Category Archives: game design

OLMAG Episode 6: How to Start a War!

(EDIT: I’ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn’t the real image. That was for a completely… different project.)
52:24 long & 50.3 MB big
In this episode, Robert Bohl (designer [...]

Oo! Let’s Make a Game! No Episode!

55 seconds long, I don’t care how big
In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don’t have an episode this week. Suck it.
Join the forum discussion on this post – (1) Posts

Oo! Let’s Make a Game! Episode 5: Sticky Situations!

01:54:51 long & 110.3 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss how to pre-bake-in a situation for the game they’re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this arduously [...]

Oo! Let’s Make a Game! Episode 4: Social Networks!

01:06:30 long & 63.8 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty game [...]

Oo! Let’s Make a Game! Episode 3: Human Evolution!

58:55 long & 56.6 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what character creation should be like in the transhumanist science fiction game they’re designing—before your very ears! What are the characters going to do? What are the meta-fictional mechanics [...]

[Oo! Let's Make a Game!] Episode 2: What’s It All About?

01:00:59 long & 55.9 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what the transhumanist science fiction game they’re designing—before your very ears!—should be about. What is transhumanism about? Where does the design want to focus?
- We start with listener feedback: [...]

Oo! Let’s Make a Game! Episode 001: What Now?

01:05:25 long & 59.9 MB big
This episode is the first in a new endeavor by Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), wherein they create a new roleplaying game before your very ears! Over the course of the next howevermany weeks, for one hour each [...]

The Game Design Studio Opens Its Garage Doors

Let’s try a little thing!
I just put up the game design studio here at xenoglyph. It’s a forum specifically for real, grown-up critique.
I will be applying the standards of studio group critique in order to support the creation of better games and better artifacts according to the publication objectives of their creators.
The forum will be [...]

Matthew/C++/C#

I’m an avid follower of development of the HYBRID Tri-Stat RPG. Matthew/C++/C#/CWhat moved the rules over to Blogspot a couple of years ago from Philippe Tromeur’s site, but that’s not news. What is news is that he’s started development of the game all over from scratch.
That is, Matthew/C++/C#/CWhat has deleted the hundreds of rules already [...]

All That’s Missing Is A Fire (And Guns)

This is Rallycross. It’s exactly what Burning Rubber is, only in Burning Rubber, when you’re falling behind, you shoot the guy in front of you.