Category Archives: art

Why We Explore

In an early Human Contact game, a player asked me why Academics go to the stars. The answer is this video. Another Sagan quote, this one from a rejected layout that we might yet see in a future edition of the game: As the ancient myth makers knew, we are children equally of the earth [...]

First Human Contacts Roll In!

Good news! After two weeks of technical issues, the first copies of Human Contact are in! The technical issues persist, unfortunately, so there’s not quite closure, but I have 60 copies now, should have another 200 or so next week, and another 50ish the week after that. The nature of the technical issue isn’t clear; [...]

Size

I’ve seen a couple of videos of this now, but this one uses the soundtrack of The Black Hole and Blade Runner. The choice was obvious. Human Contact contains a similar exercise that runs in the margin through the whole book.

Float Trailer

Float Documentary Trailer from Phil Kibbe on Vimeo.

Isisaurus Colberti on my Workbench

I’ve wanted to do more sculpture for a while now. In celebration of giving the thumbs up to the press, I started work on an isisaurus colberti. It’s a “small” sauropod (like the apatosaurs, brachiosaurs, and ultrasaurs of our childhoods) of a mere 18m in length. But what gets me is its weird, hyaena-like posture. [...]

Human Contact Proof

A very exciting FedEx package just arrived! I have to confirm a couple of things with the press, but it’s looking good to go straight into production this week!

More discussion of scale

A video called Scale by Brad Goodspeed gives us another view of the scale of our cosmic neighbors in a different way than Human Contact does.

The Most Important Advance in Robots of the 21st Century

(I was sending what might be the final text of Human Contact to Thor at the moment this came in from Jeff Hobbs. But even publishing deadlines must wait for news as important as this.)

Some Fine Gentlemen Play A Friendly Game

Alex Drummond just sent me this sketch of some fine, respectable gentlemen playing a friendly game of Kodrek. He also sent me some earlier roughs: Gotta say, I’m pretty excited. I’m doing preliminary flows of the text of the game into an InDesign file right now. I sure wish style importing was more smarter.

Wave of Reason