Category Archives: game design

The Core of the Houdini Thing

From The Secret Life of Houdini: The Making of America’s First Superhero by William Kalush and Larry Sloman: One particularly alluring performer was the beautiful Evatima Tardo, who would allow herself to be bitten on her bare shoulder by a rattlesnake, be impaled on a makeshift cross, and have her face and neck used as [...]

It’s A Long Way From Kung Fu Grip.

The Houdini thing below is having its first protoplaytest in a couple of weeks. We’ll see how that goes. But there’s one other project I’m excited about that I forgot to mention. It’s about war journalism in the era of the citizen journalist, the blogger. The date is 15 years from now. The civil war [...]

Coming Attractions

This Will End Badly for Us All

You know what was great about Firefly? The characters’ interactions were subtle and their motivations, while hidden to themselves, were often clear to everyone else on the ship. Fundamentally, it was a character drama that used a smuggling mcguffin every week to show something about the characters and their relationships. Now, consider this article over [...]

Guess Who’s Coming to Donner?

I had a little discussion with my friend Kevin a while back on Livejournal about the place that “challenge” has in role-playing games, story games, and the like. It’s a discussion that comes up a fair amount, and Nathan took a good stab at it. I’d like to make some parallel coments. This article grew [...]