Category Archives: game design

All That’s Missing Is A Fire (And Guns)

This is Rallycross. It’s exactly what Burning Rubber is, only in Burning Rubber, when you’re falling behind, you shoot the guy in front of you.

How skidding works

I’m happy to say that this is pretty much how skids work in Burning Rubber. Also, you see how, on a lot of these corners, the dude is laying down tread? That’s where he’s skidding. He’s still in control of the car, but he’s skidding. And you see how all of a sudden, the car [...]

The Lancia Stratos Is The Coolest Car Ever

I’m pretty sure I had a Matchbox Lancia Stratos as a kid. It’s an astonishingly cool car. Apparently, it was pretty dominant in the mid-70s as a ralley racer, which is really neat, given its street car looks. I guess it held on to the corners as tightly as the other top racers, then took [...]

Gotta get those Launching Over It rules.

Burning Rubber 0.2

(see also Burning Rubber 0.1)
Got together tonight with Rob Bohl, Emily Care-Boss, and Epidiah Ravichol for a first round playtest of Burning Rubber. We weren’t shooting at each other. I wanted to see if the driving game was fun, and when, if ever, you’d wish you could shoot. Each of them gave really solid feedback. [...]

Burning Rubber

I really like racing games. I like Formula D, I like Burnout, and I played the shit out of Car Wars as a lad. What Formula D (née Formula Dé) and Burnout have in common is fast, sleek gameplay. What Formula D and Car Wars have in common are vehicle construction rules (otherwise excellent 5th [...]

Eyes in the Night, Delivered To Your Doorstep

Beowulf is off to press on the morrow! I’m doing a very limited run, Ashcan-style, so if you want to read the poem, consider the exegesis, play the game, and give me feedback, this is your chance!
I’m selling it for $14+$5 S&H, or just regular $14 at Gen Con. Since the run is limited, I’ll [...]

So Many Words, So Many Meanings

Frickin’ Beowulf is frickin’ 162 pages already. By the end, it’s gonna be fucking huge. Like, seriously, 250 pages.
It’s got the full text of the poem (Grummere translation — 1.0 may be a different translation if I can convince myself to typeset it again), an explanation by Dr. Michael Drout of the “Situation” (in Big [...]

Standing on the Shoulders of Giants (and Dragons and Monsters)

I’m starting a new project. I’m excited about it. Let’s see how it goes!

When The Only Tool You’ve Got Is A Hammer, Every Problem Looks Like A Nail.

Around about a year ago, I made a post about my enthusiasm for the work of my friends — largely folks interacting through the Forge, though now that community has been largely pushed out of the nest and into the Playcollective, Story Games, the Ashcan Front, the various Go Play events and the like — [...]