Category Archives: playing games

Mobile Frame Zero: Rapid Attack

So, the cat’s out of the bag. For the tenth (!) anniversary of Vincent Baker’s Mechaton, I’m working on Mobile Frame Zero: Rapid Attack. I’m working with Vincent, his son Sebastian, and Lego superstar Soren Roberts on a few new rules, a bunch of instructions, a setting, and a bunch of advice for both construction [...]

Want to see how to play Kodrek?

Hurricane Irene really set me back on finishing up Kodrek. But I managed to get a video of play up in time to get it into the Thousand Year game Challenge! Also excitingly, I’ll be printing up booklets and sending out games in the coming week!

The Contactor Spooky Motion At A Distance

Want to see something neat? This is Scott Dunphy’s Contactor, Spooky Motion At A Distance. The game’s got some really neat features! The expedition has already failed once — they got to their intended colony, only to find it dead, with evidence that its inhabitants came from somewhere else! Does that mean that a Rectifier [...]

The Jank Casters get Shock:ed

The Jank Cast crew played Shock: and really dug it. Their game was Human Cloning vs. Aging and Reproduction. It got good and gnarly. After Granther torturing Granther torturing Granther, I kinda needed a shower. —Todd Brilliant scene there, guys. I’m glad you enjoyed it.

Shock:Human Contact Is At the Printer

For 800 years the Academy has been slowly bringing the humans of Earth back from the brink of extinction to enlightenment. For the last 300, it has looked in wonder at the faint signals from the stars, knowing that humans had fled their home deep in its terrible past and may now be struggling without [...]

Xenon: Now a Shitty Webpage!

Xenon: is entering real playtesting tomorrow night. I’m very excited. Dare I say Gen Con 2010?

The Sisterhood of Taw

Over at Anyway, we’re talking about our factions for Mechaton. Here are some of the forces of the Sisterhod of Taw:

Douchebags End the World

Back in August, I played a game of Hot War at Gen Con with Malcolm Craig, Rob Bohl (designer of Misspent Youth), Matt Machell (designer of Covenant), and Greg Stolze (designer of Unknown Armies). Hot War is the follow-up to Cold City, one of my favorite games and the spiritual descendant of The Mountain Witch, [...]

Ayizé

From our game Human Contact, this is Ayizé, a character of mine. She’s an anthropologist with a (scandalously) tight team. She was working to put herself in a position of political power in the station, but as she sees the Robusts as more and more human and interesting, she’s starting to feel like her political [...]

Human Contact

I’m in a regular game right now called Human Contact, also with Rob Bohl, and with Meg and Vincent Baker. We’re using the resolution rules from the imminent Apocalypse World, combined with the Owe List and Oracles from the Anthology Engine (as used in In a Wicked Age… and Beowulf). We’re making up Oracle elements [...]