55 seconds long, I don’t care how big In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don’t have an episode this week. Suck it. Join the forum discussion on this post
Category Archives: making stuff
Oo! Let’s Make a Game! Episode 5: Sticky Situations!
01:54:51 long & 110.3 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss how to pre-bake-in a situation for the game they’re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this [...]
Oo! Let’s Make a Game! Episode 4: Social Networks!
01:06:30 long & 63.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty [...]
The Game Design Studio Opens Its Garage Doors
Let’s try a little thing! I just put up the game design studio here at xenoglyph. It’s a forum specifically for real, grown-up critique. I will be applying the standards of studio group critique in order to support the creation of better games and better artifacts according to the publication objectives of their creators. The [...]
All That’s Missing Is The Sun To Bake It On My Back
Matzah is only slightly more fun than dreidl. As a lot of folks know, I’ve been trying to invent a dreidl game that’s any good at all for several years now, to no avail. But I’m all up ons with the matzah thing. Here’s what you do. 2c flour 1/2ts salt 1/2c olive oil. Use [...]
Building An Electronic Drum Kit
I’ve been setting myself up with an electronic music studio in the basement built around some old gear. This project will include some found sound materials both from the freesound project and from me walking around with my iPod and a recorder dingus. I want to use not only ambient street sounds, but also percussive [...]
No No No
InDesign, don’t die on me now! Edit: InDesign didn’t die. It’s really good about that, actually. But 260 pages and counting. Jebus. This draft should be done by tomorrow, though. World’s stupid-biggest ashcan, it is.
Making It Be What You Want It To Be
My final college project was a Medieval-style mystical tome containing an allegory using modern artificial life and intelligence as its alchemical ingredients. I bound the book using traditional European bookbinding techniques. You’ll notice, if you order one of my publications, they’re gp0002 or gp0005 or some such number. Homunculand was the first glyphpress publication in [...]
JIT JAAA GAAAAAA!
Good part first! It’s called Jet Jaguar. Thanks, R! I went over these cable stops with Scotchbrite (distinct from Scotchlite, the tape) to make them matte. I also brushed the knobs. It took me forever to confirm that you can do this. You can. That’s a Tektro “cyclocross” inline lever with a bar-end shifter. It’s [...]


