Category Archives: community

Maybe You Want Not To Publish

Dreamation is a game convention I go to every year in New Jersey. You probably know about it because you’re either one of the people I saw there or because you know me and know that I disappeared for four days a couple of weeks ago. It’s a pretty cool thing. They make indie designers [...]

Sharing Dreams

Two weeks ago, I took off for Dreamation with my deeply excellent Western Massive fellows and a lot of stuff went down. I’m gonna give a quick rundown, then I’ll write more detailed posts because some of what we discussed deserves more than a passing mention. So, I played two games of Shock: The first [...]

So Many Shock:s

I just received this email from Vinny, one of the coördinators of Dreamation, a con I’m going to next week in New Jersey: I have an interesting situation to report to you. So far, I have 4 people trying to get into [the first scheduled game of Shock:] and 8 people trying to get into [...]

5-1=Three

I’ve just spent the last two weeks exploring the Mid-Atantic states, spending time with friends and family in Richmond, VA, Washington, DC, and Durham, NC. Thank you all for hosting me. I had a spectacular time. I am blessed with wonderful people. Thank you for your support, your indulgence, and your senses of humor. A [...]

The Dead Lady of Clown Town

… excerpted from The Rediscovery of Man, by Cordwainer Smith: … Said little Joan… “I bring you life-with. It’s more than love. Love’s a hard, sad, dirty word, a cold word, an old word. It says too much and it promises too little. I bring you something much bigger than love. If you’re alive, you’re [...]

Shock: Going Out and Running Out

Everyone who’s ordered Shock: from me up to today should be receiving their book in the mail in the near future. Sorry it took so long, preorderers; I’ve really only just gotten back on track after Gen Con this week, both with shipping and with the rest of my professional life. Man, that thing takes [...]

Not as bad as I thought!

I’d been stupid busy when the Indie RPG awards were actually going out at Gen Con this year, so while I was really happy for the winners, I wasn’t paying that close attention to the standings. It turns out, though, that Shock: was pretty far up there: 6th runner up behind Meg Baker’s 1001 Nights, [...]

Looking Back to Look Forward

 There’s something really interesting going on at Fair Game: a retrospective among several of the key players of the Forge Booth about what happened when. See our trials and tribulations! Watch as questionable decisions are made, then recovered from! See as the recriminations and self-doubt of yesteryear turn into laughter and self-mockery! Over at the [...]

Bleary Eyes and Smiling Faces

Gen Con was great. The Playcollective succeeded glowingly (though the details of that glowing are debatable — we didn’t make a million billion dollars in solid gold rocket cars, but we made a huge first step, the nature of which we’re just starting to discuss), the Forge did its furious demo and excited customer thing, [...]

When The Only Tool You’ve Got Is A Hammer, Every Problem Looks Like A Nail.

Around about a year ago, I made a post about my enthusiasm for the work of my friends — largely folks interacting through the Forge, though now that community has been largely pushed out of the nest and into the Playcollective, Story Games, the Ashcan Front, the various Go Play events and the like — [...]