So, I wrote this science fiction story in 1994. I’m not going to post it because it wasn’t very good. But in it, the idea of “home” was more or less abolished for most people. Homelessness was de rigeur (they’re called “HoPers” in the euphemism of the day) because most of what people needed — [...]
Category Archives: information and object design
Look Out Everybody! Here Comes the Future!
Fast Company has just posted the kind of panic article I ain’t seen since, oh, Jack Dempsey’s article, “I Can Whip Any Mechanical Robot“. It refers to Aldous Huxley’s Brave New World, even. And the company that they’re freeeeakin’ out about? Frog Design. The guys who designed the Macintosh. (And the Frollerskate.) The article also [...]
This Is the End of Publishing
Very clever. Now, what I’d really like to see is a total, anarchic proliferation of publishing. Who’s with me?
Matthew/C++/C#
I’m an avid follower of development of the HYBRID Tri-Stat RPG. Matthew/C++/C#/CWhat moved the rules over to Blogspot a couple of years ago from Philippe Tromeur’s site, but that’s not news. What is news is that he’s started development of the game all over from scratch. That is, Matthew/C++/C#/CWhat has deleted the hundreds of rules [...]
Building An Electronic Drum Kit
I’ve been setting myself up with an electronic music studio in the basement built around some old gear. This project will include some found sound materials both from the freesound project and from me walking around with my iPod and a recorder dingus. I want to use not only ambient street sounds, but also percussive [...]
Stroking the Data
This is a really interesting interface that truly hides behind the objects in your environment. This could solve the problem of losing the remote control forever! Now I’m thinking about embedding a bluetooth headset with a solar panel into a tree. You could control outdoor lighting by tapping and rubbing the tree. Or a coffee [...]
Does Whatever a Spider Like
Dig that crazy shit. This frame has so little material, you can see through the spaces of its geodesic structure. It’s woven by hand for now, but they’re apparently developing a manufacturing technique (good luck, guys) that will allow mass production. Thanks, Evan, for the C|Net article that linked to this, though I’m not going [...]


