Frickin’ Beowulf is frickin’ 162 pages already. By the end, it’s gonna be fucking huge. Like, seriously, 250 pages. It’s got the full text of the poem (Grummere translation — 1.0 may be a different translation if I can convince myself to typeset it again), an explanation by Dr. Michael Drout of the “Situation” (in [...]
Category Archives: game design
Standing on the Shoulders of Giants (and Dragons and Monsters)
I’m starting a new project. I’m excited about it. Let’s see how it goes!
When The Only Tool You’ve Got Is A Hammer, Every Problem Looks Like A Nail.
Around about a year ago, I made a post about my enthusiasm for the work of my friends — largely folks interacting through the Forge, though now that community has been largely pushed out of the nest and into the Playcollective, Story Games, the Ashcan Front, the various Go Play events and the like — [...]
EA: Tragically Born Without an Irony Sensor
A close friend of mine used to work at Electronic Arts as an animator. He left for the usual reasons people leave EA: overwork, underpay, and cattle-like treatment. One of the eyerollers, though, was when he told me, “Our project manager sat down with us and said, ‘Play a lot of Half Life. Because we [...]
I think we should put some mountains here, otherwise, what are the characters going to fall off of?
From Judd, who got it from Warren Ellis, who got it from M John Harrison: Every moment of a science fiction story must represent the triumph of writing over worldbuilding. Worldbuilding is dull. Worldbuilding literalises the urge to invent. Worldbuilding gives an unneccessary permission for acts of writing (indeed, for acts of reading). Worldbuilding numbs [...]
In Sweden, They Don’t Care Who You Know.
Wow. Look at the company I get in with these days! That’s a page I’m damned proud to be on. Also, there’s an interesting thread about the Singularity going on over at RPGnet. Check it out before it devolves into namecalling!
The Hr.Ms. Mercurius
Above is the Hr.Ms. Mercurius, a (completely fictional, though named after an actual) 17th c. Dutch sailing vessel. Judd saw some earlier prototypes, but honestly the other ones are really primitive in comparison. They lacked a mizzenmast (the most sternward mast) over the poop deck* and were overall much clumsier in appearance. I realize that [...]
Like Eagles on the Sea
I grew up in Newport, RI, the home of a lot of sailing history — the White Horse Tavern down the street from my house was a Revolutionary hangout run by pirates and Captain Cook’s Endeavour lies at the floor of the harbor (as well as lots of other interesting ships of varying origins), and [...]


