.jpg" alt="Evolution and Human Contact" width="600" height="195" /></a></p>
<p>I’m in a regular game right now called Human Contact, also with Rob Bohl, and with Meg and Vincent Baker. We’re using the resolution rules from the imminent <a title="Apocalicious!" href="http://www.indie-rpgs.com/forum/index.php?topic=27283.0" target="_blank">Apocalypse World</a>, combined with the Owe List and Oracles from the Anthology Engine (as used in <a title="Wicked!" href="http://www.lumpley.com/wicked.html" target="_blank">In a Wicked Age&#8230;</a> and <a title="Barbariffic!" href="http://glyphpress.com/talk/?p=423" target="_blank">Beowulf</a>). We’re making up Oracle elements on the fly and tossing them into a bag, pulling them out at a slower rate than we’re writing them. It’s working quite well. Because of the Oracle system, we’ve got a shit ton of characters, so I’ll give only broad strokes:</p>
<p>At some point, Humanity sent out starships to every conceivable humanly-habitable planet. They would take hundreds or thousands of years to arrive, and when they did arrive, they’d have no way of communicating home. Sometimes, colonies would be close enough to each other that they would be in contact, perhaps more than one planet in a system, or colonies on separate continents of a planet. Usually, a colony would be lost. A million years have passed since that time. Each planet that had survivors has grown its own humans. Some remember their ancestry. Some don’t.</p>
<p>One that does is the Graciles. Inheriting their Zulu names and developing a powerful academic culture, they explore the galaxy with a network of wormholes, finding and contacting their fellow humans. They have tatooed dark skin — jewelry is impractical in 0-G — and are tall and gangly. They have opposable toes. Their clothing is subdued, their lives centuries long, their technology familiar but flawless. They are masters of the strength:mass ratio, having developed gossamer structures of titanic strength and a ubiquitous communication network. Their society is a meritocracy based on their scientific work.</p>
<p>Another group, called the Robusts, developed cities and maybe even local spaceflight, but has since disregarded those technologies as irrelevant. Instead, they have the Dirt, a thin information-saturated crust covering the six continents of the world. It feeds them endocrinal information about their own pasts, each other, their quarry. They live in tribes of a few dozen. They are physically strong (at least compared to the Graciles, many of whom have been wounded accidentally when trying to take liberties with Robusts), they are confident of their place in their world, and they possess information about their existence in the world that clearly contradicts the Graciles’ records but is no less credible. The Robusts have shown themselves quite capable of eliminating the Graciles, but hold themselves in reserve, hoping for a peaceful exchange with their cousins, whom they believe left them in the world to develop into better people. Personally, I’m hoping the Dirt makes it off the planet. It’s got some sort of apocalyptic agenda, itself. It’s some sort of vast endocrinal system.</p>
<p>One episode was composed entirely of a debate over academic credentials. Another was what society had the right to raise a baby borne of a Gracile and fathered by a Robust. There&#8217;s always was a lot on the line.</p>
<p>Our principles in designing this world are that:</p>
<ul>
<li>There are no monocultures. Cultures develop in the same varieties that they do among humans, including subcultures and languages.</li>
<li>Speaking of language, it’s hard. Everyone has some common language root back on Earth, but so do we and Persians. Mistranslation is a common phenomenon in the game. It brings both comedy and terror. Usually at the same time.</li>
<li>Everyone believes they’re doing the right thing for good reasons. Sure, there are laws, but that doesn’t mean they’re obeyed. The Graciles have some sort of prime directive thing, but it goes out the window in approximately the time it takes for an anthropologist to get interested in their subject as a person. That is, about a week.</li>
<li>Everyone acts like humans. They fall in love with the wrong people, they lie, they refuse to see things about themselves that are inconvenient or uncomfortable, and somehow, life goes on.</li>
</ul>
<p>Vincent and I have been illustrating as we go. I&#8217;ll scan some illos. We&#8217;ve got a Gracile, a Robust, and some wildlife so far. I think there&#8217;s a landscape, too.</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2008/human-contact/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>My Misspent Youth</title>
		<link>http://glyphpress.com/talk/2008/my-misspent-youth/</link>
		<comments>http://glyphpress.com/talk/2008/my-misspent-youth/#comments</comments>
		<pubDate>Sat, 13 Dec 2008 19:31:05 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[playing games]]></category>
		<category><![CDATA[science/fiction]]></category>
		<category><![CDATA[recent games]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=568</guid>
		<description><![CDATA[
I’ve been playing Misspent Youth every week for the last couple of months with Evan Torner, Kat Jones, and the designer, Rob Bohl. It&#8217;s his first publication and it&#8217;s in ashcan form. I believe it&#8217;s sold out now (EDIT: It&#8217;s not! But there aren&#8217;t many left. Check the comments to get a copy!), but the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-569" title="The Post-Punk Prandulators" src="http://glyphpress.com/talk/wp-content/uploads/punkchefs.jpg" alt="The Post-Punk Prandulators" width="600" height="300" /></p>
<p>I’ve been playing <a title="Teenage Rebellion in a Fucked Up Future" href="http://misspentyouthgame.com/" target="_blank">Misspent Youth</a> every week for the last couple of months with Evan Torner, Kat Jones, and the designer, Rob Bohl. It&#8217;s his first publication and it&#8217;s in ashcan form. I believe it&#8217;s sold out now (EDIT: It&#8217;s not! But there aren&#8217;t many left. Check the comments to get a copy!), but the ashcan phase is nearing completion, so you&#8217;ll be able to get the full version sometime soon.</p>
<p>It’s maybe 50 years in the future. New Orleans has been hit by hurricane after hurricane and its management has been handed over to the Mangrove corporation, a hotel and disaster population management company.</p>
<p>In the center of the city are the floating remains of New Orleans, repolished and slick for a few hundred “perfect” people living inside — perfect being a matter of genetic fashion. Outside is a ring of desperate people, used as cheap labor and fed on a nourishing but narcotic “Goo”. It keeps their bellies full and their motivation low.</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-557" title="goo" src="http://glyphpress.com/talk/wp-content/uploads/goo.jpg" alt="goo" width="400" height="496" /></p>
<p>This vast ring is all floating rafts, lashed so tight and close you never see the water. People live in houseboats. Neighborhoods have tides and waves. And everyone knows that the Big One, the truly terrifying hurricane, is on its way. But three kids are tired of that shit.</p>
<p>They are Lillybelle (played by Kat), a hippie earth mother, genuine and naïve and infectious with her passion …</p>
<p>Sammy (played by Evan), a kid with money and connections whose firmest belief is that he is a great author and a great hero…</p>
<p>and Benoît (played by me), an Algerian/French punk raised on the inside by (and to be) a chef, back when they had real food in there and everyone wasn’t just to be fed Fancy Goo.</p>
<p>They wanted people to eat real food, smoke real weed, and fuck for love and passion. Together, they sold drugs (a lot of drugs), beat policemen very badly, did what you do to rats (a lot of rats) and raised a (frankly, shitty) popular revolution against Mangrove. They (at least two of them) fucked a lot and had a vague, 17-year-old kind of relationship.</p>
<p>We finished the game with some revelations about the characters:</p>
<p>Sammy was truly asexual — I couldn’t ever figure out if that was going to change about him, and Evan played him that way to the end. And it turned out, he truly had it in him to be a real author. His fake accent, attention whoring, and action movie heroics were just grist for the eventual mill.</p>
<p>Lillybelle was curious: alternately gracious and scheming, sexually free but manipulative, she first raised a crowd to our aid, then wound up founding a religion.</p>
<p>Benoît was furious at Mangrove. He wanted to simply kill every person therein and turn it into a populated greenhouse, with the able people from the ring farming and living inside in the safety of the dome. It turns out, the one thing that was in his way was Lillybelle. For all his narcissism, he actually loved her and knew that he relied on her to keep himself from self-destruction. In the final episode, in our epilogues, Benoît had sold out completely. He’d been willing to sacrifice everything for his revenge against the people in the dome, but Kat sold out Lillybelle to save him. She spread her religion — a watered down “Spiritual, but not religious,” crystal-waving religion — for Benoît. My big plan had been for him to self-destruct completely without his democidal dream to sustain him. But the rules intervened on Kat’s and Benoît’s behalf. Benoît wound up farming, teaching everyone how to cook again, and eventually finding a non-violent compromise when Mangrove came back to finish the job. It was in no small part due to Kat’s public, religious persona that Benoît was able to so negotiate. But he was so disappointed in her, they never managed to see each other again. Sammy wound up having a clique of asexual artists. They wrote together and formed the “creation myth of our society”.</p>
<p>The game does what it&#8217;s supposed to do. I was some extreme version of 17-year-old me, all violence and comedy. The dude got laid a lot more than I did, though.</p>
<p>There were also, of course, scenes of underwater action, a fight with not one but two hot ninja women, a storm that scrubbed away a city, a villainous black-eyed middle manager with an escape pod, illegal rooftop gardens full of tomatoes, basil, and marijuana, a plastic underwater chill room, Cajun sepratists, sabotage of the Goo network. The game gives plenty of latitude and direction on the aesthetics of the environment. But all of that is in service to the teenage rebellion that you are the center of — in our case a teenage rebellion about drug use, social class, and sex. Its story arc mechanics give you good direction on what&#8217;s to do at any moment.</p>
<p>The game really does what it promises. It&#8217;s a good time.</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2008/my-misspent-youth/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Eyes in the Night, Delivered To Your Doorstep</title>
		<link>http://glyphpress.com/talk/2008/eyes-in-the-night/</link>
		<comments>http://glyphpress.com/talk/2008/eyes-in-the-night/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 01:30:07 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[beowulf]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[information and object design]]></category>
		<category><![CDATA[life]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[playing games]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=423</guid>
		<description><![CDATA[
Beowulf is off to press on the morrow! I&#8217;m doing a very limited run, Ashcan-style, so if you want to read the poem, consider the exegesis, play the game, and give me feedback, this is your chance!
I&#8217;m selling it for $14+$5 S&#38;H, or just regular $14 at Gen Con. Since the run is limited, I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><img class="alignnone size-full wp-image-424" title="Beowulf. An epic game by Joshua A.C. Newman" src="http://glyphpress.com/talk/wp-content/uploads/beowulf-front.jpg" alt="Beowulf. An epic game by Joshua A.C. Newman" width="500" height="800" /></p>
<p style="text-align: left;">Beowulf is off to press on the morrow! I&#8217;m doing a very limited run, Ashcan-style, so if you want to read the poem, consider the exegesis, play the game, and give me feedback, this is your chance!</p>
<p style="text-align: left;">I&#8217;m selling it for $14+$5 S&amp;H, or just regular $14 at Gen Con. Since the run is limited, I&#8217;ll be selling the remainder at Gen Con that I haven&#8217;t sold via my own site, so if you want to make sure you have a copy, preorder and I&#8217;ll shoot it off to you as soon as they get to my doorstep. If you want to wait until Gen Con, you can, but I&#8217;ve had a few people interested in preorders already, so you take your chances with the Wyrd.</p>
<p style="text-align: left;">Even better than picking up a copy at the Playcollective or Ashcan Front booths, order one from me, play with your friends, play with me at Gen Con, and give me feedback that will both be fun to generate and help produce a great final book.</p>
<p style="text-align: left;">It&#8217;s 244 pages long, 5&#8243; x 8&#8243;, and I&#8217;ve made uglier things in my life.</p>
<p style="text-align: left;"><img class="alignnone size-full wp-image-425" title="Order Beowulf" src="http://glyphpress.com/talk/wp-content/uploads/ordernow.gif" alt="Order Beowulf" width="204" height="47" /> (sold out. Please give feedback!)</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2008/eyes-in-the-night/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
		</item>
		<item>
		<title>Shangri-La: The Eightfold Path of Submission</title>
		<link>http://glyphpress.com/talk/2008/shangri-la-the-eightfold-path-of-submission/</link>
		<comments>http://glyphpress.com/talk/2008/shangri-la-the-eightfold-path-of-submission/#comments</comments>
		<pubDate>Wed, 12 Mar 2008 21:49:32 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[playing games]]></category>
		<category><![CDATA[shock:]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/index.php/2008/03/12/shangri-la-the-eightfold-path-of-submission/</guid>
		<description><![CDATA[
In memory of a Shock: game at Dreamation last, I offer this, the flag of Shangri-La, a totalitarian state based on government-controlled reincarnation.
(I can&#8217;t for the life of me find my notes. If you could let me know that you were in that game, it would be great. I gotta give credit for the awesome [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://glyphpress.com/talk/wp-content/uploads/2008/02/shangrila.jpg" alt="Shock: Shangri-La" /></p>
<p>In memory of a Shock: game at Dreamation last, I offer this, the flag of Shangri-La, a totalitarian state based on government-controlled reincarnation.</p>
<p>(I can&#8217;t for the life of me find my notes. If you could let me know that you were in that game, it would be great. I gotta give credit for the awesome creativity at that table.)</p>
]]></content:encoded>
			<wfw:commentRss>http://glyphpress.com/talk/2008/shangri-la-the-eightfold-path-of-submission/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
