Category Archives: information and object design

Kodrek rules, version 1.0

The 1.0 rules of Kodrek are complete! I’ll be sending boards out to all the Kodrek-level Kickstarter backers just as soon as printing is complete. The timing means that I’ll also be entering the game in the 1000 Year Game Challenge. It’s got some stiff competition! Kodrek is a game with a funny background. It comes [...]

There’s No Such Thing as a Jellyfish

Still backlogged on actual articles, but also still agog at the wonder of the universe.

Float Trailer

Float Documentary Trailer from Phil Kibbe on Vimeo.

Good Morning Cyboys and Cybergirls!

Augmented reality promises to become the greatest, and perhaps most intellectually perilous, information technology ever.

Buoy Launcher

Man, that’s cool. I wonder what else useful you can launch?

Game Design Studio: Doors (forced) Open!

I forgot to open up the doors to the Game Design Studio, but young rowdies are already cramming in there, helping each other, so who am I to stop them? If you’ve got something to submit, read the How to Critique post, and join the rest of the class!

Little Dog Grows Up

Books and eBooks Are Not The Same

Aegir Hallmundur writes over at The Ministry of Type, The whole idea of pages bound like that is an artifact of a particular printing technology — it’s the nature of the delivery medium, not the message. So when we have a digital book, we’re using technology that has its own set of conventions, its own [...]

Michaël Harboun’s Nanotech Appliances

It’s one thing to think about starships or artificial intelligence. It’s another to think about how we get along, doing normal stuff, like cooking.

Diaspora: a Free, Open-Source, Secure Social Network

Hey, you remember when I was talking about Google blowing it with Buzz and Facebook’s increasingly dubious privacy policy? And how I proposed a distributed, Open Source, encrypted option? And then Facebook got worse? Four NYU students apparently took up my challenge (and didn’t credit me! The nerve!) and have started a project called Diaspora*. [...]