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	<title>xenoglyph &#187; community</title>
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	<link>http://glyphpress.com/talk</link>
	<description>the alien writing of designer joshua a.c. newman</description>
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		<title>Geek Nights Love Shock:</title>
		<link>http://glyphpress.com/talk/2010/geek-nights-love-shock/</link>
		<comments>http://glyphpress.com/talk/2010/geek-nights-love-shock/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 14:11:32 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[shock:]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1688</guid>
		<description><![CDATA[
At Recess two weekends back, I had a chance to play Shock: with Terry Romero, Max Kushner, and Scott and Rym of Geek Nights. They just did a review and man, they totally get the game. Scott ordered it yesterday and I think they&#8217;ll have a really good time with it. Also, they seem to [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-large wp-image-1690" title="scrymchibi" src="http://glyphpress.com/talk/wp-content/uploads/scrymchibi-600x566.jpg" alt="" width="360" height="340" /></p>
<p>At Recess two weekends back, I had a chance to play Shock: with Terry Romero, Max Kushner, and <a title="Capsule review: they grok and love" href="http://frontrowcrew.com/" target="_blank">Scott and Rym of Geek Nights</a>. They just did a review and man, they totally get the game. Scott ordered it yesterday and I think they&#8217;ll have a really good time with it. Also, they seem to have a hard time telling Ben Lehman and me apart. It&#8217;s because we look so similar.</p>
<p>You can listen to it right here, but you should also <a href="http://frontrowcrew.com/" target="_blank">go to their site</a> and figure out if any of the rest of their four shows a week (!) twiddle your fancy.</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Friends, Wine, Food, and Games</title>
		<link>http://glyphpress.com/talk/2010/friends-wine-food-and-games/</link>
		<comments>http://glyphpress.com/talk/2010/friends-wine-food-and-games/#comments</comments>
		<pubDate>Fri, 28 May 2010 19:43:51 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1620</guid>
		<description><![CDATA[
I&#8217;m very excited to be able to announce that Lucca Comics and Games — the foremost Italian games and fantasy imagery show, bigger than Gen Con — and Janus Design — translators and publishers of the Italian editions of Fiasco, Don&#8217;t Rest Your Head, Polaris, and many others — have invited me to their big [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1621" title="Lucca" src="http://glyphpress.com/talk/wp-content/uploads/Lucca.png" alt="" width="600" height="198" /></p>
<p>I&#8217;m very excited to be able to announce that Lucca Comics and Games — the foremost Italian games and fantasy imagery show, bigger than Gen Con — and Janus Design — translators and publishers of the Italian editions of Fiasco, Don&#8217;t Rest Your Head, Polaris, and many others — have invited me to their big October convention to promote the Italian edition of Shock:!</p>
<p>Jason Morningstar and I will be presenting a conference together called, &#8220;Come fare un gioco di ruolo&#8221;, &#8220;Ways to make a roleplaying game&#8221;. Jason and I will have opposing teams. My team is orange.</p>
<p>I&#8217;m super fucking psyched. Not only do I get to finally meet the deeply excellent Janus Designs folks, but I get to go back to Lucca, where I used to go with my family when we lived there. And eat. I plan to eat many lunches.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Game Design Studio: Crit #3</title>
		<link>http://glyphpress.com/talk/2010/game-design-studio-crit-3/</link>
		<comments>http://glyphpress.com/talk/2010/game-design-studio-crit-3/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 00:37:03 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[community]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1516</guid>
		<description><![CDATA[
Hey, folks, because there are a couple of people clamoring for help, I&#8217;m opening up the doors to the Game Design Studio abruptly this time. You&#8217;ll have a little extra time to get your stuff together, but do it so you can come over and participate. I&#8217;m adding an experiment this time: if you just [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1517" title="group crit" src="http://glyphpress.com/talk/wp-content/uploads/group-crit.jpg" alt="" width="600" height="285" /></p>
<p>Hey, folks, because there are a couple of people clamoring for help, I&#8217;m opening up the doors to the <a href="http://glyphpress.com/talk/forum/game-design-studio/" target="_blank">Game Design Studio</a> abruptly this time. You&#8217;ll have a little extra time to get your stuff together, but do it so you can come over and participate. I&#8217;m adding an experiment this time: if you just have an <em>idea</em>, we&#8217;ll help you get it together into your first text. It&#8217;s a bit of a dicey experiment, since your first audience is the crit group, and if you can&#8217;t get us interested, we won&#8217;t be able to help. But we&#8217;re gonna try anyway!</p>
<p>I&#8217;ll see you when you&#8217;ve got your smocks on.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Choose Your Adventure! [Oo! Let&#039;s Make a Game!]</title>
		<link>http://glyphpress.com/talk/2009/choose-your-adventure-oo-lets-make-a-game/</link>
		<comments>http://glyphpress.com/talk/2009/choose-your-adventure-oo-lets-make-a-game/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 17:44:36 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[olmag]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1148</guid>
		<description><![CDATA[
51:04 long &#038; 49 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.
We took some during-the-show notes. If you have [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/SUPERCOMPUTER.jpg" rel="lightbox[1148]"><img src="http://glyphpress.com/talk/wp-content/uploads/SUPERCOMPUTER.jpg" alt="SUPERCOMPUTER" title="SUPERCOMPUTER" width="600" height="216" class="aligncenter size-full wp-image-1131" /></a></p>
<p>51:04 long &#038; 49 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-010.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) discuss major changes to the game, spend a lot of time with feedback, and discuss how Jewish someone has to be in England.</p>
<p>We took some during-the-show notes. If you have Google Wave you might be able to take a look at the <a href="https://wave.google.com/wave/#restored:search,restored:wave:googlewave.com!w%252BiRUXK3_WB,restored:wave:googlewave.com!w%252Bfc5csjy9B.1">Wave</a> we created while recording. For those of you without, you can check out the Google Docs <a href="http://docs.google.com/View?id=dft3ts6x_20dwwf9rh9">transcription</a></p>
<p>- The <a href="http://community.livejournal.com/weirdjews/">Weird Jews Livejournal group</a> that Joshua joined<br />
- The <a href="http://en.wikipedia.org/wiki/Tenth_Amendment_to_the_United_States_Constitution">Tenth Amendment</a> to the US Constitution<br />
- The <a href="http://www.amptoons.com/blog/archives/2009/11/08/who-is-a-jew-court-ruling-in-britain-raises-question-from-the-new-york-times/">Alas, A Blog</a> entry about the New York Times piece on England and Jewishness<br />
- Kat &#038; Michael Miller&#8217;s <i><a href="http://www.ipressgames.com/serial.html">Serial Homicide Unit</a></i><br />
- The <i><a href="http://en.wikipedia.org/wiki/Starship_Troopers_%28film%29">Starship Troopers</a></i> and <i><a href="http://en.wikipedia.org/wiki/Robocop">Robocop</a></i> films<br />
- Feedback from Doc Holaday, <a href="http://burningwheel.org/">Luke Crane</a> (sorta), <a href="http://lumpley.com/">Vincent Baker</a>, Jj<br />
- cat and man!<br />
- We know who the game will always be about now!<br />
- <a href="http://en.wikipedia.org/wiki/Larry_Ellison">Larry Ellison</a><br />
- <a href="http://en.wikipedia.org/wiki/Rutgers_university">Rutgers </a> and <a href="http://en.wikipedia.org/wiki/Yale_university">Yale</a> Universities<br />
- <a href="http://en.wikipedia.org/wiki/Blackwater_Worldwide">Blackwater Worldwide</a><br />
- <a href="http://en.wikipedia.org/wiki/Postmodernism">Postmodernism</a><br />
- <i><a href="http://simoncarryer.googlepages.com/">On Mighty Thews</a></i>, by Simon Carryer<br />
- <a href="http://en.wikipedia.org/wiki/Frank_Frazetta">Frank Frazetta</a><br />
- The <a href="http://www.draconismontreal.ca/index.php">Draconis Montreal</a> convention</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Taffy Lewis&#8217; Night Club&#8221; by <a href="http://en.wikipedia.org/wiki/Vangelis">Vangelis</a>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/choose-your-adventure-oo-lets-make-a-game"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (3) Posts</span>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Oo! Let&#8217;s Make a Game! Episode 9: Secret Powerz!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-9-secret-powerz/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-9-secret-powerz/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 04:53:16 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[olmag]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1087</guid>
		<description><![CDATA[
57:39 long &#038; 52.8 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/ooh-lets-300.gif" rel="lightbox[1087]"><img src="http://glyphpress.com/talk/wp-content/uploads/ooh-lets-300.gif" alt="ooh-lets-300" title="ooh-lets-300" width="600" height="235" class="aligncenter size-full wp-image-1088" /></a></p>
<p>57:39 long &#038; 52.8 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-009.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) discuss the abilities of the hunter-fog-cloud thing, talk a bit more about the tech web, then get into brainstorming some of the possible powers that the different characters in the game have.</p>
<p><a href="http://docs.google.com/View?id=dft3ts6x_19hc2cfmhh">Notes</a> taken by Joshua and I before and during the episode, with lots of detail on what we came up with.</p>
<p>- Joshua tells a story about badasses and kukris<br />
- Listener feedback from Renato Raimonda, Dave Michalak, and Noah Trammell (02:54 &#8211; 10:00)<br />
- Archetype / Dramatic role as a class / race combination<br />
- Vincent Baker&#8217;s <i><a href="http://www.lumpley.com/comment.php?entry=451">Apocalypse World</a></i><br />
- Ibrahim Dahlstrom-Hakki&#8217;s (aka &#8220;Slash&#8221;) board game, <i><a href="http://www.earthmoongames.com/">Salah Ad-Din: Rise of a Leader</a></i><br />
- We tried to use Google Wave, and there&#8217;s a <a href="https://wave.google.com/wave/#restored:wave:googlewave.com!w%252Bb0Fec_hDD">public Wave</a> to look at from our planning session (you need a Wave account)<br />
- The James Herbert novel <i><a href="http://en.wikipedia.org/wiki/The_Fog">The Fog</a></i>, which Joshua conflates with the Stephen King novella, <i><a href="http://en.wikipedia.org/wiki/The_Mist">The Mist</a></i><br />
- The German boardgame <i><a href="http://spiel-keep-cool.de/">Keep Cool</a></i> (you may be able to buy this if you speak German), and Vincent Baker&#8217;s <i><a href="http://theunstore.com/unstore/game/7">Mechaton</a></i><br />
- The Steven Spielberg sci-fi film <i><a href="http://en.wikipedia.org/wiki/Minority_Report_%28film%29">Minority Report</a></i><br />
- <a href="http://en.wikipedia.org/wiki/Limbic_system">The limbic system</a> (for those of you perplexed by Joshua&#8217;s &#8220;limbically&#8221;)<br />
- The unlinkable but cool Chris Moore game, <i>Psi Run</i> (it was an <a href="http://www.ashcanfront.net/">Ashcan Front</a> game<br />
- Return of <a href="http://en.wikipedia.org/wiki/Singularitarianism">singularitarianism</a><br />
- Return of the tech web!<br />
- Brennan Taylor&#8217;s <i><a href="http://www.galileogames.com/mortal-coil/index.html">Mortal Coil</a></i><br />
- <a href="http://en.wikipedia.org/wiki/Darpanet">DARPANET</a></p>
<p>Listener homeworks (2 of them): </p>
<p>1) Give us a name for the cloudkill<br />
2) Give us a name for the little quanta of information the cloudkill gets on you</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Games Without Frontiers&#8221; by <a href="http://www.petergabriel.com/">Peter Gabriel</a>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-9-secret-powerz"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (14) Posts</span>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Game Design Studio Opens Its Garage Doors Again</title>
		<link>http://glyphpress.com/talk/2009/the-game-design-studio-opens-its-garage-doors-again/</link>
		<comments>http://glyphpress.com/talk/2009/the-game-design-studio-opens-its-garage-doors-again/#comments</comments>
		<pubDate>Tue, 01 Dec 2009 21:36:36 +0000</pubDate>
		<dc:creator>joshua</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1085</guid>
		<description><![CDATA[
Fellow students of game publishing, the Game Design Studio is open once again. If you have rules that you&#8217;ve playtested, layout you want help with, concepts you want to clarify, come and enlist the aid of others while offering your help in return!
As last time, the doors will be open for a finite time. When [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-910" title="bauhaus" src="http://glyphpress.com/talk/wp-content/uploads/bauhaus.jpg" alt="bauhaus" width="600" height="327" /></p>
<p>Fellow students of game publishing, the Game Design Studio is open once again. If you have rules that you&#8217;ve playtested, layout you want help with, concepts you want to clarify, come and enlist the aid of others while offering your help in return!</p>
<p>As last time, the doors will be open for a finite time. When useful critique has ended, we&#8217;ll shut down so everyone can head back to their home studios to work on their stuff some more.</p>
<p>Before you do anything, read the <a title="Game Design Studio rules" href="http://glyphpress.com/talk/forum/game-design-studio/some-simple-rules-for-presentation" target="_blank">rules for presentation</a>, please.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[Oo! Let&#039;s Make a Game!] Episode 8: Building People!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-8-building-people/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-8-building-people/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 04:32:56 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[olmag]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1069</guid>
		<description><![CDATA[
54:46 long &#038; 50.2 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they&#8217;re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/identities.jpg" rel="lightbox[1069]"><img src="http://glyphpress.com/talk/wp-content/uploads/identities.jpg" alt="identities" title="identities" width="600" height="311" class="aligncenter size-full wp-image-1068" /></a></p>
<p>54:46 long &#038; 50.2 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-008.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) finish developing the character-based situation for the game they&#8217;re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change away from baseline humanity</p>
<p><a href="http://docs.google.com/View?id=dft3ts6x_18cgdh6thp">Rob&#8217;s during-the-show notes</a>, the <a href="http://docs.google.com/View?id=dft3ts6x_17hs3tgsf7">document</a> containing the complete write-up of the relationship map, and Joshua&#8217;s <a href="http://docs.google.com/View?id=dc5jrcn4_3f59zbwhk">ideas</a> on the cloudkill technology.</p>
<p>- Rob does a staged reading of the lyrics to &#8220;Prevenge&#8221; by They Might Be Giants<br />
- We reflect on how much podcasting is like <i><a href="http://en.wikipedia.org/wiki/The_King_of_Comedy_%281983_film%29">The King of Comedy</a></i><br />
- Obligatory references to <a href="http://lumpley.com/">Vincent Baker</a>, <a href="http://radiolab.org/">Radio Lab</a>, and Paul Beakley (we also talk about <a href="http://swingpad.com/dustyboots/wordpress/">Ben Lehman</a>)<br />
- <a href="http://en.wikipedia.org/wiki/COINTELPRO">COINTELPRO</a><br />
- The film <a href="http://en.wikipedia.org/wiki/Jarhead_%28film%29">Jarhead</a><br />
- <i><a href="http://en.wikipedia.org/wiki/The_wire">The Wire</a></i>, <i><a href="http://en.wikipedia.org/wiki/Generation_Kill_%28TV_series%29">Generation Kill</a></i>, and <i><a href="http://en.wikipedia.org/wiki/Battlestar_Galactica_%282004_TV_series%29">Battlestar Galactica</a></i><br />
- <a href="http://en.wikipedia.org/wiki/John_Dillinger">John Dillinger</a><br />
- <a href="http://en.wikipedia.org/wiki/Toxoplasmosis">Toxoplasmosis</a>, <a href="http://brilliantgameologists.com/">Brilliant Gameologists podcast</a>, and <a href="http://en.wikipedia.org/wiki/Peeps_%28novel%29"><i>Peeps</i></a> by Scott Westerfeld<br />
- <a href="http://en.wikipedia.org/wiki/Hampshire_College">Hampshire College</a>, the college Joshua graduated from<br />
- <a href="http://en.wikipedia.org/wiki/Crank_%28film%29"><i>Crank</i></a>, which has a sub-standard sequel<br />
- <a href="http://www.galileogames.com/mortal-coil/index.html"><i>Mortal Coil</i></a><br />
- <a href="http://www.halfmeme.com/master.html"><i>My Life with Master</i></a><br />
- <a href="http://www.d20srd.org/srd/spells/cloudkill.htm">Cloudkill</a><br />
- <a href="http://en.wikipedia.org/wiki/A_Scanner_Darkly_%28film%29"><i>A Scanner Darkly</i></a><br />
- <a href="http://jiffycon.com/">JiffyCon</a><br />
- There are mysterious goings-on on the <a href="http://www.facebook.com/#/pages/Shock-Social-Science-Fiction/186775647912?ref=ts">Facebook page</a> for <i>shock:</i></p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Prevenge&#8221; by <a href="http://www.theymightbegiants.com/">They Might Be Giants</a> from the album <i><a href="http://www.theymightbegiants.com/shop/the-else/">The Spine</a></i>.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-8-building-people"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (8) Posts</span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! Episode 7: Life During Wartime</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-7-life-during-wartime/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-episode-7-life-during-wartime/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 23:22:21 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[making stuff]]></category>
		<category><![CDATA[olmag]]></category>

		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1055</guid>
		<description><![CDATA[
58:34 long &#038; 56.2 MB big
In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) try out a new way of designing and recording. The show will be going biweekly and Joshua &#038; Rob are going to start doing some design before recording, then discuss [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/ethnicRhinoplasty.jpg" rel="lightbox[1055]"><img src="http://glyphpress.com/talk/wp-content/uploads/ethnicRhinoplasty.jpg" alt="ethnicRhinoplasty" title="ethnicRhinoplasty" width="600" height="379" class="aligncenter size-full wp-image-1054" /></a></p>
<p>58:34 long &#038; 56.2 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-007.mp3">episode</a>, Robert Bohl (designer of <i><a href="http://misspentyouthgame.com/">Misspent Youth</a></i>) and Joshua A. C. Newman (designer of <i><a href="http://glyphpress.com/shock/">shock: social science fiction</a></i>) try out a new way of designing and recording. The show will be going biweekly and Joshua &#038; Rob are going to start doing some design before recording, then discuss it. A great deal of headway is made making up the starting characters and mapping out some of their relationships.</p>
<p><a href="http://docs.google.com/View?id=dft3ts6x_15hcpx7nhr">Joshua &#038; Rob&#8217;s pre-show work and formal/structured notes written during the episode</a>.</p>
<p>- Joshua &#038; Rob discuss fucking robots and <a href="http://en.wikipedia.org/wiki/Uncanny_valley">the uncanny valley</a><br />
- Jenn from <a href="http://www.trapcast.com/">Trapcast</a> is happy to &#8220;see&#8221; us back<br />
- The setup of the protagonists in a pentagram<br />
- Each iteration of the game will have one of the five characters as protagonist<br />
- Matt Wilson&#8217;s <i><a href="http://www.dog-eared-designs.com/games.html">Primetime Adventures</a></i> has rules for saying who&#8217;s the protagonist on a per-episode basis, and <i>shock:</i> does it on a per-scene basis; Rob presumes that <i><a href="http://en.wikipedia.org/wiki/Buffyverse_role-playing_games">The Buffy the Vampire Slayer Role-playing Game</a></i> has something to handle a main protagonist with back-ups<br />
- Seth Ben Ezra&#8217;s <i><a href="">Dirty Secrets</a></i> also has one main protagonist<br />
- <a href="http://lumpley.com/">Vincent Baker</a>&#8217;s game <i>Synthia</i><br />
- Emily Care Boss has a game in playtest that adapts Eero Tuovinen&#8217;s <i><a href="http://www.arkenstonepublishing.net/zombiecinema">Zombie Cinema</a></i> (there&#8217;s a <a href="http://story-games.com/forums/?CommentID=191006">Story Games thread post</a> that discusses it very briefly<br />
- Stealing the qualitative fictional rule-setting from Brennan Taylor&#8217;s <i><a href="http://www.galileogames.com/mortal-coil/index.html">Mortal Coil</a></i><br />
- Joshua is reading <i><a href="http://www.amazon.com/Not-Woman-Born-Robert-Silverberg/dp/0451456815">Not of Woman Born</a></i> on recommendation from Meguey Baker of <a href="http://www.nightskygames.com/">Night Sky Games</a><br />
- Joshua and Rob argue over whether police are just another gang<br />
- A discussion including the film <i><a href="http://en.wikipedia.org/wiki/L.A._Confidential_%28film%29">L.A. Confidential</a></i> and the TV show <i><a href="http://en.wikipedia.org/wiki/The_Wire">The Wire</a></i><br />
- I spoil the 1991 remake of <a href="http://en.wikipedia.org/wiki/Cape_Fear_%281991_film%29"><i>Cape Fear</i></a> to make a point</p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie: </p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0"/></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is &#8220;Life During Wartime&#8221; by <a href="http://www.rockhall.com/inductee/talking-heads">The Talking Heads</a>.</p>
<p>Incidentally, you can find more information about the header image for the blog post at this <a href="http://tinyurl.com/yg3f9dr">article</a> about ethnic cosmetic surgery.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-7-life-during-wartime"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (9) Posts</span>]]></content:encoded>
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		<title>OLMAG Episode 6: How to Start a War!</title>
		<link>http://glyphpress.com/talk/2009/olmag-episode-6-how-to-start-a-war/</link>
		<comments>http://glyphpress.com/talk/2009/olmag-episode-6-how-to-start-a-war/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 20:44:56 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1025</guid>
		<description><![CDATA[
(EDIT: I&#8217;ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image here. Edit: No, Rob. That wasn&#8217;t the real image. That was for a completely&#8230; different project.)
52:24 long &#38; 50.3 MB big
In this episode, Robert Bohl (designer [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/refugees.jpg" rel="lightbox[1025]"><img class="aligncenter size-full wp-image-1023" title="Check out that kid's face." src="http://glyphpress.com/talk/wp-content/uploads/refugees.jpg" alt="Check out that kid's face." width="600" height="193" /></a></p>
<p>(EDIT: I&#8217;ve changed the header image that was originally on this post because it was NSFW. For posterity, in case someone is curious, you can find the original image <a href="http://glyphpress.com/talk/wp-content/uploads/1250466965.baltowoof_prawnnbalto_adjusted1.jpg" rel="lightbox[1025]">here</a>. Edit: No, Rob. That wasn&#8217;t the real image. That was for a completely&#8230; different project.)</p>
<p>52:24 long &amp; 50.3 MB big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-006.mp3">episode</a>, Robert Bohl (designer of <em><a href="http://misspentyouthgame.com/">Misspent Youth</a></em>) and Joshua A. C. Newman (designer of <em><a href="http://glyphpress.com/shock/">shock: social science fiction</a></em>), we talk about a few possible initial scenarios, and decide which one we want to explore first. There&#8217;s some good progress here from the absolute slaughter and misery we inflicted on each other in the prior episode.</p>
<p><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/lifeless-looking-at-joshuas-parts-on-the-floor">Joshua&#8217;s homework</a> and <a href="http://docs.google.com/Doc?id=dft3ts6x_13t3pmrbfw">Rob&#8217;s notes during the show</a></p>
<p>- Joshua tries to let Rob off the hook for being lazy<br />
- <a href="http://lumpley.com/">Vincent Baker</a> gave us extremely helpful feedback on the <a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-episode-5-sticky-situations">forum</a><br />
- We get more status by talking about Vincent&#8217;s input than we do from discussing Paul Beakley&#8217;s<br />
- Joshua talks about a whispered <a href="http://story-games.com/forums/">Story Games</a> thread between he and Alexandre (board name <a href="http://story-games.com/forums/account.php?u=1093">Kobayashi</a>), who was a soldier in the <a href="http://en.wikipedia.org/wiki/Yugoslavian_civil_war">Yugoslav Wars</a><br />
- Joshua&#8217;s scenario idea is the refugee one<br />
- In LIFELESS, you play&#8230;. (around 10:30)<br />
- Simon C&#8217;s feedback, which brings up discussion of Vincent&#8217;s <a href="http://www.lumpley.com/comment.php?entry=438">fiction-first</a> posts<br />
- Bruce Sterling&#8217;s <em><a href="http://en.wikipedia.org/wiki/Schismatrix">Schismatrix</a></em> and <em><a href="http://en.wikipedia.org/wiki/Crystal_Express">Crystal Express</a></em><br />
- Requisite references to <em><a href="http://en.wikipedia.org/wiki/Dollhouse_%28TV_series%29">Dollhouse</a></em> and Richard K. Morgan&#8217;s <a href="http://en.wikipedia.org/wiki/Takeshi_Kovacs">Takeshi Kovacs novels</a><br />
- We settle on the refugee thing, as at least the first &#8220;module&#8221;<br />
- A mention of (and spoiler for) the film <em><a href="http://en.wikipedia.org/wiki/Silent_Running">Silent Running</a></em><br />
- Emily Care Boss&#8217;s <em><a href="http://www.blackgreengames.com/sis.html">Sign in Stranger</a></em><br />
- We want to have the game to come with the scenario all set to go, like John Harper&#8217;s <em><a href="http://www.onesevendesign.com/ladyblackbird/">Lady Blackbird</a></em><br />
- Our homework: each of us writes: a setup for the war, 6 characters, a relationship map, and the initiating technology that made it terrible<br />
- No listener homework<br />
- Working title: &#8220;Lifeless&#8221;<br />
- We mention the comic book/game store we were about to head to in Northampton, MA: <a href="http://www.modern-myths.com/">Modern Myths</a></p>
<p>You can subscribe to the show by plugging the <a href="http://glyphpress.com/talk/feed/olmag/">RSS feed URL</a> into your preferred podcatcher. You can also use the one-click iTunes button thingie:</p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=329337514"><img src="http://glyphpress.com/talk/wp-content/uploads/itunes.gif" border="0" alt="" /></a></p>
<p>The intro music is &#8220;Gotta Whizz&#8221; by <a href="http://www.myspace.com/boristhesprinkler">Boris the Sprinkler</a>, from the album Mega Anal. The outgoing music is from the same band and the same album. The song is called Sheena&#8217;s Got a Microwave Now, and I chose it because it&#8217;s the harrowing story of a love denied and interfered with by an insurmountable gap in technology.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/olmag-episode-6-how-to-start-a-war"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (5) Posts</span>]]></content:encoded>
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		<title>Oo! Let&#8217;s Make a Game! No Episode!</title>
		<link>http://glyphpress.com/talk/2009/oo-lets-make-a-game-no-episode/</link>
		<comments>http://glyphpress.com/talk/2009/oo-lets-make-a-game-no-episode/#comments</comments>
		<pubDate>Tue, 29 Sep 2009 13:48:41 +0000</pubDate>
		<dc:creator>Robert Bohl</dc:creator>
				<category><![CDATA[community]]></category>
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		<guid isPermaLink="false">http://glyphpress.com/talk/?p=1005</guid>
		<description><![CDATA[
55 seconds long, I don&#8217;t care how big
In this non-episode, Robert Bohl and Joshua A.C. Newman explain why they don&#8217;t have an episode this week. Suck it.
 Join the forum discussion on this post - (1) Posts]]></description>
			<content:encoded><![CDATA[<p><a href="http://glyphpress.com/talk/wp-content/uploads/excuse1024_768.jpg" rel="lightbox[1005]"><img src="http://glyphpress.com/talk/wp-content/uploads/excuse1024_768-600x450.jpg" alt="excuse1024_768" title="excuse1024_768" width="600" height="450" class="aligncenter size-large wp-image-1006" /></a></p>
<p>55 seconds long, I don&#8217;t care how big</p>
<p>In this <a href="http://media.libsyn.com/media/olmag/olmag-005-01.mp3">non-episode</a>, Robert Bohl and Joshua A.C. Newman explain why they don&#8217;t have an episode this week. Suck it.</p>
<span class="sfforumlink"><a href="http://glyphpress.com/talk/forum/oo-lets-make-a-game/oo-lets-make-a-game-no-episode"><img src="http://glyphpress.com/talk/wp-content/plugins/simple-forum/styles/icons/default/bloglink.png" alt="" /> Join the forum discussion on this post</a> - (1) Posts</span>]]></content:encoded>
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