Category Archives: community

Oo! Let’s Make a Game! Episode 5: Sticky Situations!

01:54:51 long & 110.3 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss how to pre-bake-in a situation for the game they’re developing. Many hearts were broken, unforgivable things were said, will they still be friends at the end of this [...]

Oo! Let’s Make a Game! Episode 4: Social Networks!

01:06:30 long & 63.8 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss possible structures for a session of play, talk about how to structure technological and interpersonal relationships, and talk a bit about how mechanics might work. Lots of meaty [...]

Oo! Let’s Make a Game! Episode 3: Human Evolution!

58:55 long & 56.6 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what character creation should be like in the transhumanist science fiction game they’re designing—before your very ears! What are the characters going to do? What are the meta-fictional [...]

[Oo! Let's Make a Game!] Episode 2: What’s It All About?

01:00:59 long & 55.9 MB big In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), discuss what the transhumanist science fiction game they’re designing—before your very ears!—should be about. What is transhumanism about? Where does the design want to focus? – We start with [...]

Oo! Let’s Make a Game! Episode 001: What Now?

01:05:25 long & 59.9 MB big This episode is the first in a new endeavor by Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction), wherein they create a new roleplaying game before your very ears! Over the course of the next howevermany weeks, for one hour [...]

The Game Design Studio Opens Its Garage Doors

Let’s try a little thing! I just put up the game design studio here at xenoglyph. It’s a forum specifically for real, grown-up critique. I will be applying the standards of studio group critique in order to support the creation of better games and better artifacts according to the publication objectives of their creators. The [...]

Making It Be What You Want It To Be

My final college project was a Medieval-style mystical tome containing an allegory using modern artificial life and intelligence as its alchemical ingredients. I bound the book using traditional European bookbinding techniques. You’ll notice, if you order one of my publications, they’re gp0002 or gp0005 or some such number. Homunculand was the first glyphpress publication in [...]

Shangri-La: The Eightfold Path of Submission

In memory of a Shock: game at Dreamation last, I offer this, the flag of Shangri-La, a totalitarian state based on government-controlled reincarnation. (I can’t for the life of me find my notes. If you could let me know that you were in that game, it would be great. I gotta give credit for the [...]

Rob and I Get Gravely

 Rob Bohl, podcaster of The Independent Insurgency, just put up (well, OK, a few days ago, but I forgot to announce then) Independent Insurgency #6. We had a fun time talking about stuff from about 2 AM until around 4 at Dreamation 2008. You can hear us get gravelier and gravelier over the course of [...]

An Ode to Poor Arithmetic

Hey, the Durham 3′s podcast #55, the one including me, is up on iTunes. Go give it a listen there or download it from their site directly! The show’s short, only 11 minutes or so, cuz we were tired and started late. Thanks, guys. That was a fun time.