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	<title>xenoglyph &#187; olmag</title>
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	<link>http://glyphpress.com/talk</link>
	<description>the alien writing of designer joshua a.c. newman</description>
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	<itunes:summary>the alien writing of designer joshua a.c. newman</itunes:summary>
	<itunes:author>xenoglyph</itunes:author>
	<itunes:explicit>yes</itunes:explicit>
	<itunes:image href="http://glyphpress.com/talk/wp-content/plugins/powerpress/itunes_default.jpg" />
	<itunes:subtitle>the alien writing of designer joshua a.c. newman</itunes:subtitle>
	<itunes:keywords>Indie game design, RPG, science fiction, SF, sci fi, story, transhumanist</itunes:keywords>
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		<title>xenoglyph &#187; olmag</title>
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		<link>http://glyphpress.com/talk/category/olmag/</link>
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	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
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		<item>
		<title>Episode 11: THE END OF THE WORLD!</title>
		<link>http://glyphpress.com/talk/2010/episode-11-the-end-of-the-world/</link>
		<comments>http://glyphpress.com/talk/2010/episode-11-the-end-of-the-world/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 07:37:59 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[olmag]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1365</guid>
		<description><![CDATA[40:30 long &#038; 37.1 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) end it all. Just in time for your Dreamation 2010 drive/flight! - You can&#8217;t cut a piece off something living unless it wants you to, like one of those [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://glyphpress.com/talk/wp-content/uploads/FAIL.jpg" alt="" title="FAIL" width="600" height="301" class="aligncenter size-full wp-image-1364" /></p>
<p>40:30 long &#038; 37.1 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-011.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) end it all. Just in time for your <a href="http://dexposure.com/d2010sched.html">Dreamation 2010</a> drive/flight!</p>
<p>- You can&#8217;t cut a piece off something living unless it wants you to, like one of those happy cow-like aliens from <i><a href="http://en.wikipedia.org/wiki/The_Restaurant_at_the_End_of_the_Universe">Resturant at the End of the Universe</a></i> or a <a href="http://news.bbc.co.uk/2/hi/3286721.stm">German suicide</a><br />
- The TV show <a href="http://en.wikipedia.org/wiki/Dollhouse_(TV_series)"><i>Dollhouse</i></a> by J.J. Abrams<br />
- Rob&#8217;s a bad designer and Joshua doesn&#8217;t like people<br />
- <a href="http://gamechef.wordpress.com/">Game Chef</a><br />
- <i><a href="http://glyphpress.com/talk/2010/human-contact-dreamation-preview-edition-front-cover/">Shock: Human Contact</a></i> by Joshua, and <i><a href="http://www.lumpley.com/wicked.html">In a Wicked Age&#8230;.</a></i> and <i><a href="http://www.lumpley.com/apocalypse/">Apocalypse World</a></i> by Vincent Baker of <a href="http://lumpley.com/">Lumpley Games</a><br />
- Meguey Baker of <a href="http://www.nightskygames.com/">Night Sky Games</a><br />
- <a href="http://jobsearch.about.com/cs/interviews/a/behavioral.htm">Behavior-based questioning</a> in interviews, and how it relates to game design<br />
- <a href="http://en.wikipedia.org/wiki/John_Wick">John Wick</a> and <a href="http://ephealy.com/">Ed Healy</a> also are doing a project like <i>Oo!</i><br />
- <i><a href="http://axecop.com/">AXE COP</a></i><br />
- Another project: <i>Ludic Jibber Jabber</i> (no link yet)<br />
- <i><a href="http://podgecast.com/">The Podge Cast</a></i> shows up on iTunes when you search for <i>Oo!</i><br />
- Our negative review on iTunes<br />
- Our requisite <i><a href="http://radiolab.org/">Radio Lab</a></i> reference<br />
- <i><a href="http://sonsofkryos.livejournal.com/">Sons of Kryos</a></i>, <a href="http://www.nytimes.com/pages/science/">Science Times</a>, <i><a href="http://brilliantgameologists.com/">Brilliant Gameologists</a></i><br />
- HOW TO FAIL!!!!!<br />
- An NPR story referencing <a href="http://www.npr.org/templates/story/story.php?storyId=4818157">public administration and dead horses</a><br />
- Kevin Smith&#8217;s <i><a href="http://www.viewaskew.com/clerks/”>Clerks</a></i><br />
- Timothy Kleinert&#8217;s <i><a href="http://en.wikipedia.org/wiki/The_Mountain_Witch">The Mountain Witch</a></i></p>
<p>You can subscribe to the show (if you still want to) by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is a live version of &#8220;The End of the Tour&#8221; by <a href="http://tmbg.com/">They Might Be Giants</a> from the album John Henry.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/episode-11-the-end-of-the-world/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<item>
		<title>Choose Your Adventure! [Oo! Let&#039;s Make a Game!]</title>
		<link>http://glyphpress.com/talk/2009/choose-your-adventure-oo-lets-make-a-game/</link>
		<comments>http://glyphpress.com/talk/2009/choose-your-adventure-oo-lets-make-a-game/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:44:36 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[olmag]]></category>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1148</guid>
		<description><![CDATA[51:04 long &#038; 49 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England. We took some during-the-show notes. If [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/SUPERCOMPUTER.jpg" rel="lightbox[1148]"><img src="http://glyphpress.com/talk/wp-content/uploads/SUPERCOMPUTER.jpg" alt="SUPERCOMPUTER" title="SUPERCOMPUTER" width="600" height="216" class="aligncenter size-full wp-image-1131" /></a></p>
<p>51:04 long &#038; 49 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-010.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.</p>
<p>We took some during-the-show notes. If you have Google Wave you might be able to take a look at the <a href="https://wave.google.com/wave/#restored:search,restored:wave:googlewave.com!w%252BiRUXK3_WB,restored:wave:googlewave.com!w%252Bfc5csjy9B.1">Wave</a> we created while recording. For those of you without, you can check out the Google Docs <a href="http://docs.google.com/View?id=dft3ts6x_20dwwf9rh9">transcription</a></p>
<p>- The <a href="http://community.livejournal.com/weirdjews/">Weird Jews Livejournal group</a> that Joshua joined<br />
- The <a href="http://en.wikipedia.org/wiki/Tenth_Amendment_to_the_United_States_Constitution">Tenth Amendment</a> to the US Constitution<br />
- The <a href="http://www.amptoons.com/blog/archives/2009/11/08/who-is-a-jew-court-ruling-in-britain-raises-question-from-the-new-york-times/">Alas, A Blog</a> entry about the New York Times piece on England and Jewishness<br />
- Kat &#038; Michael Miller&#8217;s <i><a href="http://www.ipressgames.com/serial.html">Serial Homicide Unit</a></i><br />
- The <i><a href="http://en.wikipedia.org/wiki/Starship_Troopers_%28film%29">Starship Troopers</a></i> and <i><a href="http://en.wikipedia.org/wiki/Robocop">Robocop</a></i> films<br />
- Feedback from Doc Holaday, <a href="http://burningwheel.org/">Luke Crane</a> (sorta), <a href="http://lumpley.com/">Vincent Baker</a>, Jj<br />
- cat and man!<br />
- We know who the game will always be about now!<br />
- <a href="http://en.wikipedia.org/wiki/Larry_Ellison">Larry Ellison</a><br />
- <a href="http://en.wikipedia.org/wiki/Rutgers_university">Rutgers </a> and <a href="http://en.wikipedia.org/wiki/Yale_university">Yale</a> Universities<br />
- <a href="http://en.wikipedia.org/wiki/Blackwater_Worldwide">Blackwater Worldwide</a><br />
- <a href="http://en.wikipedia.org/wiki/Postmodernism">Postmodernism</a><br />
- <i><a href="http://simoncarryer.googlepages.com/">On Mighty Thews</a></i>, by Simon Carryer<br />
- <a href="http://en.wikipedia.org/wiki/Frank_Frazetta">Frank Frazetta</a><br />
- The <a href="http://www.draconismontreal.ca/index.php">Draconis Montreal</a> convention</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Taffy Lewis&#8217; Night Club&#8221; by <a href="http://en.wikipedia.org/wiki/Vangelis">Vangelis</a>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/choose-your-adventure-oo-lets-make-a-game/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<item>
		<title>Oo! Let&#8217;s Make a Game! Episode 9: Secret Powerz!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-9-secret-powerz/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-9-secret-powerz/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 04:53:16 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[olmag]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1087</guid>
		<description><![CDATA[57:39 long &#038; 52.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/ooh-lets-300.gif" rel="lightbox[1087]"><img src="http://glyphpress.com/talk/wp-content/uploads/ooh-lets-300.gif" alt="ooh-lets-300" title="ooh-lets-300" width="600" height="235" class="aligncenter size-full wp-image-1088" /></a></p>
<p>57:39 long &#038; 52.8 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-009.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the game have.</p>
<p><a href="http://docs.google.com/View?id=dft3ts6x_19hc2cfmhh">Notes</a> taken by Joshua and I before and during the episode, with lots of detail on what we came up with.</p>
<p>- Joshua tells a story about badasses and kukris<br />
- Listener feedback from Renato Raimonda, Dave Michalak, and Noah Trammell (02:54 &#8211; 10:00)<br />
- Archetype / Dramatic role as a class / race combination<br />
- Vincent Baker&#8217;s <i><a href="http://www.lumpley.com/comment.php?entry=451">Apocalypse World</a></i><br />
- Ibrahim Dahlstrom-Hakki&#8217;s (aka &#8220;Slash&#8221;) board game, <i><a href="http://www.earthmoongames.com/">Salah Ad-Din: Rise of a Leader</a></i><br />
- We tried to use Google Wave, and there&#8217;s a <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252Bb0Fec_hDD">public Wave</a> to look at from our planning session (you need a Wave account)<br />
- The James Herbert novel <i><a href="http://en.wikipedia.org/wiki/The_Fog">The Fog</a></i>, which Joshua conflates with the Stephen King novella, <i><a href="http://en.wikipedia.org/wiki/The_Mist">The Mist</a></i><br />
- The German boardgame <i><a href="http://spiel-keep-cool.de/">Keep Cool</a></i> (you may be able to buy this if you speak German), and Vincent Baker&#8217;s <i><a href="http://theunstore.com/unstore/game/7">Mechaton</a></i><br />
- The Steven Spielberg sci-fi film <i><a href="http://en.wikipedia.org/wiki/Minority_Report_%28film%29">Minority Report</a></i><br />
- <a href="http://en.wikipedia.org/wiki/Limbic_system">The limbic system</a> (for those of you perplexed by Joshua&#8217;s &#8220;limbically&#8221;)<br />
- The unlinkable but cool Chris Moore game, <i>Psi Run</i> (it was an <a href="http://www.ashcanfront.net/">Ashcan Front</a> game<br />
- Return of <a href="http://en.wikipedia.org/wiki/Singularitarianism">singularitarianism</a><br />
- Return of the tech web!<br />
- Brennan Taylor&#8217;s <i><a href="http://www.galileogames.com/mortal-coil/index.html">Mortal Coil</a></i><br />
- <a href="http://en.wikipedia.org/wiki/Darpanet">DARPANET</a></p>
<p>Listener homeworks (2 of them): </p>
<p>1) Give us a name for the cloudkill<br />
2) Give us a name for the little quanta of information the cloudkill gets on you</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Games Without Frontiers&#8221; by <a href="http://www.petergabriel.com/">Peter Gabriel</a>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-9-secret-powerz/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>[Oo! Let&#039;s Make a Game!] Episode 8: Building People!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-8-building-people/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-8-building-people/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 04:32:56 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[olmag]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1069</guid>
		<description><![CDATA[54:46 long &#038; 50.2 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they&#8217;re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/identities.jpg" rel="lightbox[1069]"><img src="http://glyphpress.com/talk/wp-content/uploads/identities.jpg" alt="identities" title="identities" width="600" height="311" class="aligncenter size-full wp-image-1068" /></a></p>
<p>54:46 long &#038; 50.2 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-008.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) finish developing the character-based situation for the game they&#8217;re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change away from baseline humanity</p>
<p><a href="http://docs.google.com/View?id=dft3ts6x_18cgdh6thp">Rob&#8217;s during-the-show notes</a>, the <a href="http://docs.google.com/View?id=dft3ts6x_17hs3tgsf7">document</a> containing the complete write-up of the relationship map, and Joshua&#8217;s <a href="http://docs.google.com/View?id=dc5jrcn4_3f59zbwhk">ideas</a> on the cloudkill technology.</p>
<p>- Rob does a staged reading of the lyrics to &#8220;Prevenge&#8221; by They Might Be Giants<br />
- We reflect on how much podcasting is like <i><a href="http://en.wikipedia.org/wiki/The_King_of_Comedy_%281983_film%29">The King of Comedy</a></i><br />
- Obligatory references to <a href="http://lumpley.com/">Vincent Baker</a>, <a href="http://radiolab.org/">Radio Lab</a>, and Paul Beakley (we also talk about <a href="http://swingpad.com/dustyboots/wordpress/">Ben Lehman</a>)<br />
- <a href="http://en.wikipedia.org/wiki/COINTELPRO">COINTELPRO</a><br />
- The film <a href="http://en.wikipedia.org/wiki/Jarhead_%28film%29">Jarhead</a><br />
- <i><a href="http://en.wikipedia.org/wiki/The_wire">The Wire</a></i>, <i><a href="http://en.wikipedia.org/wiki/Generation_Kill_%28TV_series%29">Generation Kill</a></i>, and <i><a href="http://en.wikipedia.org/wiki/Battlestar_Galactica_%282004_TV_series%29">Battlestar Galactica</a></i><br />
- <a href="http://en.wikipedia.org/wiki/John_Dillinger">John Dillinger</a><br />
- <a href="http://en.wikipedia.org/wiki/Toxoplasmosis">Toxoplasmosis</a>, <a href="http://brilliantgameologists.com/">Brilliant Gameologists podcast</a>, and <a href="http://en.wikipedia.org/wiki/Peeps_%28novel%29"><i>Peeps</i></a> by Scott Westerfeld<br />
- <a href="http://en.wikipedia.org/wiki/Hampshire_College">Hampshire College</a>, the college Joshua graduated from<br />
- <a href="http://en.wikipedia.org/wiki/Crank_%28film%29"><i>Crank</i></a>, which has a sub-standard sequel<br />
- <a href="http://www.galileogames.com/mortal-coil/index.html"><i>Mortal Coil</i></a><br />
- <a href="http://www.halfmeme.com/master.html"><i>My Life with Master</i></a><br />
- <a href="http://www.d20srd.org/srd/spells/cloudkill.htm">Cloudkill</a><br />
- <a href="http://en.wikipedia.org/wiki/A_Scanner_Darkly_%28film%29"><i>A Scanner Darkly</i></a><br />
- <a href="http://jiffycon.com/">JiffyCon</a><br />
- There are mysterious goings-on on the <a href="http://www.facebook.com/#/pages/Shock-Social-Science-Fiction/186775647912?ref=ts">Facebook page</a> for <i>shock:</i></p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Prevenge&#8221; by <a href="http://www.theymightbegiants.com/">They Might Be Giants</a> from the album <i><a href="http://www.theymightbegiants.com/shop/the-else/">The Spine</a></i>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-8-building-people/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! Episode 7: Life During Wartime</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-7-life-during-wartime/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-7-life-during-wartime/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 23:22:21 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1055</guid>
		<description><![CDATA[58:34 long &#038; 56.2 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) try out a new way of designing and recording. The show will be going biweekly and Joshua &#038; Rob are going to start doing some design before recording, then [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/ethnicRhinoplasty.jpg" rel="lightbox[1055]"><img src="http://glyphpress.com/talk/wp-content/uploads/ethnicRhinoplasty.jpg" alt="ethnicRhinoplasty" title="ethnicRhinoplasty" width="600" height="379" class="aligncenter size-full wp-image-1054" /></a></p>
<p>58:34 long &#038; 56.2 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-007.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) try out a new way of designing and recording. The show will be going biweekly and Joshua &#038; Rob are going to start doing some design before recording, then discuss it. A great deal of headway is made making up the starting characters and mapping out some of their relationships.</p>
<p><a href="http://docs.google.com/View?id=dft3ts6x_15hcpx7nhr">Joshua &#038; Rob&#8217;s pre-show work and formal/structured notes written during the episode</a>.</p>
<p>- Joshua &#038; Rob discuss fucking robots and <a href="http://en.wikipedia.org/wiki/Uncanny_valley">the uncanny valley</a><br />
- Jenn from <a href="http://www.trapcast.com/">Trapcast</a> is happy to &#8220;see&#8221; us back<br />
- The setup of the protagonists in a pentagram<br />
- Each iteration of the game will have one of the five characters as protagonist<br />
- Matt Wilson&#8217;s <i><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></i> has rules for saying who&#8217;s the protagonist on a per-episode basis, and <i>shock:</i> does it on a per-scene basis; Rob presumes that <i><a href="http://en.wikipedia.org/wiki/Buffyverse_role-playing_games">The Buffy the Vampire Slayer Role-playing Game</a></i> has something to handle a main protagonist with back-ups<br />
- Seth Ben Ezra&#8217;s <i><a href="">Dirty Secrets</a></i> also has one main protagonist<br />
- <a href="http://lumpley.com/">Vincent Baker</a>&#8216;s game <i>Synthia</i><br />
- Emily Care Boss has a game in playtest that adapts Eero Tuovinen&#8217;s <i><a href="http://www.arkenstonepublishing.net/zombiecinema">Zombie Cinema</a></i> (there&#8217;s a <a href="http://story-games.com/forums/?CommentID=191006">Story Games thread post</a> that discusses it very briefly<br />
- Stealing the qualitative fictional rule-setting from Brennan Taylor&#8217;s <i><a href="http://www.galileogames.com/mortal-coil/index.html">Mortal Coil</a></i><br />
- Joshua is reading <i><a href="http://www.amazon.com/Not-Woman-Born-Robert-Silverberg/dp/0451456815">Not of Woman Born</a></i> on recommendation from Meguey Baker of <a href="http://www.nightskygames.com/">Night Sky Games</a><br />
- Joshua and Rob argue over whether police are just another gang<br />
- A discussion including the film <i><a href="http://en.wikipedia.org/wiki/L.A._Confidential_%28film%29">L.A. Confidential</a></i> and the TV show <i><a href="http://en.wikipedia.org/wiki/The_Wire">The Wire</a></i><br />
- I spoil the 1991 remake of <a href="http://en.wikipedia.org/wiki/Cape_Fear_%281991_film%29"><i>Cape Fear</i></a> to make a point</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Life During Wartime&#8221; by <a href="http://www.rockhall.com/inductee/talking-heads">The Talking Heads</a>.</p>
<p>Incidentally, you can find more information about the header image for the blog post at this <a href="http://tinyurl.com/yg3f9dr">article</a> about ethnic cosmetic surgery.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-7-life-during-wartime/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>OLMAG Episode 6: How to Start a War!</title>
		<link>http://glyphpress.com/talk/2009/olmag-episode-6-how-to-start-a-war/</link>
		<comments>http://glyphpress.com/talk/2009/olmag-episode-6-how-to-start-a-war/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 20:44:56 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1025</guid>
		<description><![CDATA[(EDIT: I&#8217;ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn&#8217;t the real image. That was for a completely&#8230; different project.) 52:24 long &#38; 50.3 MB big In this episode, Robert [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/refugees.jpg" rel="lightbox[1025]"><img class="aligncenter size-full wp-image-1023" title="Check out that kid's face." src="http://glyphpress.com/talk/wp-content/uploads/refugees.jpg" alt="Check out that kid's face." width="600" height="193" /></a></p>
<p>(EDIT: I&#8217;ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image <a href="http://glyphpress.com/talk/wp-content/uploads/1250466965.baltowoof_prawnnbalto_adjusted1.jpg" rel="lightbox[1025]">here</a>. Edit: No, Rob. That wasn&#8217;t the real image. That was for a completely&#8230; different project.)</p>
<p>52:24 long &amp; 50.3 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-006.mp3">episode</a>, Robert Bohl (designer of <em><a href="http://misspentyouthgame.com/">Misspent Youth</a></em>) and Joshua A. C. Newman (designer of <em><a href="http://glyphpress.com/shock/">shock: social science fiction</a></em>), we talk about a few possible initial scenarios, and decide which one we want to explore first. There&#8217;s some good progress here from the absolute slaughter and misery we inflicted on each other in the prior episode.</p>
<p><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/lifeless-looking-at-joshuas-parts-on-the-floor">Joshua&#8217;s homework</a> and <a href="http://docs.google.com/Doc?id=dft3ts6x_13t3pmrbfw">Rob&#8217;s notes during the show</a></p>
<p>- Joshua tries to let Rob off the hook for being lazy<br />
- <a href="http://lumpley.com/">Vincent Baker</a> gave us extremely helpful feedback on the <a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-5-sticky-situations">forum</a><br />
- We get more status by talking about Vincent&#8217;s input than we do from discussing Paul Beakley&#8217;s<br />
- Joshua talks about a whispered <a href="http://story-games.com/forums/">Story Games</a> thread between he and Alexandre (board name <a href="http://story-games.com/forums/account.php?u=1093">Kobayashi</a>), who was a soldier in the <a href="http://en.wikipedia.org/wiki/Yugoslavian_civil_war">Yugoslav Wars</a><br />
- Joshua&#8217;s scenario idea is the refugee one<br />
- In LIFELESS, you play&#8230;. (around 10:30)<br />
- Simon C&#8217;s feedback, which brings up discussion of Vincent&#8217;s <a href="http://www.lumpley.com/comment.php?entry=438">fiction-first</a> posts<br />
- Bruce Sterling&#8217;s <em><a href="http://en.wikipedia.org/wiki/Schismatrix">Schismatrix</a></em> and <em><a href="http://en.wikipedia.org/wiki/Crystal_Express">Crystal Express</a></em><br />
- Requisite references to <em><a href="http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29">Dollhouse</a></em> and Richard K. Morgan&#8217;s <a href="http://en.wikipedia.org/wiki/Takeshi_Kovacs">Takeshi Kovacs novels</a><br />
- We settle on the refugee thing, as at least the first &#8220;module&#8221;<br />
- A mention of (and spoiler for) the film <em><a href="http://en.wikipedia.org/wiki/Silent_Running">Silent Running</a></em><br />
- Emily Care Boss&#8217;s <em><a href="http://www.blackgreengames.com/sis.html">Sign in Stranger</a></em><br />
- We want to have the game to come with the scenario all set to go, like John Harper&#8217;s <em><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a></em><br />
- Our homework: each of us writes: a setup for the war, 6 characters, a relationship map, and the initiating technology that made it terrible<br />
- No listener homework<br />
- Working title: &#8220;Lifeless&#8221;<br />
- We mention the comic book/game store we were about to head to in Northampton, MA: <a href="http://www.modern-myths.com/">Modern Myths</a></p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie:</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0" alt="" /></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is from the same band and the same album. The song is called Sheena&#8217;s Got a Microwave Now, and I chose it because it&#8217;s the harrowing story of a love denied and interfered with by an insurmountable gap in technology.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/olmag-episode-6-how-to-start-a-war/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! No Episode!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-no-episode/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-no-episode/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 13:48:41 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1005</guid>
		<description><![CDATA[55 seconds long, I don&#8217;t care how big In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don&#8217;t have an episode this week. Suck it. Join the forum discussion on this post]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/excuse1024_768.jpg" rel="lightbox[1005]"><img src="http://glyphpress.com/talk/wp-content/uploads/excuse1024_768-600x450.jpg" alt="excuse1024_768" title="excuse1024_768" width="600" height="450" class="aligncenter size-large wp-image-1006" /></a></p>
<p>55 seconds long, I don&#8217;t care how big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-005-01.mp3">non-episode</a>, Robert Bohl and Joshua A.C. Newman explain why they don&#8217;t have an episode this week. Suck it.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-no-episode/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! Episode 5: Sticky Situations!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-5-sticky-situations/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-5-sticky-situations/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 13:18:16 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=997</guid>
		<description><![CDATA[01:54:51 long &#038; 110.3 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss how to pre-bake-in a situation for the game they&#8217;re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://glyphpress.com/talk/wp-content/uploads/stickySituations.gif"/></p>
<p>01:54:51 long &#038; 110.3 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-005.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>), discuss how to pre-bake-in a situation for the game they&#8217;re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this arduously long show? Listen in to find out.</p>
<p><a href="http://docs.google.com/View?id=dc5jrcn4_2hp2k4dcs">Joshua&#8217;s homework</a> (Rob didn&#8217;t do his).</p>
<p>- We start of being enthusiastic about <i><a href="http://en.wikipedia.org/wiki/Idiocracy">Idiocracy</a></i><br />
- Rob skipped homework, Joshua didn&#8217;t<br />
- Discussing input from <a href="http://lumpley.com/">Vincent Baker</a>, Simon C., and Doc Holaday<br />
- Charles Stross&#8217;s <i><a href="http://en.wikipedia.org/wiki/Accelerando_%28book%29">Accelerando</a></i><br />
- <i><a href="http://en.wikipedia.org/wiki/Futurama">Futurama</a></i><br />
- Transhumanauts!<br />
- John Cassaday and Warren Ellis&#8217;s <i><a href="http://en.wikipedia.org/wiki/Planetary_%28comics%29">Planetary</a></i><br />
- My friend <a href="http://bdeakin.livejournal.com/">Blake</a>, who had an interesting idea for a game<br />
- The movies <i><a href="http://en.wikipedia.org/wiki/Cube_%28film%29">Cube</a></i> and <i><a href="http://en.wikipedia.org/wiki/Saw_%28franchise%29">Saw</a></i><br />
- <i><a href="http://thoughtfulgames.com/montsegur1244/index.html">Montsegur 1244</a></i> and <i><a href="http://www.hamsterprophetproductions.com/wordpress/?page_id=25">carry: a game about war</a></i><br />
- <i><a href="http://www.ganakagok.com/">Ganakagok</a></i><br />
- <i><a href="http://en.wikipedia.org/wiki/100_Bullets">100 Bullets</a></i><br />
- <a href="http://en.wikipedia.org/wiki/Exquisite_corpse">Exquisite corpse</a><br />
- Wildly various spider genetalia<br />
- <i><a href="http://en.wikipedia.org/wiki/Twenty_Bucks">Twenty Bucks</a></i><br />
- <i><a href="http://www.ashcanfront.net/forums/?CategoryID=10">Psi Run</a></i> (or, at least, its forum)<br />
- <i><a href="http://www.lumpley.com/dogsources.html">Dogs in the Vineyard</a></i><br />
- <i><a href="http://www.archaiasp.com/mouse_guard_rpg.php">Mouse Guard RPG</a></i><br />
- Do not look Vincent Baker in the eye<br />
- Our homework: Vomit forth creativity on this project<br />
- Listener homework: Give us some scenarios</p>
<p>Rob&#8217;s during-the-show <a href="http://docs.google.com/View?id=dft3ts6x_12c6vgdpdm">notes</a></p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is Overlap by Ani DiFranco from the album <i><a href="http://www.righteousbabe.com/store/prod_albums.asp?id=334">Out of Range</a></i></p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-5-sticky-situations/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! Episode 4: Social Networks!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-4-social-networks/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-4-social-networks/#comments</comments>
		<pubDate>Tue, 15 Sep 2009 22:33:27 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=991</guid>
		<description><![CDATA[01:06:30 long &#038; 63.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://glyphpress.com/talk/wp-content/uploads/socialNetworks.gif"/></p>
<p>01:06:30 long &#038; 63.8 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-004.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty game design here.</p>
<p><a href="http://docs.google.com/View?docID=0AWpQIsrsP7gGZGM1anJjbjRfMWYyaGdyZGc3&#038;revision=_latest">Joshua</a>&#8216;s and <a href="http://docs.google.com/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfOGdoZ3RocmQ2&#038;revision=_latest">Rob</a>&#8216;s homeworks</p>
<p>- Listener feedback: Paul Beakley, Nathan Wilson, Simon C, Doc Holaday<br />
- The book <i>Starfish</i> by <a href="http://en.wikipedia.org/wiki/Peter_Watts">Peter Watts</a><br />
- Discussion of how many players the game should service<br />
- Initialization, a word to be used a lot in the game<br />
- Drop initialization phase created NPC?<br />
- <i><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></i><br />
- Spotlight characters, scene order, and whether scenes are about players or characters<br />
- Are there too many scenes? Can you run out of interesting stuff before you run out of time?<br />
- The roles that PCs play in spotlight characters&#8217; scenes when they&#8217;re not spotlight<br />
- <i><a href="http://en.wikipedia.org/wiki/The_wire">The Wire</a></i><br />
- Introducing new NPCs and new tech, tying Currents to them<br />
- Talking about the tech web<br />
- Separate relationship maps on each character sheet to reflect different visions of relationships<br />
- What am mechanics?<br />
- Joshua = power, Rob = meaningfulness<br />
- Joshua promises a diagram<br />
- Mind control!<br />
- Personality Anchors, and we argue over it<br />
- Richard K. Morgan&#8217;s <a href="http://en.wikipedia.org/wiki/Takeshi_Kovacs">Takeshi Kovacs</a> novels<br />
- Rob keeps talking about &#8220;spotlight scene&#8221; when he means &#8220;spotlight episode&#8221;<br />
- Anchors and immunity<br />
- Vincent Baker&#8217;s <a href="http://glyphpress.com/talk/forum/game-design-studio/apocalypse-world-page-design">thread</a> where he&#8217;s asking for critique on <i>Apocalypse World</i><br />
- What to call the co-GMs?<br />
- Homework: write up what a scene might feel like, which we&#8217;re probably going to do on the forum<br />
- No listener homework</p>
<p>Rob&#8217;s during-the-show <a href="http://docs.google.com/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfOWhyd3Z0cmhy&#038;revision=_latest">notes</a></p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is <i><a href="http://www.playerie.com/artists/angry_red_planet/index.html">I Wish I Was a Boy</a></i> by Angry Red Planet, provided by <a href="http://www.musicalley.com/">Podshow&#8217;s Podsafe Music Network</a>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-4-social-networks/"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a></span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! Episode 3: Human Evolution!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-3-human-evolution/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-3-human-evolution/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 23:11:52 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[olmag]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=985</guid>
		<description><![CDATA[58:55 long &#038; 56.6 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what character creation should be like in the transhumanist science fiction game they&#8217;re designing—before your very ears! What are the characters going to do? What are the meta-fictional [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/uncannyPhil.jpg" rel="lightbox[985]"><img src="http://glyphpress.com/talk/wp-content/uploads/uncannyPhil.jpg" alt="Philip K. Dick lives in the Uncanny Valley." title="Philip K. Dick lives in the Uncanny Valley." width="600" height="208" class="aligncenter size-full wp-image-987" /></a><br />
58:55 long &#038; 56.6 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-003.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>), discuss what character creation should be like in the transhumanist science fiction game they&#8217;re designing—before your very ears! What are the characters going to do? What are the meta-fictional mechanics going to be like? What will the system potentially care about? We get a lot of substantive design work done here and come up with a nascent mechanic that I know Joshua and I are both very excited about.</p>
<p>- We start with listener feedback: Simon C and Nathan Wilson<br />
- Talking about <a href="http://en.wikipedia.org/wiki/Eschatology">eschatology</a><br />
- <a href="http://docs.google.com/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfNDRwcTJmcmc1&#038;revision=_latest">Rob&#8217;s</a> and <a href="http://docs.google.com/View?id=dc5jrcn4_0gkh6tkd9">Joshua&#8217;s</a> homework from last episode<br />
- <a href="http://www.burningwheel.org/wiki/index.php?title=User:Thor_Olavsrud">Thor Olavsrud</a> and Terry Hope Romero got <i>shock:</i> to do some interesting things at <a href="http://jiffycon.com/">JiffyCon</a><br />
- We talk about a possible initializing phase of the game (character creation, only not)<br />
- Joshua&#8217;s blog post about <a href="http://glyphpress.com/talk/2009/in-future-science-could-erase-traumatic-memories/">memory erasure</a><br />
- What can you use technology to change in the game?<br />
- A Radio Lab episode called (and about) <a href="http://www.wnyc.org/shows/radiolab/episodes/2007/06/08">Memory and Forgetting</a><br />
- We don&#8217;t want the world to crush characters like it does in <i>shock:</i><br />
- <a href="http://en.wikipedia.org/wiki/Linus_Torvalds">Linus Torvolds</a><br />
- Charles Stross&#8217;s <i><a href="http://en.wikipedia.org/wiki/Singularity_Sky">Singularity Sky</a></i> and <i><a href="http://en.wikipedia.org/wiki/Accelerando_%28novel%29">Accelerando</a></i><br />
- We talk about whether the <a href="http://en.wikipedia.org/wiki/Technological_singularity">technological singularity</a> will necessarily be a part of the game<br />
- <a href="http://en.wikipedia.org/wiki/Lyndon_LaRouche">Lyndon LaRouche</a><br />
- Waffling on <a href="http://en.wikipedia.org/wiki/Libertarian_transhumanism">libertarian transhumanism</a><br />
- The tv show <i><a href="http://en.wikipedia.org/wiki/Connections_%28TV_series%29">Connecti ons</a></i><br />
- Jared Sorensen, of <a href="http://www.memento-mori.com/">Memento Mori Theatricks</a>, was the first person to suggest to Joshua the idea of non-person-based relationship maps<br />
- The technology web mechanic<br />
- <a href="http://lumpley.com/">Vincent Baker</a> and his idea about capping things<br />
- Our homework: describe what a session of play would be like<br />
- Listener homework: Tell us about protagonists undergoing change in transhumanist fiction; what are your favorite examples or trends?</p>
<p>Rob&#8217;s during-the-show notes from <a href="http://docs.google.com/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfNWd0emZybmRm&#038;revision=_latest">episode two</a> and <a href="http://docs.google.com/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfNmM1Nmg2M2Zw&#038;revision=_latest">this one</a>. Also, <a href="http://docs.google.com/View?docID=0AZvEk74P_71JZGZ0M3RzNnhfN2ZiNzJxNGM3&#038;revision=_latest">initializing-phase 2.0</a> (aka character creation but not).</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. For outgoing, rather than music this time, we have a talk by Joshua&#8217;s old professor, <a href="http://www.uarts.edu/faculty/smilekic/">Slavko Milekic</a>, on the important role touch plays in human nature.</p>
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