[Oo! Let’s Make a Game!] Episode 8: Building People!

identities

54:46 long & 50.2 MB big

In this episode, Robert Bohl (designer of Misspent Youth) and Joshua A. C. Newman (designer of shock: social science fiction) finish developing the character-based situation for the game they’re designing — before your very ears! — then move on to discussing some ways that characters can be pushed to change away from baseline humanity

Rob’s during-the-show notes, the document containing the complete write-up of the relationship map, and Joshua’s ideas on the cloudkill technology.

– Rob does a staged reading of the lyrics to “Prevenge” by They Might Be Giants
– We reflect on how much podcasting is like The King of Comedy
– Obligatory references to Vincent Baker, Radio Lab, and Paul Beakley (we also talk about Ben Lehman)
COINTELPRO
– The film Jarhead
The Wire, Generation Kill, and Battlestar Galactica
John Dillinger
Toxoplasmosis, Brilliant Gameologists podcast, and Peeps by Scott Westerfeld
Hampshire College, the college Joshua graduated from
Crank, which has a sub-standard sequel
Mortal Coil
My Life with Master
Cloudkill
A Scanner Darkly
JiffyCon
– There are mysterious goings-on on the Facebook page for shock:

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The intro music is “Gotta Whizz” by Boris the Sprinkler, from the album Mega Anal. The outgoing music is “Prevenge” by They Might Be Giants from the album The Spine.