The 1.0 rules of Kodrek are complete! I’ll be sending boards out to all the Kodrek-level Kickstarter backers just as soon as printing is complete. The timing means that I’ll also be entering the game in the 1000 Year Game Challenge. It’s got some stiff competition! Kodrek is a game with a funny background. It comes [...]
Category Archives: information and object design
Still backlogged on actual articles, but also still agog at the wonder of the universe.
Float Documentary Trailer from Phil Kibbe on Vimeo.
Augmented reality promises to become the greatest, and perhaps most intellectually perilous, information technology ever.
Man, that’s cool. I wonder what else useful you can launch?
I forgot to open up the doors to the Game Design Studio, but young rowdies are already cramming in there, helping each other, so who am I to stop them? If you’ve got something to submit, read the How to Critique post, and join the rest of the class!
Aegir Hallmundur writes over at The Ministry of Type, The whole idea of pages bound like that is an artifact of a particular printing technology — it’s the nature of the delivery medium, not the message. So when we have a digital book, we’re using technology that has its own set of conventions, its own [...]
It’s one thing to think about starships or artificial intelligence. It’s another to think about how we get along, doing normal stuff, like cooking.